Trials of a Grey Warden wipe???
#1
Posté 14 décembre 2009 - 05:10
What's going on? My party is struggling to kill the melee darkspawn while the darkspawn archers just blaze away.
My PC is the dwarf commoner warrior, dual-wield. I have 3 other party members. Everybody has all the gear they need. My guys die with several mobs left at full health.
#2
Posté 14 décembre 2009 - 05:15
#3
Posté 14 décembre 2009 - 05:22
#4
Posté 14 décembre 2009 - 05:36
#5
Posté 14 décembre 2009 - 05:39
#6
Posté 14 décembre 2009 - 05:56
Isn't it difficult to get the party to stand still with ranged weapons? Will I have to change their tactical settings often?
#7
Posté 14 décembre 2009 - 05:59
#8
Posté 14 décembre 2009 - 06:07
#9
Posté 14 décembre 2009 - 06:12
Terrainosaur wrote...
I was wondering about needed to create two weapon sets for each character. I'll try that, thanks.
Isn't it difficult to get the party to stand still with ranged weapons? Will I have to change their tactical settings often?
not really, you have several presets, and can swich tactics easily switching buttons.. and you can pause at any moment to change tactics. I isnt difficult at all
#10
Posté 14 décembre 2009 - 06:13
Terrainosaur wrote...
Then I turned right and ran into a camp of darkspawn. They've wiped out my party twice! The IGN walkthrough says "it should be a fight you will easily survive."
What's going on? My party is struggling to kill the melee darkspawn while the darkspawn archers just blaze away.
Self: Health < 75% - use weakest health poultice.
Problem solved.
Modifié par Kesshi, 14 décembre 2009 - 06:13 .
#11
Posté 14 décembre 2009 - 06:23
It helps.
#12
Posté 14 décembre 2009 - 06:52
#13
Posté 14 décembre 2009 - 08:26
Imryll wrote...
Both the Wilds and the Tower of Ishal are a lot easier if you make sure everyone has a ranged attack. If you can pick off outliers one or two at a time, before most of a group of enemies know you're there, things go much more easily.
I approve of this tactic!
To make it work -
Mage Staffs are already ranged
Fighters/Rogues should have a Longbow equiped.
When you see the enemy (you should be able to see them before the combat starts) make sure everyone is using ranged, Select the group of characters and click 'attack' on the nearest enemy. All of your characters then run up to maximum range and start firing. Once combat starts click the enemy again to make sure everyone is attacking (they sometimes stop after the first volley) and wait until any charging enemy are close so you can engage with proper melee.
This tactic really makes Korcari Wilds and the Deep Roads VERY easy! Many fights can be won by enticing a couple enemy to attack at a time which your party SHOULD be able to handle easily.
#14
Posté 14 décembre 2009 - 09:11
#15
Posté 14 décembre 2009 - 09:14
Kesshi wrote...
Terrainosaur wrote...
Then I turned right and ran into a camp of darkspawn. They've wiped out my party twice! The IGN walkthrough says "it should be a fight you will easily survive."
What's going on? My party is struggling to kill the melee darkspawn while the darkspawn archers just blaze away.
Self: Health < 75% - use weakest health poultice.
Problem solved.
I would go with <50%.. <75% seems high for that early in the game..
#16
Posté 14 décembre 2009 - 09:21





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