This week's multiplayer balance changes are now live and can be found here.
June 26 Multiplayer Balance Changes
Débuté par
Eric Fagnan
, juin 26 2012 10:52
#1
Posté 26 juin 2012 - 10:52
#2
Posté 26 juin 2012 - 10:52
here we go
#3
Posté 26 juin 2012 - 10:53
****storms a brewin'
#4
Posté 26 juin 2012 - 10:53
Well done, BioWare.
#5
Posté 26 juin 2012 - 10:53
Seal of approval.
#6
Posté 26 juin 2012 - 10:53
see more details doesn't have a link...
#7
Posté 26 juin 2012 - 10:55
interesting I approve
#8
Posté 26 juin 2012 - 10:55
lets have a look.....
edit: human adept mele. really?
Well it is not like my shotgun infiltrator took a considerable hit.
edit: human adept mele. really?
Well it is not like my shotgun infiltrator took a considerable hit.
Modifié par Kalas321, 26 juin 2012 - 10:58 .
#9
Posté 26 juin 2012 - 10:55
what encumbrance
#10
Posté 26 juin 2012 - 10:55
Not bad. The character cards are most notable for me. As well as the new ammo types.
Also that Crusader encumbrance decrease. Hopefully I get one out of the Comm Pack.
Also that Crusader encumbrance decrease. Hopefully I get one out of the Comm Pack.
#11
Posté 26 juin 2012 - 10:56
Slaanax wrote...
see more details doesn't have a link...
Oops, fixed.
#12
Posté 26 juin 2012 - 10:56
Cool tc didnt get destroyed
#13
Posté 26 juin 2012 - 10:57
Nice all around, awesome
#14
Posté 26 juin 2012 - 10:57
Sounds completely Ok.
#15
Posté 26 juin 2012 - 10:57
I like the encumbrance reduction on Indra. It was already pretty light, now I can throw it on even more classes :-)
#16
Posté 26 juin 2012 - 10:57
I'm not a big fan of the TC nerf, but it wasn't as bad as I was expecting. I can live with it. The other changes are all fantastic, especially the character card thing.
#17
Posté 26 juin 2012 - 10:57
Looks good.
#18
Posté 26 juin 2012 - 10:58
I think TC might have been hit a little too hard with the nerf-bat here. 50% duration decrease? I don't think anyone was complaining about people using it to actually be invisible instead of just for the damage boost.
#19
Posté 26 juin 2012 - 10:58
I'm ok with these changes, even the TC nerf.
#20
Posté 26 juin 2012 - 10:58
Right on. Busy day for Bioware. I'll bet today had big red circles around it on the Bioware calander.
#21
Posté 26 juin 2012 - 10:58
Depends how you look at it. Yes, it's certainly still very viable on the damage front and general gameplay. But that major nerf in duration is going to make the disarm objectives somewhat more of a hassle than they were.PhalanxForMe wrote...
Cool tc didnt get destroyed
There was a 17+ page topic with one guy complaining about aggro dumping.NikkoJT wrote...
I think TC might have been hit a little too hard with the nerf-bat here. 50% duration decrease? I don't think anyone was complaining about people using it to actually be invisible instead of just for the damage boost.
Modifié par DayusMakhina, 26 juin 2012 - 10:59 .
#22
Posté 26 juin 2012 - 10:58
I think they are all awesome. Good job Fagnan and team.
#23
Posté 26 juin 2012 - 10:58
Odd super small weight ranges now, so does that mean their weight maxes at lvl 5 or something?
#24
Posté 26 juin 2012 - 10:59
Kool, maybe you could actually fix the cloak though?
That would be fantastic, you know, if it actually worked.
That would be fantastic, you know, if it actually worked.
#25
Posté 26 juin 2012 - 10:59
Not bad, I like it how many weapons get weight decrease.





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