I have notice my behaviour changes after this pack change:
1. It was fun to max out the characters. But that is gone now..
2. Opening a pack is very frustrating now. I don't get Ultra rares anymore, and close to zero gear bonuses, with everything else maxed out some time ago.
I think the recruit pack is the only one that is still worth buying - if you want to promote, and also best for medigels/missile - it gives you only single items but you get to buy a lot of them, compared to other packs.
3. I am not using level 3 ammo and cosumable anymore. I used to get a lot without paying attention and use them almost randomly. Now, it looks like I have a quota, so better save it.
4. I am not using level 4 ammo. If it is so expensive, better keep it for important fights. Btw, how much more damage would this do compare to level 1. I suspect it is the higher frequency of triggering the ammo power, which does not really matter for rapid fire weapons.
5. I start playing silver for fun only .
Overall:
* no reason to buy packs - (maybe only if running out of medigel)
* no reason to get more credits - possibly a good impact on playing just for fun
* reasons to play for fun only, and try other games too.
CapitateGoose wrote...
About 1 week after the change.....
Good part : managed to max out the characters so I am not getting them anymore:
Bad part(s):
1. Haven't seen a ultra-rare since then. I maxed out the rare weapons and I was starting to get a lot of ultra-rares before the change.
2. I don't get too many gear bonuses, uncommon or rare. Surprisingly, since I maxed out everything else. I get instead lots of ammo, single use, which are kind of useless, or may save you 1-2 minutes in a gold game.
3. Overall the many packages I opened since the change brought me very little satisfaction. A 99000 credits PSP with ammo/armour rares last about 1 gold game, which brings you only 70000ish credits. Feels like a waste, so better stock up the rare ammo.