Sad face.Eric Fagnan wrote...
These changes are not live yet.
Guess I'll just horde until they are.
Sad face.Eric Fagnan wrote...
These changes are not live yet.
Thanks for clarifying. Guess I'll be purely saving up my credits for the time being, then!Eric Fagnan wrote...
These changes are not live yet.
Modifié par Stinja, 26 juin 2012 - 10:24 .
Modifié par Dest1ny, 26 juin 2012 - 10:26 .
Jessica Merizan wrote...
Hello everyone! I'm delivering this message to you on behalf of Senior Producer Jonathan Warner...Mass Effect 3’s Multiplayer has been an interesting journey
for BioWare. Over the last few months, we’ve been watching player behavior,
talking to our players on the forums and in the game lobbies, and playing the
hell out of the game at home. Based on all of that, we’ve been trying to make
adjustments to the game within our post-ship limitations, our capacity for
development and testing, and our ability to patch or update.
We want you to know that we’ve been listening. We’ve heard
your feedback about character unlocks and training in the Reinforcement Packs,
and we’re poised to make some great changes in these areas. Specifically, we
want you to get new content faster and have a satisfying replacement drop once
you have all of the new kits. To this end, we’ve removed
Character kit cards as rare drops after all appearance options have been
unlocked and we’ll be introducing a new powerful Rare Ammo type that will drop
when you’ve maxed out your kits.
We hope you enjoy these changes, and we look forward to
seeing you in game!
Eric Fagnan wrote...
These changes are not live yet.
I used to think so, but the truth is that after long periods of character cards (before and after maxing the Rebellion stuff), I'll be happy to have to do some low-level work to level up if it means that I can be guaranteed something **gameplay** useful for the 60,000/99,000 I spend trying to get ultra-rare weapon upgrades.squidney2k1 wrote...
Jessica Merizan wrote...
Hello everyone! I'm delivering this message to you on behalf of Senior Producer Jonathan Warner...Mass Effect 3’s Multiplayer has been an interesting journey
for BioWare. Over the last few months, we’ve been watching player behavior,
talking to our players on the forums and in the game lobbies, and playing the
hell out of the game at home. Based on all of that, we’ve been trying to make
adjustments to the game within our post-ship limitations, our capacity for
development and testing, and our ability to patch or update.
We want you to know that we’ve been listening. We’ve heard
your feedback about character unlocks and training in the Reinforcement Packs,
and we’re poised to make some great changes in these areas. Specifically, we
want you to get new content faster and have a satisfying replacement drop once
you have all of the new kits. To this end, we’ve removed
Character kit cards as rare drops after all appearance options have been
unlocked and we’ll be introducing a new powerful Rare Ammo type that will drop
when you’ve maxed out your kits.
We hope you enjoy these changes, and we look forward to
seeing you in game!
Exactly which kits will we have to max out in order to possibly obtain the new Rare Ammo?
Also, does this mean that rare Character Cards will completely vanish as soon as we max all appearance options? Or just that they will no longer occupy Rare spots (i.e. they are now Uncommon). Many of us still appreciate the XP bonuses.
Modifié par Babbylonian, 26 juin 2012 - 10:32 .
Modifié par BadgerBomber, 26 juin 2012 - 10:35 .
Homey C-Dawg wrote...
I just bought a PSP and got two gold consumables. Incendiary Rounds IV and Warp Rounds IV.