Reinforcement Pack Changes
#551
Posté 29 juin 2012 - 08:42
#552
Posté 29 juin 2012 - 09:19
#553
Posté 29 juin 2012 - 10:54
#554
Posté 29 juin 2012 - 11:22
#555
Posté 29 juin 2012 - 12:10
#556
Posté 29 juin 2012 - 12:41
If the new system means you have X uncommon cards in a pack, but these could equally be characters, weapons, gear, or newly-uncommon ammo upgrdes the actual chance of getting gear (i.e. permanent) upgrades will be less. The same will be true for golds; if you only get 2 gold cards in a pack, but 1 could be a single-use ammo upgrade (which previously would have taken up one of the blue cards, level set by pack type) you will actually have less chance of permanent weapon or gear upgrades.
Some clarification from BioWare would be useful here (HINT, HINT....).
Sorry if I've missed this; haven't slavishly read the whole 23 pages!
#557
Posté 29 juin 2012 - 01:16
I had been getting bored with this MP, especially since a lot of my friends stopped playing because of the skyrim dlc. Now, I am highly motivated to play a lot tonight and see if this hot streak of awesomeness continues for me!
#558
Posté 29 juin 2012 - 02:21
#559
Posté 29 juin 2012 - 02:25
39baz wrote...
There's been a lot of talk about the chances of getting gear/ weapons not having changed. Is this based on anything? Correct me if I'm wrong, but I don't recall level 3 ammo being silver before this change. The level depended on the pack but they were all blue cards.
If the new system means you have X uncommon cards in a pack, but these could equally be characters, weapons, gear, or newly-uncommon ammo upgrdes the actual chance of getting gear (i.e. permanent) upgrades will be less. The same will be true for golds; if you only get 2 gold cards in a pack, but 1 could be a single-use ammo upgrade (which previously would have taken up one of the blue cards, level set by pack type) you will actually have less chance of permanent weapon or gear upgrades.
Some clarification from BioWare would be useful here (HINT, HINT....).
Sorry if I've missed this; haven't slavishly read the whole 23 pages!
I believe this to be true. I was buyind some Vetern packs in hopes of upgrading the uncommon gear and all I got was ammo cards. So basically, instead of getting XP for classes to make promotions faster, now you get 1 time use ammo cards instead meaning not all much as really changed. The store will just troll with ammo cards now instead of character cards since now they have a rarity associated with him instead of just pack association.
#560
Posté 29 juin 2012 - 02:55
Modifié par Spectre097, 29 juin 2012 - 02:57 .
#561
Posté 29 juin 2012 - 04:56
#562
Posté 29 juin 2012 - 05:03
Just not gold character cards.
so youll just level up a little slower...
#563
Posté 29 juin 2012 - 05:34
Also got some "human" character cards for higher exp, though only for classes that were not at lvl 20 yet. I noticed the same exp bonus for silver cards so it makes me wonder.
I *did* get a card for a class at lvl 20, but it was the Quarian Male Engineer. A card that I had not unlocked yet.
So it looks like you're still getting exp if you have a class below lvl 20, which is what some of the people asking for it to be changed back seem to want. Otherwise... you seem to get an ammo/weapon/armor item at 1 lvl higher than otherwise. Still looking through the threads to find someone from bioware to confirm, but that's my guess.
Hm. I'll have to make a splurge when I have all 6 classes at lvl 20 and see what happens.
#564
Posté 29 juin 2012 - 07:38
xFlamexOfxHellx wrote...
That sucks, no more character cards. Its not a joke I'm serious. I liked the character cards to level up when I promoted everyone. It was nice.
If you want character cards for leveling up, then buy the cheap recruit packs!
You will level up EVEN FASTER than before!
Because you still get the blue common human cards and they now give you 62500XP each, which means instead of paying 60,000 for a Spectre Pack and getting 1 gold CC with 250,000XP, now for the same money you buy 12 Recruit packs giving you 12 x 62,500XP = 750,000XP, so 3x as much!
#565
Posté 29 juin 2012 - 09:14
I completely agree with that. Getting ultra rares more often as a reward after characters, weapons etc are maxed out is essential to keep motivation to play MP. I am also feeling like losing interest in MP because PSP packs are wasted. I dont care level4 ammo bonuses etc, I usually play without any ammo or armor bonuses (bonuses don't matter much at gold level, it's team cooperation that mattes much more).keru_90 wrote...
I've just opened two PSP and found four incendiary ammo IV. I think i should be happy not to find CC, but i'm not. I maxed out rare weapons and characters, but the chances of getting ultra-rares are still the same. I'm losing all my intrest in playing MP, what's the meaning of spending 99k credits to find just some f***ing ammos?
#566
Posté 29 juin 2012 - 09:22
WTH is going on??
#567
Posté 29 juin 2012 - 09:48
Locutus_of_BORG wrote...
I've been getting solely CCs or lvl4 ammo in my SPs and PSPs for the last few days. It's nice to unlock all the characters, but it's starting to get just as irritating not being able to max out my guns.
WTH is going on??
You have all your rare guns maxed, so you either get cc that you haven't maxed or ammo type IV and the occasional Ultra-Rare. But the Reinforcement Pack change did not change the drop-rate for UR, so it'll take you a while to max them. Just like before the change.
#568
Posté 29 juin 2012 - 09:52
#569
Posté 29 juin 2012 - 10:53
#570
Posté 30 juin 2012 - 12:34
Okay, that explains things. I wish they'd just give me the CCs I still need before going to rare ammo.Siran wrote...
You have all your rare guns maxed, so you either get cc that you haven't maxed or ammo type IV and the occasional Ultra-Rare. But the Reinforcement Pack change did not change the drop-rate for UR, so it'll take you a while to max them. Just like before the change.
#571
Posté 30 juin 2012 - 12:45
Bravo, I wish I had the gif of a tourist being "given ice cream" that so personifies this behavior.
#572
Posté 30 juin 2012 - 12:55
#573
Posté 30 juin 2012 - 02:15
super yay
Glad i have been saving my credits...is it live? nevermind i c that it is
Modifié par lemon00, 30 juin 2012 - 02:19 .
#574
Posté 30 juin 2012 - 03:15
It needs to be perhaps a set of all level 4 ammo types or a +3 on anything in the gold card
one is just too little as one game can't even buy a PSP much less those playing silver
#575
Posté 30 juin 2012 - 06:00
In the specter I found medigels + 4 consumables, 3 level III and 1 level IV
This is crap, and I still have to unlock the Vorcha Soldier.
Also, from 1 month I didn't get a single N7 in PSPs.





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