Elite Midget wrote...
staindgrey wrote...
Elite Midget wrote...
Refusal's being middle finger to the fanbase was enough to ruin the EC.
I find this thought process amusing. Mind if I pick the brains of people who think this?
I loved the inclusion of the Reject ending. I chose it automatically, not even realizing it was a choice. And you know what? I'm glad the war was lost. We've built the Reapers up as an enemy that cannot be beaten by conventional means. If we don't build the Crucible, we lose. That's why we've sacrificed so many lives and ships to send even one person up to activate it. What do you think will happen when Shepard says, "Okay, **** that. Nevermind."?
The inclusion of another ending that let our Shepards say, "No, I can't choose," was awesome. Had we won the war anyway, it would very likely diminish the value of the Reapers as a threat. Why would anyone choose anything if they could just say no and get the same result?
The game is about choice. People complain that those choices don't have a reasonable impact. Now we get a fairly large impact, and it's a "middle finger". Go figure.
The Reapers were already brain dead and diminished in ME3 as is. Shepard even downs a few Reapers with a much smaller force without too much effort throughout the course of the trilogy. They aren't invincible and the game proved that they can die just like anything else if you hit it hard enough. Also, it's telling that if you don't play the tune of the Starbrat that you will lose no matter what you did or the choices you made while the other endings always end in victory no matter what you did or the the choices you made.
All in all, it was a rushed addition to show their dissatisfaction over the fan backlash over the base endings. Sure they gave you the option to refuse but they made sure they you were screwed no matter what. They could have easily just ended it with Shepard looking out as the battle rages on to let headcanon decided what happens. Instead it's a time jump and you lost with no details.
I have to politely disagree. The Reaper Shepard defeated on Rannoch sustained multiple concentrated hits from the entire Quarian fleet-- who has the largest fleet of any of the races-- before it finally went down.
And it was a smaller Reaper. The major planets of Earth, Palaven and Thessia, all guarded by their respective fleets, had all fallen while the Reapers were spread out across the galaxy. What's going to happen when all of those Reapers fall back to a single location (Earth) and those fleets, who had failed before and lost numbers, come up against them?
And besides that point, if it were an open-ended ending using headcannon, people would be even more upset, I think. Using Liara's project as a means of closing the Reject ending was a good use of the game's story to close itself. What Shepard did wasn't in vain, because what (s)he accomplished in defeating
some of the Reapers and uniting the galaxy put a big enough dent to allow the next cycle to survive. How, we don't know. That's not important, because we aren't invested in that cycle. We're invested in
this cycle. And we know from the information given that this cycle's sacrifice was not in vain, even though Shepard refused to use the tool given based on moral grounds.
Regardless of what the starchild meant to the story (it was awful), the choices given to Shepard aren't unreasonable.
- Control the Reapers and solve the problem.
- Destroy synthetics, sacrificing some friends, and solve the problem.
- Synthesis, blah blah... solve the problem.
- None of the above. Solve your own damn problem. (Which, as has been stated many times before, you can't by conventional means.)
Expecting a happy ending when outright refusing to use the Crucible is, IMO, expecting too much. I was happy they included it as it is.