just imagine, suppose it starts AFTER the cerberus base attack (i'll explain why so late in the game later)... liara tells you she's got some intel on an interesting find and she tells you about leviathan. you call hackett to tell him to put off the invasion for a while, because you stumbled onto something that might actually be a game changer in the war with the reapers.
you arrive at the facility to finally face leviathan. suppose there's an option to get him to work for you, he explains who created the reapers (sure that would make the new extended cut dialogue with the space-baby-Jesus obsolete, but heck there's already been some dialogues in which you ask for thing you should already know), and what's more important gives you insight in the things that happen in your dreams. that's actually one of the parts of IT, that in my opinion can still be salvaged.
suppose that Harbinger, obviously interested in Shepard, knows he was emotionally devastated seeing the kid die in the ship in Vancouver. he uses the image of the kid to haunt him in his dreams, to break Shep emotionally. ultimately he takes the form of the child in the Crucible scene (i still think there's some truth to the theory that the god-child is actually Harbinger, given the voice he uses to say "so be it" in the refusal ending). that would mean that the attempts at Shepard's indoctrination had actually taken place and at the same time the reason why the DLC should take place after Cerberus base, as the Prothean VI there tells you that the Citadel is the Catalyst (it wouldn't be a plothole, as the VI isn't all-knowing. it says only what it was programmed to say by the Protheans which didn't go as far as Shepard to learn, that the Catalyst is actually space-Jesus).
existence of Leviathan proves that reapers are not actually omnipotent, and are prone to making mistakes. Shep's arrival at the Crucible would mean the Reapers have underestimated him, and now are desperately trying to make him feel sympathetic to their goals. they feel powerless and that's why they show the synthesis as the best option to choose, while actually it goes against everything Shepard has stood for in the series.
but when you choose the refusal option, which in my opinion is the most logical thing to do (unfortunately the ending for it is far from happy), because Shepard as we know him/her would not risk any deals with the Reapers, the Catalyst does no longer have the need to pretend he's not a bad guy, so it speaks in Harbinger's voice. maybe i'm going on a limb here (probably), but it could be an interesting twist.
anyway... either what i'm saying is true or not, i think the Leviathan DLC could be a fantastic opportunity for Bioware to expand the universe, and the game's ending itself. what better way to do it than by dialogues with a Reaper defector? it could explain their creation, their motives, their weak points, hell, even add a 5th ending to the game (why not? it's the end of the trilogy, if they add DLC's to it, we should expect it's going to change the outcome of our efforts. especially if they involve such a huge caliber encounter like a "friendly" Reaper).
could be BS as well, but i hope they're gonna do something interesting about it. what do you think guys and gals?
EDIT: had to add the Prothean VI thingie.
Modifié par ivodadrumma, 28 juin 2012 - 09:52 .





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