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June 26 Multiplayer Balance Changes


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#26
Arkley

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Should have nerfed the rank 4 damage increase option, not the base damage increase.

That said, Tactical Cloak now presents Infiltrators an interesting choice; with the base duration no longer sufficient to cap an objective,  will you take duration, to be an effective medic and objective-completer? Or will you take the extra damage?

I'm lying, of course. They'll continue to take the extra damage and all the changes have done is create an excuse for Infiltrators to refuse to do objectives and continue point-whoring. "My cloak doesn't last long enough to do objectives any more!"

Also, the Crusader's power still nowhere near justifies its weight. It's not a bad gun, it's just way too heavy, even still. It needs to weigh as much as, or less than, the GPS/Graal/Reager.

Modifié par Arkley, 26 juin 2012 - 11:00 .


#27
BXpress2

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Saber buffed again.that weapon gets better and better.

oops:level X hasnt changed.nothing new for me then.still good job.

Modifié par BXpress2, 26 juin 2012 - 11:01 .


#28
Edalborez

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Wow, TC change is close in line to the "Balance all the things" thread GP and company have been contributing to. Good show, fair changes.

...Incoming waves of overreaction in 3...2...

#29
squidney2k1

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Eric Fagnan wrote...

This week's multiplayer balance changes are now live and can be found here.


Exactly which kits need to be maxed in order to get the new ammo type(s)???

#30
We Tigers

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Arkley wrote...

Should have nerfed the rank 4 damage increase option, not the base damage increase.

That said, Tactical Cloak now presents Infiltrators an interesting choice; with the base duration no longer sufficient to cap an objective,  will you take duration, to be an effective medic and objective-completer? Or will you take the extra damage?

I'm lying, of course. They'll continue to take the extra damage and all the changes have done is create an excuse for Infiltrators to refuse to do objectives and continue point-whoring. "My cloak doesn't last long enough to do objectives any more!"

And that's a completely valid position, and I would be disappointed in any infiltrator who did take duration.  Revives and objectives--which have a 1/4 chance of happening on only 3 waves--are not worth leaving 40% damage off the table.  If you're an infiltrator I need you to be doing big damage, not sitting around waiting to revive somebody.

Also, how annoying; if you do take the duration increase, all you're getting is back to what not taking the duration upgrade got you before today.  I have a feeling the "I want to infiltrate!!!" infiltrators are going to be a little pissed now and give up the character entirely.

I think these were disappointing changes, mostly because they will now really make playing a shotgun infiltrator a pain.  Not only do you do less damage, but you now have barely any time to get into position.  Shotgun infiltrators don't cloak -> shoot like snipers do.  I do agree that the rank 4 evo should have been the one to take a hit if it had to.  Bleh.

Modifié par We Tigers, 26 juin 2012 - 11:08 .


#31
Mal3fact0r

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DayusMakhina wrote...

PhalanxForMe wrote...

Cool tc didnt get destroyed

Depends how you look at it. Yes, it's certainly still very viable on the damage front and general gameplay. But that major nerf in duration is going to make the disarm objectives somewhat more of a hassle than they were.

NikkoJT wrote...

I think TC might have been hit a little too hard with the nerf-bat here. 50% duration decrease? I don't think anyone was complaining about people using it to actually be invisible instead of just for the damage boost.

There was a 17+ page topic with one guy complaining about aggro dumping.


Objectives should be based around the entire team working together, not 1 class being pigeonholed into doing it for lazy/bad teams.

Not pleased that they listened to forum whines and nerfed something, but they could have done a lot worse. My spec of choice, shotgun Inf took a 10% dmg nerf,  not that big a deal.

Hopefully they are now done with nerfing Infils, although I'm sure people will still cry about them because they can still do damage. ;)

#32
tfoltz

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At this point I want gear instead of ammo. But anything other than character cards will do.

#33
bondiboy

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The Wraith buffed ? That's cool. Other changes also seem fine.
Hard core infiltrators will not be impressed.

#34
Homey C-Dawg

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Good idea lowering the weight of low level UR's but keeping the high level weight the same, since people use them for so long at low levels.

#35
Kalas Magnus

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Edalborez wrote...

Wow, TC change is close in line to the "Balance all the things" thread GP and company have been contributing to. Good show, fair changes.

...Incoming waves of overreaction in 3...2...

Now my indra is dealing 32.5% less damage on the GI than two weeks ago. It was already a really weak gun. That krysae really screwed over the balance of the rest of the snipers.

Modifié par Kalas321, 26 juin 2012 - 11:08 .


#36
neteng101

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Bad idea with the duration reduction - there will be far less offensive infiltrator capping objectives and rezzing now. People got what they asked for - just don't expect infiltrators to carry you anymore!

I like this new change of card drops for rare ammo types!

#37
mightysasquatch

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Even lighter indra??? My my my :D

#38
P51Mus7ang

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Very well done and Thanks!

#39
Javo2357

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Very good changes imo :) great job guys

#40
-Sxx-

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Now I've got a feeling we might end up getting loads of rare ammo than anything else x_x

#41
Yajuu Omoi

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Kalas321 wrote...

Edalborez wrote...

Wow, TC change is close in line to the "Balance all the things" thread GP and company have been contributing to. Good show, fair changes.

...Incoming waves of overreaction in 3...2...

Now my indra is dealing 32.5% less damage than two weeks ago. It was already a really weak gun. That krysae really screwed over the balance of the rest of the snipers.


It had long been agreed that the Krysae ruined TC, and that TC was never "broken" but alas...TC got the nerf stick...and the krysae blew it up like it does ALL things...

#42
Edalborez

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The point is that, prior to the patch, it wasn't even a question of whether or not you took Duration over Damage for 90% of people. You always took Damage. Now it's an actual choice. Still skewed in favor of Damage because of how the game operates, but a real choice.

In addition, lower duration means that TC's proportional recharge speed has a greater impact on high-weight loadouts. 1 second spent in a 4 second duration is already 25% of your recharge.

#43
Hyperionyht

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The infiltrator nerfs seem like overkill, especially the duration one. Excellent changes otherwise. Back to the drawing board and the Excel spreadsheets.

#44
mrwizeguy

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25% damage down and half the duration? INSANE

what else has received such a huge nerf ? why???? reinforcment pack dependant ?

so what do we have here , either objective orientation or killer mode?

so , with dr 25% does the HS AR get more damage bonus than 1 shot snipers?

this is hilarious mr Fagnan , i will refuge to fire rockets with inf breaks the initial game design .

Salarian Engnrs United , spam decoys n never use equipment EVER

This will not pass , FBWGG SE for ever till you change this

#45
VRtheTrooper

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TC nerf isn't really that bad.

#46
Barneyk

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I would've preferred to see sniper rifle damage untouched, or less nerfed, and instead see the bonus to other weapons nerfed harder when it comes to tactical cloak.

Rara ammo bonus instead of pointless character cards?
AWESOME!

#47
InfamousResult

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neteng101 wrote...

just don't expect infiltrators to carry you anymore!


Never wanted Infiltrators to carry me, or the whole team.

That's the point.

#48
Killmoves37

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The Fagnan Buffth!

#49
L.ast L.ife

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We Tigers wrote...

Arkley wrote...

Should have nerfed the rank 4 damage increase option, not the base damage increase.

That said, Tactical Cloak now presents Infiltrators an interesting choice; with the base duration no longer sufficient to cap an objective,  will you take duration, to be an effective medic and objective-completer? Or will you take the extra damage?

I'm lying, of course. They'll continue to take the extra damage and all the changes have done is create an excuse for Infiltrators to refuse to do objectives and continue point-whoring. "My cloak doesn't last long enough to do objectives any more!"

And that's a completely valid position, and I would be disappointed in any infiltrator who did take duration.  Revives and objectives--which have a 1/4 chance of happening on only 3 waves--are not worth leaving 40% damage off the table.  If you're an infiltrator I need you to be doing big damage, not sitting around waiting to revive somebody.

Also, how annoying; if you do take the duration increase, all you're getting is back to what not taking the duration upgrade got you before today.  I have a feeling the "I want to infiltrate!!!" infiltrators are going to be a little pissed now and give up the character entirely.

I think these were disappointing changes, mostly because they will now really make playing a shotgun infiltrator a pain.  Not only do you do less damage, but you now have barely any time to get into position.  Shotgun infiltrators don't cloak -> shoot like snipers do.  I do agree that the rank 4 evo should have been the one to take a hit if it had to.  Bleh.


I couldn't agree more.  PUG games are going to be more of a pain than ever.  The Character Card nerf brought me back in but as suspected the Infiltrator nerf is pushing me right back toward the door.

#50
GodlessPaladin

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Edalborez wrote...

Wow, TC change is close in line to the
"Balance all the things" thread GP and company have been contributing
to. Good show, fair changes.

...Incoming waves of overreaction in 3...2...


They also took the ultra-rare weapon weight range suggestion I made.  And the large Human Adept melee buff.  :)

Though, my Tactical Cloak rank 6 suggestion really was meant to go alongside a buff to sniper rifles across the board.

Modifié par GodlessPaladin, 26 juin 2012 - 11:17 .