Reinforcement Pack Changes
#376
Posté 27 juin 2012 - 12:07
Veteran packs went from worthless to good to worthless again.
#377
Posté 27 juin 2012 - 12:08
#378
Posté 27 juin 2012 - 12:09
And promoting for SP is in any case no longer needed as the EMS hast been lowered considerably and by now most those who promoted should have accumulated quite a stockpile of war assets anyway. I know I do, sitting on almost 15k alone from promoted N7 Special Ops teams...
#379
Posté 27 juin 2012 - 12:10
#380
Posté 27 juin 2012 - 12:10
Kosmiker wrote...
The idea got ruined by changing lvl III consumables to uncommon. Now I can't even upgrade my gear. Bad move Bioware.
Veteran packs went from worthless to good to worthless again.
You do know, that instead of character cards you now get lvl III consumables, that were formerly almost exclusively reserved for the more expensive JEP, SP and PSP, right? The drop-rate for gear hasn't changed.
Modifié par Siran, 27 juin 2012 - 12:12 .
#381
Posté 27 juin 2012 - 12:13
Siran wrote...
Kosmiker wrote...
The idea got ruined by changing lvl III consumables to uncommon. Now I can't even upgrade my gear. Bad move Bioware.
Veteran packs went from worthless to good to worthless again.
You do know, that instead of character cards you know get lvl III consumables, that were formerly reserved for the more expensive JEP, SP and PSP, right? The drop-rate for gear hasn't changed.
So in practice, I get less lvl 3 consumables than before and the gear remains hard to get.
#382
Posté 27 juin 2012 - 12:16
Kosmiker wrote...
So in practice, I get less lvl 3 consumables than before and the gear remains hard to get.
You get more lvl 3 consumables (out of a Vet Pack) than before. As they now seem to have replaced the silver character cards once they've been maxed. From what I remember, lvl 3 consumables didn't drop regularly from Vet Packs at all before.
Modifié par Siran, 27 juin 2012 - 12:17 .
#383
Posté 27 juin 2012 - 12:20
#384
Posté 27 juin 2012 - 12:24
Incendiary ammo I - 0
Incendiary ammo II - 0
Incendiary ammo III - 0
Incendiary ammo IV - 0 <<<<<<<<<<<<<<
Disintegrating ammo I - 1
Disintegrating ammo II - 0
Disintegrating ammo III - 0
Disintegrating bullets IV - 0 <<<<<<<<<<<<<<
Armor-piercing ammo I - 0
Armor-piercing ammo II - 0
Armor-piercing ammo III - 0
Armor-piercing bullets IV - 0 <<<<<<<<<<<<
Deforming bullets I - 1
Deforming bullets II - 1
Deforming bullets III - 0
Deforming bullets IV - 0 <<<<<<<<<
Kriopatrony I - 0
Kriopatrony II - 0
Kriopatrony III - 0
Kriopatrony IV - 0 <<<<<<<<<<<
Cyclone modulator IV - 0 <<<<<<<<<<<
The amplifier module skill IV - 0 <<<<<<<<<<<<<<
You're right, vet packs dropped lvl 2 instead so yes, vet packs might be better now.
have satisfied me in mogozine set veranov
Reset skills - 2 +1
Reserve rescue kits + 2 +1
Modifié par -_-ACR-_-, 27 juin 2012 - 12:30 .
#385
Posté 27 juin 2012 - 12:27
Kosmiker wrote...
You're right, vet packs dropped lvl 2 instead so yes, vet packs might be better now.
yep, for ppl who have maxed their silver characters, they should be as good as JEP (or even better, depending on the need for consumables) now, since you can still get gear and rare (and a very small chance for UR afaik) weapons out of them, plus lvl 3 consumables and the usual medi-gel / rockets for less credits.
Modifié par Siran, 27 juin 2012 - 12:29 .
#386
Posté 27 juin 2012 - 12:28
-_-ACR-_- wrote...
Perhaps a patch ME3 1.04??? shtob work
Not a patch, just a change in the store-system. Haven't you read the start post from Jessica??
#387
Posté 27 juin 2012 - 12:36
Siran wrote...
-_-ACR-_- wrote...
Perhaps a patch ME3 1.04??? shtob work
Not a patch, just a change in the store-system. Haven't you read the start post from Jessica??
Not all read thanks;)<3ME3
#388
Posté 27 juin 2012 - 01:07
I hope they add now new rare consumables, maybe some stuff that affect the whole squad (like BF3).
#389
Posté 27 juin 2012 - 01:11
#390
Posté 27 juin 2012 - 01:56
Modifié par Tal_Elmar, 27 juin 2012 - 01:56 .
#391
Posté 27 juin 2012 - 01:56
Will we not see any of the new lvl 4 gear until we max all of our rare characters?
Or will we simply see lvl 4 gear in place of a previously maxed character?
I'm hoping for the former as I'd love to finally get my GI. This possibly increases my odds.
#392
Posté 27 juin 2012 - 02:05
#393
Posté 27 juin 2012 - 02:10
#394
Posté 27 juin 2012 - 02:19
#395
Posté 27 juin 2012 - 02:22
#396
Posté 27 juin 2012 - 02:23
ryanshowseason3 wrote...
So does this increase my odds of getting characters I don't have yet since they "drop out" or does it give me ammo when I otherwise would've gotten a maxed card?
This is what I really want to know.
Love the changes!
Love them even more if this increase my odds of finally getting a GI!
Modifié par Loladan79, 27 juin 2012 - 02:25 .
#397
Posté 27 juin 2012 - 02:27
#398
Posté 27 juin 2012 - 02:33
#399
Posté 27 juin 2012 - 02:35
andygiddings wrote...
Been scanning this thread and couldn't see confirmation, so apologies if this has been answered. Does anyone know if these Level IV ammo mods are like the gear mods (ie can be reused) or are they use once only?
I don't know why you would think they were gear... I would assume no. Look at your manifest they're lumped with all the other ammo, not in the gear section.
#400
Posté 27 juin 2012 - 02:35
Loladan79 wrote...
ryanshowseason3 wrote...
So does this increase my odds of getting characters I don't have yet since they "drop out" or does it give me ammo when I otherwise would've gotten a maxed card?
This is what I really want to know.
Love the changes!
Love them even more if this increase my odds of finally getting a GI!
Same here but for batarian soldier and a couple other misc classes I don't have.





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