I am not too sure if there was enough in-house testing to actually verify that the Random Number Generator (RNG) drop rate for the rares or ultra rares were severely affected as a result of the new changes to the Spectre Packs and Premium Spectre Packs.
Prior to the change I was unlocking more weapons faster, but it seems that now that there are several rare Ammo IV consumables, the chance of us getting a Rare Weapon upgrade is less because there is more items that the RNG must calculate and thus it lowers your chance of getting an Rare or Ultra rare weapon. At least that is my observation.
Just look at the math involved:
Say you have 10 rare items, that is a 1 in 10 chance of getting the weapon you want.
What happens when you add 5 Ammo IV Rares in there?
Your chance of getting the Rare Weapon you want is now 1 in 15.
Yes the Ammo IV has replaced the Character training, but has it changed it in a way that the chances of rare weapons and ultra rare weapons has been reduced?
If it has been affected, there should be some more QA testing involved and compare before the change what the drop rate is based on say 1000 Premium Spectre Packs and after the update test it again 1000 times to see if the drop rate for Rare Weapons and Ultra Rare weapons remains the same.
I think if the drop rate for weapons has been reduced after the update, it should be inspected so that the drop rate stays the same for weapons before and after.
That would be fair.
I think people don't want to have a higher chance or a lower chance of getting a rare or ultra rare weapon.
But what they do want is for the chance of getting that rare weapon or ultra rare weapon to remain the same in either case... because that would be fair.
Modifié par MChang1984, 04 juillet 2012 - 01:33 .