Korva wrote...
Others have already stated many of the same arguments I would. Repeatedly. I honestly don't mean any insult, I just don't think we can agree in this matter. You seem totally convinced your character could and should easily take power. I on the other hand think that a Grey Warden who is also an apostate and maleficar and willing to turn golems, werewolves, assassins and (blood) mages loose on his own people to prolong a civil war for the sole purpose of seizing power for himself could never 1) succeed , 2) get away with it in the eyes of his neighbours, and 3) optionally still be considered a good guy on higher moral ground than Loghain or Anora or the Orlesians. (Apologies if any of these don't apply to your specific case, but all have been mentioned in this thread.)
I never spoke on turning on my own people, I rather see it as freeing them from the chantry´s and the noble´s tyranny (Did you play the City Elf origin? Then you know what I mean). Then, Blood magic is not as such bad. Duncan thinks the chantry´s laws are too strict, and even Alistair!!! wants you to use blood magic if you have killed Connor in the Redcliff quest.
If there is one thing the game is woefully short of (beside engaging NPC interaction) it is consequences for our actions, something many players don't consider. You could not go utterly against established law, custom and belief and expect all would be fine. You would not have any support from any established parties. Even if you succeed, it would not be without more devastation and decimation, the result would be a bloody tyranny over a small, cowed populace -- and most of Thedas would be fighting to be the first in line to kick you right off that throne again. Ferelden-as-Ferelden, the society, would cease to exist.
As an anarchist, I wouldnt mind destroying the feudal system in Ferelden and substitute it by another, better system. Actually, thats why I want to become King. And considering how much the nobles fight between each other, I doubt they will unite against you. You would more probably even have some on your side.
Your character is not the only powerful, influential and intelligent person in the world. There are many, many others and their resources are far greater than that of small, isolated, war-torn Ferelden. If you say "I don't fear them" ... I think that is the first step to a quick death.
Maybe not the only powerful one, but definitely the most powerful one. And definitely the only one with knowledge of forgotten powers such as the arcane warrior style.
As for who would help (or not) in a civil war:
The Dalish? If you have werewolves, you butchered an entire clan. So you won't have that clan, and word will get around to the others. They will not be pleased to say the least. Even if you don't have werewolves, I doubt the Dalish would get involved. Humans fight human wars for human reasons and human things. The keeper from the origin says the Dalish stay out of such affairs. Besides, if they see a shem who is willing to wage war on his own people with some rather horrible methods, it is likely at least some of them would wonder when, not if, these methods would be turned against them, as well, as humans have always done. And the human populace would harbor even more suspicion and hate for the Dalish if they helped put a tyrant on the throne. The elves would suffer for that, likely sooner rather than later.
If you have werewolves, you can make sure noone survives to tell about your part in this clan getting destroyed. If you dont have them, you spread the word how you helped the Dalish and will be trustworthy to them. And they dont always stay out. Shartan helped Andraste and got rewarded. Now, someone should help me, and get rewarded. And why are the methods I proposed horribly? Killing the leaders asap and use Golems or magic in the fight instead of risking the lifes of your warriors and slaying army after army of people who were probably forced to fight for their lord is the way to lead a war in which the common people suffer as less as possible.
Dwarves? They are still recovering from a civil war of their own. They don't care much for topsiders. They are a dying breed who don't have the warriors to spare for anything that isn't of crucial importance. They are constantly under pressure by the darkspawn, which will only get worse once the horde breaks and runs back into the Deep Roads.
Ok, you might be right about that. It was just my impression that Bhelen is enough of an arseh0le to fight for you if you pay him, but I always considered the dwarfs as the ones you shouldnt count on too much. However, they have some reasons too: after all, I gave them their living wall, the golems, back. I guess they can lend me a few fighters in return - or at least Lyrium for my mages and fine dwarfish stuff for the warriors.
Golems? Branka is the key here. She doesn't even care about dwarven politics, much less topsiders. She wants the darkspawn wiped out. Also, making golems is by definition NOT a good act, especially once it gets to the "throw everyone on the anvil whom I don't like and raid for slaves from the surface" stage. If you kill her for not complying, congrats, no more golems. It will take time before another exceptional master smith learns how to make golems, and even more importantly: control rods. (Even Caridin's apprentices couldn't figure that out.)
You do already have some of them, and you might get more if you´re nice. But even if not - you dont need them too much. Would be nice help, but it´s not essential. And of course I would NEVER force someone to become a golem if he doesnt volunteer (in the literal meaning, not the military^^). For one thing because its a cruel thing to do, and second because I would never make my enemies to nearly unkillable fighting.machines.
Mages? Most of the ones who would rebel are likely very much dead already after the Broken Circle quest.
But not all. If you read the codexes about bloodmages, I daresay that one of them (protected by warriors, so templars cant kill him too easily) is enough to decide a battle for your side. Or he could simply overtake the enemie´s leader and force him to change sides to you. After all, that´s why they are feared so much. Give your enemies reason to fear them for it!