Oz not Ozzy wrote...
Would it have really been so hard to
leave the character cards in and replace them with the new rare
consumables if the randomly selected class was maxed out at level 20?
You know... kinda like how the packs won't give you
Clips/Ops/Medigel/Missiles if they are already at 255...
acfiz wrote...
They cant do that because it would make too much sense.
Apparently so...
I mean... I like promoting characters... I kept all my characters at 20 for a while, back when my N7 was around 200 or so, but I found the game got stale that way.
What keeps me playing now, is the challenge of tweaking builds as I figure out the best way to spec a sub-20 character in order to still be able to pull my weight (particularly on gold), but having to reset all the way back to level 1 in order to do so is really boring and tedious.
I had a nice sytem worked out whereby I'd usually be able to get all my characters back to level 12+ using PSPs and play my way back up to 20 from there and still have a reasonable chance of picking up levels in UR weapons along the way... and there are plenty of folks I've met in games on the 360 that did something similar.
<sarcasm> It's nice to see that Bioware has listened to the vocal minority who
choose not to use the system of promotion, whilst simultaneously throwing a huge spanner into the works for the silent majority who are actually promoting characters,
as intended. Like we needed
less incentive to promote....</sarcasm>
Modifié par Oz not Ozzy, 27 juin 2012 - 06:44 .