Reinforcement Pack Changes
#276
Posté 27 juin 2012 - 03:06
#277
Posté 27 juin 2012 - 03:12
#278
Posté 27 juin 2012 - 03:16
sclera wrote...
Disregarding the fact that everyone in this thread is excited and thinks this is a great idea. Yeah nah.RottenBerries wrote...
Too late, just like the EC. If you had this from day one, maybe more of us would be interested.
"Everyone in the thread"
That's funny, so do you think that represents the people who've completely given up on the game the last few months when it has been broken? No. Good effort at making a comment, though.
#279
Posté 27 juin 2012 - 03:18
NEW STUFF!!!!!!!!!!!!
#280
Posté 27 juin 2012 - 03:20
Is that to be expected?
Does this change only apply to rare character classes?
#281
Posté 27 juin 2012 - 03:22
Garbage... utter garbage....To this end, we’ve removed Character kit cards as rare drops after all appearance options have been unlocked and we’ll be introducing a new powerful Rare Ammo type that will drop when you’ve maxed out your kits.
Now... instead of getting a useful XP boost to a promoted character class I can get a rare comsumable...
<sarcasm>Let's just make it even harder for those of us who like to promote... FANTASTIC! </sarcasm>
Would it have really been so hard to leave the character cards in and replace them with the new rare consumables if the randomly selected class was maxed out at level 20? You know... kinda like how the packs won't give you Clips/Ops/Medigel/Missiles if they are already at 255...
That way everybody wins!
#282
Posté 27 juin 2012 - 03:25
#283
Posté 27 juin 2012 - 03:44
Oz not Ozzy wrote...
Would it have really been so hard to leave the character cards in and replace them with the new rare consumables if the randomly selected class was maxed out at level 20? You know... kinda like how the packs won't give you Clips/Ops/Medigel/Missiles if they are already at 255...
That way everybody wins!
They cant do that because it would make too much sense.
Modifié par acfiz, 27 juin 2012 - 03:45 .
#284
Posté 27 juin 2012 - 03:44
Why couldn't you just boost Black card weaponry drop rates instead....
Now people are going to leave even faster.
#285
Posté 27 juin 2012 - 03:47
Oz not Ozzy wrote...
Garbage... utter garbage....To this end, we’ve removed Character kit cards as rare drops after all appearance options have been unlocked and we’ll be introducing a new powerful Rare Ammo type that will drop when you’ve maxed out your kits.
Now... instead of getting a useful XP boost to a promoted character class I can get a rare comsumable...
<sarcasm>Let's just make it even harder for those of us who like to promote... FANTASTIC! </sarcasm>
Would it have really been so hard to leave the character cards in and replace them with the new rare consumables if the randomly selected class was maxed out at level 20? You know... kinda like how the packs won't give you Clips/Ops/Medigel/Missiles if they are already at 255...
That way everybody wins!
yeah i wanted this for any level 20 character
I can see how hard it might be to have to look at everyones data when they click the store and to buy stuff and i can see where it might cause huge issues
So it's all or none i guess
i did get XP on recruit packs so buying just those might be better than a PSP,lol
#286
Posté 27 juin 2012 - 03:50
RottenBerries wrote...
sclera wrote...
Disregarding the fact that everyone in this thread is excited and thinks this is a great idea. Yeah nah.RottenBerries wrote...
Too late, just like the EC. If you had this from day one, maybe more of us would be interested.
"Everyone in the thread"
That's funny, so do you think that represents the people who've completely given up on the game the last few months when it has been broken? No. Good effort at making a comment, though.
You mean the people who've "given up on the game" who continue to discuss the game on a daily basis?
#287
Posté 27 juin 2012 - 03:58
#288
Guest_death_for_sale_*
Posté 27 juin 2012 - 04:00
Guest_death_for_sale_*
#289
Posté 27 juin 2012 - 04:15
Oz not Ozzy wrote...
Garbage... utter garbage....To this end, we’ve removed Character kit cards as rare drops after all appearance options have been unlocked and we’ll be introducing a new powerful Rare Ammo type that will drop when you’ve maxed out your kits.
Now... instead of getting a useful XP boost to a promoted character class I can get a rare comsumable...
<sarcasm>Let's just make it even harder for those of us who like to promote... FANTASTIC! </sarcasm>
Would it have really been so hard to leave the character cards in and replace them with the new rare consumables if the randomly selected class was maxed out at level 20? You know... kinda like how the packs won't give you Clips/Ops/Medigel/Missiles if they are already at 255...
That way everybody wins!
I see everyone excited about this, and why am I not excited? I have all rare wepons to level 10 (not ultra rares) and I only get freaking character cards, and that helped me to Level up and promote a lot. Until now, now I got to get my characters to level 20 and just play for level 4 one use upgrades that arent specific about how much they improve your stuff...
Yeah, I am not happy about this...
#290
Posté 27 juin 2012 - 04:16
In other words, thank you to those that constantly whined about character cards and got them removed from reinforcement packs for those that promote. Now, instead, you can watch those unused ammo packs pile up in your manifest and begin complaining about that.
That and you will find those that have a lot of experience playing the game, playing far less than they did, or no longer playing at all.
Would have been much easier if Bioware had simply made 2 versions of the Premium Spectre Packs. One with consumables only -- for those that need crutches/training wheels to complete a match, and another version of the Premium Spectre Pack that we all know and love/love to hate.
Or they could do what some have been to blind to notice: nerf some of the most powerful weapons/features of characters, and only then make ammo IV consumables available to make them practically the same as yesterday. Meanwhile, character cards are gone.
Sigh.
Modifié par freemyheart, 27 juin 2012 - 04:27 .
#291
Posté 27 juin 2012 - 04:17
#292
Posté 27 juin 2012 - 04:21
There's so much troll here it's hard to keep track. There's the obvious complaint about a change that most folks who have "a lot of experience playing the game" appreciate. There's the desire to increase N7 score, something that most players don't care much about. Oh, and the bit about not using any consumables which of course means no disruptor rounds to aid tech bursts, no enemy freezing with cryo rounds, reduced damage with no AP or warp rounds, and of course reduced overall efficiency without the other 2 consumable gear slots.freemyheart wrote...
I played to promote. I was playing a game of gold a few minutes ago and asked myself why bother. Helped the team make it to extraction, but I can't imagine playing as much as I have been. Other than medigels and cobra missiles, I rarely use ANY of the consumables. When I would get an ultra-rare weapon upgrade, I would be slightly disappointed that I wasnt able to level up a character.
In other words, thank you to those that constantly whined about character cards and got them removed from reinforcement packs for those that promote. Now, instead, you can watch those unused ammo packs pile up in your manifest and begin complaining about that.
That and you will find those that have a lot of experience playing the game, playing farless than they did, or no longer playing at all.
Sigh.
In short? Best post ever!
#293
Posté 27 juin 2012 - 04:21
#294
Posté 27 juin 2012 - 04:25
A Sincere Thanx Bioware
#295
Posté 27 juin 2012 - 04:30
#296
Posté 27 juin 2012 - 04:31
But why don't you use ammo mods? They're awesome!kevchy wrote...
I do not like this. Its now very hard to promote characters, but whatever, I'll deal with it. I don't use ammo mods, so it doesn't change a thing for me.
As for being hard to promote characters, not really. A well-equipped level 1 character can contribute significantly to at least silver matches, requiring just a little more care in terms of using cover and staying close to a teammate; after not more than two matches such a character would be ready - though obviously not optimized - for gold, and after that (I don't know the numbers off the top of my head) it's probably only 2-4 games to 20.
If it could be done without taking the assets from the single-player game (or perhaps offering the option since some folks wouldn't mind them being removed for roleplaying reasons), I'd even advocate a reset of N7 scores at this point. They might mean a little more if players had to work for every XP.
ETA: Accompanying the reset, maybe add a frequent back-door spawn to FBWGG.
Modifié par Babbylonian, 27 juin 2012 - 04:34 .
#297
Posté 27 juin 2012 - 04:36
HALLELUJAH!
*Little homeless kids chime in*
Hallelujah!
Hallelujah! Haaa-leee-looo-yaaaah!!!!!!!!!!!!!!!!!
#298
Posté 27 juin 2012 - 04:37
#299
Posté 27 juin 2012 - 04:40
Modifié par smyss, 27 juin 2012 - 04:41 .
#300
Posté 27 juin 2012 - 04:43
Babbylonian wrote...
But why don't you use ammo mods? They're awesome!kevchy wrote...
I do not like this. Its now very hard to promote characters, but whatever, I'll deal with it. I don't use ammo mods, so it doesn't change a thing for me.
As for being hard to promote characters, not really. A well-equipped level 1 character can contribute significantly to at least silver matches, requiring just a little more care in terms of using cover and staying close to a teammate; after not more than two matches such a character would be ready - though obviously not optimized - for gold, and after that (I don't know the numbers off the top of my head) it's probably only 2-4 games to 20.
If it could be done without taking the assets from the single-player game (or perhaps offering the option since some folks wouldn't mind them being removed for roleplaying reasons), I'd even advocate a reset of N7 scores at this point. They might mean a little more if players had to work for every XP.
ETA: Accompanying the reset, maybe add a frequent back-door spawn to FBWGG.
I think I just miss jumping from lvl 1 to 16 after a few PSPs. :whistle:Haha, but I'm not too bothered by the changes.
As for the new ammo types.....meh, I'm not a fan of perishables in the first place, since I can lose em if I have a bad connection.





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