Everyones opinions on the new DLC extension?
#1
Posté 26 juin 2012 - 08:40
(SPOILERS)
I just had my experience with the new DLC extended cut endings of Mass Effect 3. While I was never on the bandwagon of "OMG worst endings ever EFF YOU BIOWARE" I was...let's say disappointed. I am okay with a sad ending. I always have been. As a writer, sometimes to really make a powerful statement, I understand the need for a bittersweet ending. That wasn't the problem I had with the endings of Mass Effect 3. My problem was with how EMPTY and HOPELESS the endings made you feel.
I am thrilled as punch with the new endings, the destroy option esspecially. Saving up enough galactic readiness to make Shepard survive actually MEANS something now. You aren't going to wake up into a dead, hopeless planet. You wake up to a world rebuilding and the possibility of seeing your crewmates again. And even if you die, that last image of your crew putting your name up on the wall...I just...That's closure. Yes it's sad, yes it's powerful, and it's everything I wanted out of the ending. They answered the majority of the nagging questions i had in the back of my head, while still staying true to their original vision of the story. I never wanted them to CHANGE the endings, I wanted just what they gave me. I wanted to know the fate of the galaxy. They show us the outcomes of our choices, E.G. The krogan babies or the geth/quarian planet, and they make us feel like everything mattered.
I feel bad for Bioware for having recieved so much flak in the beginning, though I did understand why everyone was so upset. I don't know about you, but the fact that Bioware was listening to us enough to offer this to us, for free, while still sticking to their guns, is amazing to me. No other video game developer has ever actually shown a genuine concern for what we, the players, want (at least in my experience) and I am more than satisfied.
So thanks, Bioware. Me love you long time.
Lovelovelove
Roarkshop
#2
Posté 26 juin 2012 - 08:44
#3
Posté 26 juin 2012 - 08:45
I liked how in destroy it does imply that Shep and her/his LI will meet again. Wish we could have seen that, but oh well.
I liked how they gave us the option to just say no or to shoot the star child. I wanted that ending since the game first came out.
I liked how in control my shep like became a god, and would maybe become super crazy later. Reaper Shepard God FTW! :3
Disliked how Snyth is still the happiest ending with rainbows and crap. >_>
I was always a supporter of the Destroy ending, even if it meant that EDI and the Geth die. :x I wouldnt trust anyone to become a Reaper God and Synth still sounds to good to be true? I imagine the wars that would break out would be horrible if both sides were nearly immortal.
#4
Posté 26 juin 2012 - 08:46
If this was really what they always intended, how could they have messed it up so bad the first time?
I even liked the "Reapers Win" ending.
Modifié par GreyGhost1989, 26 juin 2012 - 08:47 .
#5
Posté 26 juin 2012 - 08:46
#6
Posté 26 juin 2012 - 08:49
#7
Posté 26 juin 2012 - 08:50
the EC is 2 gig in size and thats not just the endings but the also replaced a LOT of main game stuff.
so yeah we all got a HUGE PLATE OF" F**K YOU" a freakload of people have noticed a lot of stuff have been retconned in the game and a shedload of stuff removed or replaced so yeah .... the EC has made a bad situation WORSE
everyone canforget a reunion DLC and forget about the omega DLC as the EC has just killed EVERY OPTION OFF
Modifié par chmarr, 26 juin 2012 - 08:51 .
#8
Posté 26 juin 2012 - 08:50
GreyGhost1989 wrote...
If this was really what they always intended, how could they have messed it up so bad the first time?
It's all EA's fault! Okay, maybe not, but I just hate them ****es.
Totally agree on the satisfaction thing. I am satisfied. Especially with the Destroy option.
#9
Posté 26 juin 2012 - 08:52
#10
Posté 26 juin 2012 - 08:55
Only good addition was the "reject ending", aka reject their "Artistic Vision".
You can guess as many times as you want, which one I chose.
#11
Posté 26 juin 2012 - 08:56
#12
Posté 26 juin 2012 - 08:56
chmarr wrote...
bioware gave us the middle finger with the reject option and then gave us a WHOLE TRUCK of middle fingers by retconning some serious stuff as well as removing stuff from the main plot itself.
the EC is 2 gig in size and thats not just the endings but the also replaced a LOT of main game stuff.
so yeah we all got a HUGE PLATE OF" F**K YOU" a freakload of people have noticed a lot of stuff have been retconned in the game and a shedload of stuff removed or replaced so yeah .... the EC has made a bad situation WORSE
everyone canforget a reunion DLC and forget about the omega DLC as the EC has just killed EVERY OPTION OFF
I don't agree with any of this, personally. I think that this is the ending they intended to give us, maybe EA rushed them for time or resources or something, but this is the ending I would have liked. I think this shows us, more than anything, that Bioware is listening to us, and that they care. I respect your opinion, but I whole heartedly disagree.
#13
Posté 26 juin 2012 - 08:58
#14
Posté 26 juin 2012 - 08:58
#15
Posté 26 juin 2012 - 08:59
in other words I'm just as confused if not more confused like the first time I "beat" this game.
#16
Posté 26 juin 2012 - 09:01
#17
Posté 26 juin 2012 - 09:03
The ending is still ridiculous, plot holes are still EVERYWHERE.
Its still just as bad, just a little bit more clear now.
#18
Posté 26 juin 2012 - 09:04
comrade gando wrote...
you guys are forgetting that all the plot holes after harbinger's laser are STILL THERE. and make even less sense now that bioware told us that the endings actually happened the way we saw them. EC was heart touching yeah but it also left a bitter taste in my mouth.
in other words I'm just as confused if not more confused like the first time I "beat" this game.
I never really cared about Harbinger's plot holes and the spirit baby child thing. I mean.. I'm not science major, so even if it got explained to me I probably wouldn't understand it. Would Star Wars have been improved if they explained to us how light sabers worked? Or how you could have an explosion in space where there's no oxygen? Would the new Star Trek movie been vastly improved if they had broken down whatever "Red Matter" is into itty bitty pieces? I don't think so. I think you just have to take some things for granted in a space story.
Modifié par Roarkshop13, 26 juin 2012 - 09:04 .
#19
Posté 26 juin 2012 - 09:05
#20
Posté 26 juin 2012 - 09:06
#21
Posté 26 juin 2012 - 09:07
Destroy - still genocide
Control - guaranteed corruption over time and one that none of my shep's would choose
Synthesis - "SPACE MAGIC!!!"
Does this make my position more clearer to you?
Others will have their "dislikes" but these are mine.
#22
Posté 26 juin 2012 - 09:10
#23
Posté 26 juin 2012 - 09:10
Drasynd wrote...
Well, let's see Roarkshop13.
Destroy - still genocide
Control - guaranteed corruption over time and one that none of my shep's would choose
Synthesis - "SPACE MAGIC!!!"
Does this make my position more clearer to you?
Others will have their "dislikes" but these are mine.
Yeah I get that. I never really liked the control option in the first place. But I did like what they DID with it. Destroy is my favorite. It's still the "Needs of the many over the few" kind of thing. Sure, you lose the geth and EDI. But civilization can continue. Hackett tells us everything will be rebuilt and the galaxy will continue. I even liked the "Refuse" ending where you just let the reapers win and liara has a little epilogue about helping the next generation fight. I don't know, sure there are plot holes, but there are always GOING to be in a space story about sentient robots and magic. I mean you're okay with "Space magic" when it's biotics pretty much using the force? But when it's THIS space magic, it's bad?
#24
Posté 26 juin 2012 - 09:10
The cycle is still self imposed and designed to destroy organics in order to protect them from synthetics. Which does not make any sense.
Bioware tried to show how easy it was to force and control evolution. Nature tends to rebel when you try and control or destroy it. But Bioware ignored nature and the natural order of things to try and force a synthesis ending on people. Because they wanted to send a message about universal harmony. They forgot forcing people to do anything generally results in backlash. The reaction they get from a lot of fans is actually a natural result of Biowares synthetic solution. They couldn't find a genuine answer to the problem so they force their ideals on people. Blackmail them with killing the geth and Edi or becoming like the Elusive man and try and force them into picking their solution.
The whole thing still feels forced and disingenuous, trying to control what can't be controled while trying to make excuses for mass genecide is not really my cup of tea. Although I do understand the message of universal harmony, I am not a fan of how they went about trying to achieve it. You can't force harmony or anything else, nature will take it's course, always has and always will and as part of nature most humans are in touch with that reality.
Nothing has really changed for me in terms of the ending, it still feels synthetic and forced.
Modifié par Creighton72, 26 juin 2012 - 09:13 .
#25
Posté 26 juin 2012 - 09:12
I would have liked them to expand a bit upon the breath scene since I hate headcanon.
But I did like the horror in the Husks face when you pick synthesis. It emphasises the true nature of that choice. Horror.
And the fact that they let you shoot Spacebrat was a nice little joke even though it meant nothing.





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