roughly 1 day after the hugher "change bundle" - and here an early summary about it from me, because i think it is needed...
...i claim bioware to have failed to put to practice the me3-communitys wants concerning the "unlimited character-card issue" as - sure, removing the possibility to gain this cards for characters you have allready maxed out in appearance-option unlocks is a great move, a by almost everyone of us very much appreciated one, i guess...
...but...
it looks like they have got us the classic "one step forward, two steps back scenario" here, as - i think we all where annoyed by it, not out of the shear beeing a little technical incorrectness of it, but out of a certain reason that came along with it: it seemed to "steal away" the gold and silver card space in the packs with drops of (for non-promoters like me, even by 100%) useless/ not existing content, instead of letting us recive missing items/ their upgrade-levels out of the other !!three!! - thats right: the other three "max-out-able" gear groups(weapons, their mods - and let us not forgett the "4th gear-slot equipment" that introduced with the rebellion dlc) or of course, instead of missing characters/ missing customise options for them.
and i do not think that bioware misunderstood this - in the original post about the change stood: "Specifically, we want you to get new content faster and have a satisfying replacement drop..." - and so on,
but as with the same change process, they also changed level 3 consumables to silver cards and introduced level 4 consumables (guess it is really just level 4 one-mission ammo-powers so far) that are dropped as gold cards, what means that they destroyed the wanted benefits of the good move to remove the maxed-out character card dublicates with the same process, as in the result - we have players (like me), that already have all common, uncommon and rare guns, their mods and every character maxed out, but (unlike me) forgotten this newer"max-out-able" "4th gear-slot equipment" arguing about what better was - xp for credits and all consumables as commons - or like now, even more consumables & better ones instead, while i repeatedly saw reports from players that have still weapons or characters to upgrade/ "to train" and talked to buddys currently in this position, that are saying that this silver and gold card consumables are dropped out to them as well... .
so, yeah - the summary is: the current, chaotic state of silver and gold card consumables being dropped out to everyone in almost every of the more pricey and the reward packs does not help anyone and seems to at least completely torpidate the character-card change effort,
maybe even mathematicaly worses the main reason why it has annoyed (guess almost all of) us.
- so my guess is, they should either make sure that this silver and gold card consumables are not dropped to anyone who has still uncommon and rare gear to level up/ max out
(what would really result in the change we, surely all where hoping for),or they should at least give the other uncommon and rare stuff that still waits to be maxed out "a more than fair chance" to be dropped in comparison to the consumables (what i think we have not yet - i do not know the dropout-rates for the newer players that still have main gear stuff to recive/ max - but as it is just for the comparison to the "4th gear-slot stuff" - i say "more than fair" rates look very different). like this state we have now, i say the goals are not met (it was posted: "Specifically, we want you to get new content faster and have a satisfying replacement drop..." - riiiiiight, me too!) - but instead, at best nothing has changed from out the main issue - maybe it was even worsen with the "change-bundle".
so - yep, and again it is still the old song:
FIX IT! FIX IT! FIX IT! FIX IT! ......
Modifié par HELLHOUND_ROCKO, 27 juin 2012 - 05:31 .