First of all they're testing our feelings:
Control ending could feel right if you like being a big space bug guardian, wrong if you hate insidious music.
Sythesis ending could feel right if you like the idea of an immortal/enhanced humanity, wrong if the thought of the glowy green wire faces freaks you out.
Destroy is just ambigious about whether shepard lived. You could gain hope or lose it. Also you will probably feel much different about it depending on your feeling for synthetics during the game.
Reject is probably sad unless your just overly attached to the feeling of freedom and/or the thought of organic life surviving even if humanity as a species dies out.
So, on top of testing our feelings, they're also testing our intellects.
While I was initially glad for all the plot holes that were closed up, persons smarter then myself have made threads pointing out the many new plot holes which have actually been opened up, such as the normandy picking up the crew but strangely not getting shot by harbinger, etc and many other things. Also there's the issue of the absurdly large dowload (2GB) for our new slide shows, and yet curiously our 2GB download ends up on our hard drives remarkably fast. And why do we need to play the cerberus station over again, how many people will point our the absurdity of that? So it's a test of how much work we will do as well, how many people will play those 3 hours over again, and how many will simply do the convenient thing and mosey on over to youtube.
OK my rant is close to complete. Hopefully some of you will see what I'm driving at or at least get a good chuckle. For anyone else who thinks bioware is just people who makes mistakes and has no agenda, feel free to make snarky comments and hand me my tin foil hat





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