Arkley wrote...
Should have nerfed the rank 4 damage increase option, not the base damage increase.
That said, Tactical Cloak now presents Infiltrators an interesting choice; with the base duration no longer sufficient to cap an objective, will you take duration, to be an effective medic and objective-completer? Or will you take the extra damage?
I'm lying, of course. They'll continue to take the extra damage and all the changes have done is create an excuse for Infiltrators to refuse to do objectives and continue point-whoring. "My cloak doesn't last long enough to do objectives any more!"
And that's a completely valid position, and I would be disappointed in any infiltrator who did take duration. Revives and objectives--which have a 1/4 chance of happening on only 3 waves--are not worth leaving 40% damage off the table. If you're an infiltrator I need you to be doing big damage, not sitting around waiting to revive somebody.
Also, how annoying; if you do take the duration increase, all you're getting is back to what
not taking the duration upgrade got you before today. I have a feeling the "I want to infiltrate!!!" infiltrators are going to be a little pissed now and give up the character entirely.
I think these were disappointing changes, mostly because they will now really make playing a shotgun infiltrator a pain. Not only do you do less damage, but you now have barely any time to get into position. Shotgun infiltrators don't cloak -> shoot like snipers do. I do agree that the rank 4 evo should have been the one to take a hit if it had to. Bleh.
Modifié par We Tigers, 26 juin 2012 - 11:08 .