People still unsatisfied with the new endings...why ?
#351
Posté 28 juin 2012 - 05:57
I mean, seriously? Seriously? I actually turned off my xbox laughing and haven't turned it back on since.
This whole thing will make for an entertaining "How NOT To" book in the future.
#352
Posté 28 juin 2012 - 06:04
I guess I should have expected it, though. Ever since DA:O came out, Bioware has been all about the Grimdark, which screws over those of us who enjoy happy endings. We're not even given the option. I had hope with first two games as they were uplifting experiences about overcoming all odds. ME3 really lost that feeling. The endings cater to Renegades and those who played a more shades of gray type character. True Paragons were slapped in the face.
Sadly, there really aren't any other companies out there tha do what Bioware does with RPGs... So, either we're stuck with them or we stop playing RPGs. I think I'd prefer the latter if every game is going to end like this one.
Modifié par KLGChaos, 28 juin 2012 - 06:41 .
#353
Posté 28 juin 2012 - 09:11
Not an ending that spits in your face going.. "Yeah you know all those choices you made meant diddly squat buddy! Here choose a color..."
I dunno what I expected from the ending... I just didn't want it to be a "god like figure" watching over us ending. It's so Steven Spielberg-ish...
#354
Posté 28 juin 2012 - 09:22
sth128 wrote...
Too little
Too late
Too stupid
Some race created AI Star Child to stop conflict with AI. AI Star Child determined the only solution is to kill every race and turn them into AI Reapers so AI Reapers can stop conflict with AIs.
Also, Synthesis is still ZEE ULTIMATE EVOLVED SUPREME RACE option.
Trees are now partly synthetic.
Perfect description right there.
How did they stuff it up so badly? It is... just.... so.... poorly... written. I can't tell if they tried really hard to make it suck or just didn't try at all to make it good.
R.I.P Mass Effect.
#355
Posté 28 juin 2012 - 10:29
-Some of the additional scenes used to 'explain' some of the plotholes are plain ridiculous. Shepard calls in evac in the middle of the dash to the beam? Instead of draping the wounded squadmate over his shoulder and carrying him the rest of the way? That was definitely not a situation in which evac would've been even remotely feasible. Instead, the game shows Shepard calling in evac and then enjoying a full blown conversation while Harbinger is frantically blasting everything to bits in the background. I literally facepalmed when I saw that. Oh, and the Normandy manages to magically swoop in to pick up the squadmate mere seconds after Shepard calls in evac? I didn't know the Normandy could teleport! And Harbinger just shoots up random troops while the one ship that has so far singuarly wrecked all his plans is blatantly hovering right in front of him? If I were him, the Normandy would've been immediately turned into air pollution! That whole scene was such a ludicrous scenario, it was insulting.
-Choices still don't really matter much. It's more than the original "Choose your explosion color" now, but it's still a "Choose your ending at the last second." Bad. Granted, this is a massive improvement over the original. But it's still bad. And the vast majority of the choices you made throughout the trilogy and even just the final game still don't matter much. Which is not what we were promised. "Wildly different conclusions" based on player choices throughout the game is what we were promised. Instead, we are forced to explicitly choose one of three (plus one) endings at the very last scene. So this game still fails to deliver.
-War Assets. Assigning squadmates to certain tasks and watching it play out was a huge part of what made Suicide Mission in ME2 so awesome. It gave the impression that the squadmates you didn't take along were actually doing something significant, and that your actions and choices were affecting the flow of the battle. It was disappointing to see that this concept was not included in ME3's final mission, even the second time around.
-Starkid. The whole idea of introducing a critical new character right at the end of the story is just silly. It's bad writing to begin with. If the Starkid's existence had been somewhat touched on or alluded to throughout the game, maybe it would be acceptable. (Fine, the Prothean VI does in fact state on Thessia that a controlling force of the pattern of the Reapers probably exists, and that its influence is not observed, but inferred. But that's the only instance in the game where it's even mildly suggested and it's hardly an allusion.) Well, at least they made it so you can actually talk to the thing now, but...
-Fourth ending. This felt like a personal spit in the face from Bioware to all the alternate theories that fans came up with. "Don't like our three endings? Well then, screw you!! You lose!! Good day, sir!!" Guess they were miffed at Retake and everyone else for forcing them to depart from their "artistically" revolting original ending. And before you tell me that the galaxy eventually ends up saved from the Reapers by the next cycle, remember that the next cycle is a DIFFERENT STORY ARC--one that none of us particularly care about. In THIS story--the ME3 story--you, all your companions and everyone else in the galaxy dies a horrible death. Shepard (you) fails his mission. Difficult to prove beyond a shadow of a doubt, but this was definitely a personal insult. A very cleverly veiled personal insult, I'll give them that.
So, is the extended cut an improvement? Damn straight--it's a colossal improvement. It does provide some closure now. But in my opinion, it only brings the ending from an 'F' to a 'C+', or a 'B-' at best. Well, it IS their intellectual property to do with as they please...but what they made of it is disappointing IMO.
Hope the fan reviews (NOT the obviously biased IGN and Gamespot reviews) for DA3 are good, because there's no way I'm getting it otherwise.
Modifié par kalamity116, 28 juin 2012 - 10:50 .
#356
Posté 28 juin 2012 - 10:57
The easiest way to demonstrate is to take the possible outcomes for the Krogan
In one outcome the Genophage is cured and Wrex and Eve rule the Krogan so you can imagine that their would be a Krogan renaissance and they become a valued member of the galactic community.
On the other hand if Wreav is in charge, the genophage cured and Eve dead in a few years time there could easily be another Krogan War the outcome of which depended on your other actions e.g. Geth and/or Quarians saved, Rachni alive or dead and which Queen in charge.
This is before we even consider what happens if the Genophage still exists.
So while the Extended cut is a massive improvement there are still a few things Bioware could do to make the endings even better and to increase the replayability of the game.
#357
Posté 28 juin 2012 - 03:31
kalamity116 wrote...
-New plotholes introduced. Ex: Why does Hackett tell everyone to jump away from Sol right after the Choice is made? That was never ever part of the plan. Seems like Bioware simply put that scene in just so that they could explain away the 'Normandy Escape' scene. Bad way to write a story or fix a messed up one. You fix bad writing by deleting the bad portions, not by adding more crap to explain the existing crap.
-Some of the additional scenes used to 'explain' some of the plotholes are plain ridiculous. Shepard calls in evac in the middle of the dash to the beam? Instead of draping the wounded squadmate over his shoulder and carrying him the rest of the way? That was definitely not a situation in which evac would've been even remotely feasible. Instead, the game shows Shepard calling in evac and then enjoying a full blown conversation while Harbinger is frantically blasting everything to bits in the background. I literally facepalmed when I saw that. Oh, and the Normandy manages to magically swoop in to pick up the squadmate mere seconds after Shepard calls in evac? I didn't know the Normandy could teleport! And Harbinger just shoots up random troops while the one ship that has so far singuarly wrecked all his plans is blatantly hovering right in front of him? If I were him, the Normandy would've been immediately turned into air pollution! That whole scene was such a ludicrous scenario, it was insulting.
-Choices still don't really matter much. It's more than the original "Choose your explosion color" now, but it's still a "Choose your ending at the last second." Bad. Granted, this is a massive improvement over the original. But it's still bad. And the vast majority of the choices you made throughout the trilogy and even just the final game still don't matter much. Which is not what we were promised. "Wildly different conclusions" based on player choices throughout the game is what we were promised. Instead, we are forced to explicitly choose one of three (plus one) endings at the very last scene. So this game still fails to deliver.
-War Assets. Assigning squadmates to certain tasks and watching it play out was a huge part of what made Suicide Mission in ME2 so awesome. It gave the impression that the squadmates you didn't take along were actually doing something significant, and that your actions and choices were affecting the flow of the battle. It was disappointing to see that this concept was not included in ME3's final mission, even the second time around.
-Starkid. The whole idea of introducing a critical new character right at the end of the story is just silly. It's bad writing to begin with. If the Starkid's existence had been somewhat touched on or alluded to throughout the game, maybe it would be acceptable. (Fine, the Prothean VI does in fact state on Thessia that a controlling force of the pattern of the Reapers probably exists, and that its influence is not observed, but inferred. But that's the only instance in the game where it's even mildly suggested and it's hardly an allusion.) Well, at least they made it so you can actually talk to the thing now, but...
-Fourth ending. This felt like a personal spit in the face from Bioware to all the alternate theories that fans came up with. "Don't like our three endings? Well then, screw you!! You lose!! Good day, sir!!" Guess they were miffed at Retake and everyone else for forcing them to depart from their "artistically" revolting original ending. And before you tell me that the galaxy eventually ends up saved from the Reapers by the next cycle, remember that the next cycle is a DIFFERENT STORY ARC--one that none of us particularly care about. In THIS story--the ME3 story--you, all your companions and everyone else in the galaxy dies a horrible death. Shepard (you) fails his mission. Difficult to prove beyond a shadow of a doubt, but this was definitely a personal insult. A very cleverly veiled personal insult, I'll give them that.
So, is the extended cut an improvement? Damn straight--it's a colossal improvement. It does provide some closure now. But in my opinion, it only brings the ending from an 'F' to a 'C+', or a 'B-' at best. Well, it IS their intellectual property to do with as they please...but what they made of it is disappointing IMO.
Hope the fan reviews (NOT the obviously biased IGN and Gamespot reviews) for DA3 are good, because there's no way I'm getting it otherwise.
I approve this entire post.
#358
Posté 28 juin 2012 - 04:29
#359
Posté 28 juin 2012 - 06:01
HinDae wrote...
kalamity116 wrote...
-New plotholes introduced. Ex: Why does Hackett tell everyone to jump away from Sol right after the Choice is made? That was never ever part of the plan. Seems like Bioware simply put that scene in just so that they could explain away the 'Normandy Escape' scene. Bad way to write a story or fix a messed up one. You fix bad writing by deleting the bad portions, not by adding more crap to explain the existing crap.
-Some of the additional scenes used to 'explain' some of the plotholes are plain ridiculous. Shepard calls in evac in the middle of the dash to the beam? Instead of draping the wounded squadmate over his shoulder and carrying him the rest of the way? That was definitely not a situation in which evac would've been even remotely feasible. Instead, the game shows Shepard calling in evac and then enjoying a full blown conversation while Harbinger is frantically blasting everything to bits in the background. I literally facepalmed when I saw that. Oh, and the Normandy manages to magically swoop in to pick up the squadmate mere seconds after Shepard calls in evac? I didn't know the Normandy could teleport! And Harbinger just shoots up random troops while the one ship that has so far singuarly wrecked all his plans is blatantly hovering right in front of him? If I were him, the Normandy would've been immediately turned into air pollution! That whole scene was such a ludicrous scenario, it was insulting.
-Choices still don't really matter much. It's more than the original "Choose your explosion color" now, but it's still a "Choose your ending at the last second." Bad. Granted, this is a massive improvement over the original. But it's still bad. And the vast majority of the choices you made throughout the trilogy and even just the final game still don't matter much. Which is not what we were promised. "Wildly different conclusions" based on player choices throughout the game is what we were promised. Instead, we are forced to explicitly choose one of three (plus one) endings at the very last scene. So this game still fails to deliver.
-War Assets. Assigning squadmates to certain tasks and watching it play out was a huge part of what made Suicide Mission in ME2 so awesome. It gave the impression that the squadmates you didn't take along were actually doing something significant, and that your actions and choices were affecting the flow of the battle. It was disappointing to see that this concept was not included in ME3's final mission, even the second time around.
-Starkid. The whole idea of introducing a critical new character right at the end of the story is just silly. It's bad writing to begin with. If the Starkid's existence had been somewhat touched on or alluded to throughout the game, maybe it would be acceptable. (Fine, the Prothean VI does in fact state on Thessia that a controlling force of the pattern of the Reapers probably exists, and that its influence is not observed, but inferred. But that's the only instance in the game where it's even mildly suggested and it's hardly an allusion.) Well, at least they made it so you can actually talk to the thing now, but...
-Fourth ending. This felt like a personal spit in the face from Bioware to all the alternate theories that fans came up with. "Don't like our three endings? Well then, screw you!! You lose!! Good day, sir!!" Guess they were miffed at Retake and everyone else for forcing them to depart from their "artistically" revolting original ending. And before you tell me that the galaxy eventually ends up saved from the Reapers by the next cycle, remember that the next cycle is a DIFFERENT STORY ARC--one that none of us particularly care about. In THIS story--the ME3 story--you, all your companions and everyone else in the galaxy dies a horrible death. Shepard (you) fails his mission. Difficult to prove beyond a shadow of a doubt, but this was definitely a personal insult. A very cleverly veiled personal insult, I'll give them that.
So, is the extended cut an improvement? Damn straight--it's a colossal improvement. It does provide some closure now. But in my opinion, it only brings the ending from an 'F' to a 'C+', or a 'B-' at best. Well, it IS their intellectual property to do with as they please...but what they made of it is disappointing IMO.
Hope the fan reviews (NOT the obviously biased IGN and Gamespot reviews) for DA3 are good, because there's no way I'm getting it otherwise.
I approve this entire post.
This guy defnetly have a point.
A very strong one.





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