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Reinforcement Pack Changes


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#701
UnknownMercenary

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As someone with everything but gear and URs maxed out I didn't notice a huge change. I still have to buy in bulk to get something I might want.

#702
Massjunkie

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Bioware you are a gentleman and scholar.

#703
barbarose

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I just wish promoting up your chances for ur and they let us know at the same time

#704
smilinpig

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[quote]HELLHOUND_ROCKO wrote...

all my buddys from me3 and me (jah, sounds funny...) where playing the me3-multiplayer "almost restless" for months - that changed a few days after the reinforcement-pack change.
now it is a whole week ago that i last played it, and not by intention - i just recognised that i lost interest in playing with almost never any of the rewards still to go to expect - but consumables  !!instead!!  [end quote] 


 Same...but sooner. I played so many hours and loved it but every single person I squaded with -- night after night-- have lost interest because of the useless crap PSP's spit out and the lack of EA/bioware to change it.  It's a shame I enjoyed the game.

Add in the INF nerf, all the other ridiculous nerfings and 'balances'  -- you've lost a lot of players.  

So much was well done. But the lack of EA/Bioware to offer a solution to the packs ( a machine at spawn point?? or somewhere in the lobby...whatever...that allows you to actually upgrade what you WANT...? is that so hard? Just like the campaign??) has meant the loss of every single person I played with regularly. 

#705
Damanique

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I keep getting the common Human Female Sentinel character card in my Spectre packs, despite having maxed that one out ages ago. Anyone else have this problem?

Modifié par Damanique, 07 juillet 2012 - 11:42 .


#706
Damanique

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gyuuniku wrote...

What I can't seem to understand - is there actually like a... plot device that justify a RANDOM (not even reward) gift box system? What in the world justifies a military's decision to wrap a Black Widow in one pack while another operative can pay 99000 credits for single use items?

I didn't play ME1 and ME2, maybe someone can enlighten me if I'm missing a story element here.


As for this, look up the 'Skinner box' principle in videogames.

The randomness of the rewards in a pack is what keeps you playing. You might not realize it, you might even think it's frustrating, you might think you will be better off being able to buy exactly the items you want. But deep inside your lizard brain, the impulse to keep playing and keep gathering credits is fueled by the random chance for a reward. Without it, you will very quickly lose interest in the game. Simply imagine now that you had all the guns and characters available and maxed out. What would you do? Why would you even play?

Then you might say things like: because it's fun. Because I like the ME3 combat system. Because I like playing with other races in the Mass Effect universe. 

Well, if those are your real reasons to play the game, why are you complaining about the randomness of the store? 

#707
freemyheart

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Damanique wrote...

I keep getting the common Human Female Sentinel character card in my Spectre packs, despite having maxed that one out ages ago. Anyone else have this problem?


Even if you max out everything in the game (all ultra-rare guns, characters -- everything) you will still receive the 62,500 character cards occasionally in Spectre packs. If you don't want to receive any character cards at all, I recommend JEPs and PSPs.

Modifié par freemyheart, 08 juillet 2012 - 12:10 .


#708
freemyheart

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barbarose wrote...

I just wish promoting up your chances for ur and they let us know at the same time


After promoting 282 squads, I can safely say that promoting does not up your chances of receiving an ultra-rare weapon.

#709
Hejdun

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People getting mostly ammo/armor powers in PSPs is the intended effect of this change. They initially thought that character cards giving experience was an adequate reward, and even went so far as drastically increasing the experience given. People still weren't happy, because there's pretty much no reason to promote characters. So Bioware changed it so that we don't get rare character cards anymore, and instead get ammo/armor consumables. The point is to replace wholly pointless rewards (character cards) with a somewhat useful reward.

Nothing in this process should change the chance of getting an ultra-rare.

#710
JMC002

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I quite liked the "big XP" character cards.

#711
freemyheart

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Hejdun wrote...

The point is to replace wholly pointless rewards (character cards) with a somewhat useful reward.

Character cards at least encouraged those that were playing to promote to continue playing. Ammo IV consumables are a joke. PSPs are little more than three-times-as-expensive Jumbo Equipment Packs now.

I haven't used a consumable (other than medi-gels and rockets) in at least a month. Experienced players do not need them.

But to each their own.

JMC002 wrote...

I quite liked the "big XP" character cards.

Apparently you weren't the only one :)

What it comes down to is the real reason that people (not me) were complaining (and still are) are the low UR drop rates. They blamed Character Cards for not getting URs and are now blaming consumables for not getting UR (and Gear) drops. So they replaced one worthless (according to some) item in SP & PSPs with another worthless (according to some) item.

After my initial disappointment that Bioware caved in and pretended to change things by doing the above -- I now just find all of the whining and complaining humorous. That and I hope those that complained about character cards, take far longer than it would have (before Bioware caved and pretended to fix things) to get the items that they desire.

Modifié par freemyheart, 08 juillet 2012 - 02:37 .


#712
Kuato Livezz

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I dont miss the char cards. Getting a character to 20 isnt that hard, its not like getting a diablo 2 character to 99.

#713
stingernuke

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What about us players who used them to level up?!? You made it hard for us. We play the game as its meant to be played.

#714
TrveOmegaSlayer

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The point is that the whole reward system broke, not only UR.
Uncommon gear doesn't unlock either.

#715
bult0055

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TrveOmegaSlayer wrote...

The point is that the whole reward system broke, not only UR.
Uncommon gear doesn't unlock either.


True, I'm not getting those either... Totally zero!


I want it all changed back... It's no fun anymore, my credits go to waste...I'm not buying any packs and promoting doesn't seem like fun anymore... I don't know why I play anymore, I sure as hell don't like it anymore like the way I did before (playing at least 8 hours on my days off)...

Modifié par bult0055, 08 juillet 2012 - 07:47 .


#716
Zaxares

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The update changed Gear so they now have a chance to drop in the "guaranteed" slots of Veteran and higher packs. (Previously, the only time they would drop is if the RNG decided to give you an Uncommon/Rare drop in the second-to-last slot before the guaranteed slot.) However, the odds of getting a Gear drop are still pretty darn small (33% or less in a guaranteed slot, according to a statistical record I've been keeping so far. Possibly as low as 10% or less in the random slot.)

#717
WaffleCrab

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Bioware, i would like to kindly inform you that you dropped the ball, the bat, the hat and your pants.

38 psp's = 0 ultra rares, 2 rare gears. 1 common CC(WTF you still get these?) 3 uncommon gears.
21 SP's = 1 UR, 2 rare gears, 3 common CC, 2 uncommon gears.
5,06 mill credits total tally = 1 UR, 4 rare gears, 4 common CC's 5 uncommon gears... Your RNG is a disgusting piece of scheisse it was mediocre at launch, bad after the first DLC but lately it has been just FUBAR. i spent 30€ on BW points, figuring i would support the company for giving us the free DLC's i did not know BW would misuse peoples trust like this, i aint spending a single dime on BW products ever again >_< oh and for the record, all the BW points i spent on packs = 0 UR's so i dont think theres even a higher chance to get them if you buy the packs with BW points(just letting people who think that way know this). But yeah, spending any money on your products has become rather pointless now if it already was not the case before.

#718
WaffleCrab

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Zaxares wrote...

The update changed Gear so they now have a chance to drop in the "guaranteed" slots of Veteran and higher packs. (Previously, the only time they would drop is if the RNG decided to give you an Uncommon/Rare drop in the second-to-last slot before the guaranteed slot.) However, the odds of getting a Gear drop are still pretty darn small (33% or less in a guaranteed slot, according to a statistical record I've been keeping so far. Possibly as low as 10% or less in the random slot.)


i am getting more gears in veteran packs than PSP's or SP's credit spentvise. about 2:1 or 2½:1 ratio compared to SP's and closer to 3½:1 vs PSP's

#719
artificial-ignorance

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i bought a mill worth of psp's and all i got were ammo iv's. no rare gear (which is what i need), no uncommon gear (which i also still need), and no URs. this system is broken bioware, fix it.

#720
Tal_Elmar

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the amount of IV ammo I've been receiving is ridiculous. Esp considering I rarely use any ammo, I don't need lvl4 ammo in place where I might have gotten a new gear, while I still don't have more that 2/3 of gear, both rare and uncommon. I think this should be fixed, preferably asap

Modifié par Tal_Elmar, 08 juillet 2012 - 03:40 .


#721
FearTheCompany

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The only thing this change has gotten me is finally maxed out characters!!!!
Other than that it is s***, can't max out my rare or uncommon gears!!
UR's you spend 5mil creds get zero! This is a jacked system that needs to be fixed to where if you have maxed stuff you get UR's then you get lv4 ammo!

/*rant

#722
WaffleCrab

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FearTheCompany wrote...

The only thing this change has gotten me is finally maxed out characters!!!!
Other than that it is s***, can't max out my rare or uncommon gears!!
UR's you spend 5mil creds get zero! This is a jacked system that needs to be fixed to where if you have maxed stuff you get UR's then you get lv4 ammo!

/*rant

+11111111111111111111111111111111111111111111111111111111111111

#723
HoochieHamiltoe

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I have noticed the same thing as well. I do however have all my gold gear maxed now but still seem to struggle to unlock the uncommon gear. And as far as URs go you can forget it. I have gotten 1 UR in almost 3 weeks from PSPs. So, I have just decided to save up my credits for the upcoming DLC so hopefully I will get the majority of the new goodies on the first day.

On a side note, I do like getting ammo powers more than CCs, but it just seems like they are dropping even more than CCs ever did. Which to me is very discouraging.

#724
CapitateGoose

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Bioware, thanks for listening. Could you please listen again and introduce "Only weapons" pack for 199000 credits, which gives you at least 3 out of 5 slots, at least 2 gold, of random weapons that you didn't maxed out.With UCs, if you have maxed out the golds?

And maybe Premium-"Only weapons" with 5 weapons guaranteed. - for 299.000 credits.

#725
gyuuniku

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why not just make guaranteed packs? packs that are "guaranteed" to drop things you don't have, but cost a ridiculous price. kind of like victory/commendation packs that drops (i know i know, you can still make it random) UR or gears, and cost insanely (say... quarter to half million?) high, people will still feel just miserable (for feeling guilty satisfaction) enough to keep playing, while having a consistent rate of unlock.