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June 26 Multiplayer Balance Changes


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#51
TLK Spires

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not only was the damage nerfed, but the duration on TC was nerfed, nice and hard. *ouch*. now you have to choose between being good at objective waves and being good at killing.

#52
Shadow of Terror

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For those questioning the base duration change, thinking it doesn't effect the damage output at all...
With the shorter duration, this means you're taking up a higher % of the cloaks full time, meaning cloak will take longer to recharge, reducing the damage output in that way.

Surprised about the human adept change, melee damage increase? That's a strange one. Still won't really be used. Honestly, just make it so the rank 6 of singularity "detonate" detonate with biotic explosions, at least they'll have a niche then. That or make it provide a biotic effect to prime enemies for biotic explosions, but just not lift them.

#53
Jon Phoenix

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I approve of the changes and the TC tweak is well done, as it doesn't really diminish the damage potential that much, but makes the evolution choices less of a no brainer.

Sad to not see the Collector Rifle on the list of "hard to upgrade" encumbrance reductions, but I guess it's hardly a priority.

#54
Korolen

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Bioware may take four months to make basic balance changes, but at least they have the balls to nerf things in spite of the community's concentrated idiocy.

#55
Cyonan

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GodlessPaladin wrote...

Hey, they took some of my suggestions, including the Tactical Cloak bit and the UR weapon weight ranges suggestions. Cool!

Though, my Tactical Cloak rank 6 suggestion really was meant to go alongside a buff to sniper rifles across the board.


That's the one thing that I don't really get.

So many of us were already taking shotguns because of their ability to bypass shield gating, and now there is going to be less reason to not use a Claymore on my Infiltrators.

Though overall I like the changes they've made.

#56
Nickle

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VRtheTrooper wrote...

TC nerf isn't really that bad.


When you factor in that TC only works 50% of the time anyway; yes, yes it is.

#57
GodlessPaladin

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Cyonan wrote...

GodlessPaladin wrote...

Hey, they took some of my suggestions, including the Tactical Cloak bit and the UR weapon weight ranges suggestions. Cool!

Though, my Tactical Cloak rank 6 suggestion really was meant to go alongside a buff to sniper rifles across the board.


That's the one thing that I don't really get.

So many of us were already taking shotguns because of their ability to bypass shield gating, and now there is going to be less reason to not use a Claymore on my Infiltrators.

Though overall I like the changes they've made.


Maybe we'll be seeing buffs to sniper rifles next week? 

#58
Lucius Aelius

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I take it back, not all nice, why did you nerf lv. III consumables and make them uncommon? Seriously, I don't use half that stuff anyway, now how am I supposed to keep a consistent supply of the things I actually use? Terrible change, absolutely terrible (well, massively annoying anyway), please undo it.

#59
DayusMakhina

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My Black Widow IV can no longer 1 shot Cannibals with a bodyshot. That makes me a sad panda.

Modifié par DayusMakhina, 26 juin 2012 - 11:20 .


#60
Cyonan

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Lucius Aelius wrote...

I take it back, not all nice, why did you nerf lv. III consumables and make them uncommon? Seriously, I don't use half that stuff anyway, now how am I supposed to keep a consistent supply of the things I actually use? Terrible change, absolutely terrible (well, massively annoying anyway), please undo it.


You buy Spectre Packs.

and get the new level IV mods that are gold that you get instead of character cards everywhere.

#61
molecularman

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GodlessPaladin wrote...

Cyonan wrote...

GodlessPaladin wrote...

Hey, they took some of my suggestions, including the Tactical Cloak bit and the UR weapon weight ranges suggestions. Cool!

Though, my Tactical Cloak rank 6 suggestion really was meant to go alongside a buff to sniper rifles across the board.


That's the one thing that I don't really get.

So many of us were already taking shotguns because of their ability to bypass shield gating, and now there is going to be less reason to not use a Claymore on my Infiltrators.

Though overall I like the changes they've made.


Maybe we'll be seeing buffs to sniper rifles next week? 

Pretty much possible

But hey, these are probably the most awesome changes so far! Bye bye, character cards!

#62
holdenagincourt

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Infillys will have to take weight more into account now since they'll be reaching their max duration more often now, even if just using it offensively. It's not too far to fall to face similar limitations to every other class.

I almost always take cloak for duration anyway so I feel like my infillys have become more valuable, actually.

#63
JGDD

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GodlessPaladin wrote...

Maybe we'll be seeing buffs to sniper rifles next week? 


I'd be surprised but maybe. More inclined to believe granade tossers are going to suffer the bat next week. If that happens my future prediction is that novaguards make a comeback and steal all the kills.

#64
Guest_Trust_*

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Okay, now I'm really pissed off. Thanks a LOT, Bioware.

I no longer see much point in playing multiplayer.

#65
Lucius Aelius

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@Cyonin

The one problem there being quantity, before I could just by Jumbo packs and get all the III's I needed even while using them every game, now Jumbos only drop I's and II's, and PSP's are too expensive to keep any adequate supply of IV's without refraining from using them too often (which is fine in and of itself, if I could still have my level III's the way they were I'd be happy, the problem being now that they nerfed it).

Seriously Bioware, take back that one change, please.

#66
InfamousResult

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I1 Trust wrote...

I no longer see much point in playing multiplayer.


You no longer see the.. point in playing Multiplayer?

What?

Overreactions, all across the board.

#67
Fox-snipe

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Arkley wrote...
That said, Tactical Cloak now presents Infiltrators an interesting choice; with the base duration no longer sufficient to cap an objective,  will you take duration, to be an effective medic and objective-completer? Or will you take the extra damage?

I'm lying, of course. They'll continue to take the extra damage and all the changes have done is create an excuse for Infiltrators to refuse to do objectives and continue point-whoring. "My cloak doesn't last long enough to do objectives any more!"

Aside from revives, taking the longer duration to get it back to the old base duration is now an utter waste (unless you routinely put yourself into a bad position).  There is only one out of four possible objectives where the cloak comes in handy (the 4-count objectives), and at most that's only three waves out of 11.

Modifié par Fox-snipe, 26 juin 2012 - 11:37 .


#68
molecularman

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InfamousResult wrote...

I1 Trust wrote...

I no longer see much point in playing multiplayer.


You no longer see the.. point in playing Multiplayer?

What?

Overreactions, all across the board.

He can't play because he no longer has an OP ability on the only character he plays... :?

#69
saxybeast418

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.........................................................................................

*clap*
*clap*

*clapclap*

*clap**clap**clap**clap**clap**clap**clap**clap**clap*

Posted Image

Skillfully done!

Make duration a meaningful upgrade, tone down the over the top sniper damage bonus, and small decrease to damage bonus... this is fantastic!

I mean, my mid to close range infiltrator game just got more difficult with my geth grenadier build, but I should still be able to swing it with the damage evolution.

I won't lie, I'll probably miss the old "awesome at everything" cloak, but this is probably for the best.

Kudos on the elegant team-oriented balance change!

#70
DayusMakhina

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Cyonan wrote...

GodlessPaladin wrote...

Hey, they took some of my suggestions, including the Tactical Cloak bit and the UR weapon weight ranges suggestions. Cool!

Though, my Tactical Cloak rank 6 suggestion really was meant to go alongside a buff to sniper rifles across the board.


That's the one thing that I don't really get.

So many of us were already taking shotguns because of their ability to bypass shield gating, and now there is going to be less reason to not use a Claymore on my Infiltrators.

Though overall I like the changes they've made.

This, so much this. These balance changes just make sniping infiltrators vastly inferior to shotgunning infiltrators.

The duration change was a good move, means cooldowns in general are longer so you cannot get that huge damage boost so often, that alone should have been enough to balance them. If that's not acceptable to some then even the rank 4 damage nerf could be classed as reasonable, but there was absolutely no need for the rank 6 sniper damage nerf.

Actually no... there was a need for it... because of the Krysae. So basically, that one stupidly overpowered skilless gun has made all my sniping infiltrators average at best. Superb balancing on that front.

Modifié par DayusMakhina, 26 juin 2012 - 11:34 .


#71
superligerzero

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Are the pack changes for this week only or forever?

#72
Grumpy Old Wizard

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Kalas321 wrote...

lets have a look.....

edit: human adept mele. really?
.:D


Hah, I was wondering about that as well. That is not going to help him.  How's about a singularity buff?

#73
Grumpy Old Wizard

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neteng101 wrote...

Bad idea with the duration reduction - there will be far less offensive infiltrator capping objectives and rezzing now. People got what they asked for - just don't expect infiltrators to carry you anymore!


You still get great damage and can cloak and run away when things get hot in the kitchen. Don't worry, my engineer and his trusty turret/drone and crowd control abilities will save the day. :innocent:

#74
Lucius Aelius

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I guess veteran packs are the only way to stock up on lv. III consumables now.... Kind of annoying..... And Jumbo packs are obsolete now, they might as well just remove Jumbos from the store altogether with this change.

#75
uzivatel

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I dont like the duration nerf. I dont think the snipers are going to notice, but my infiltrating infiltrators are going to suffer - those three seconds were precious while doing objectives / reviving.
I think I am going to respec to damage builds and have someone else do the objectives.

Modifié par uzivatel, 26 juin 2012 - 11:45 .