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June 26 Multiplayer Balance Changes


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#76
JGDD

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DayusMakhina wrote...

Actually no... there was a need for it... because of the Krysae. So basically, that one stupidly overpowered skilless gun has made all my sniping infiltrators average at best. Superb balancing on that front.


Have to take issue with this comment. The weapon itself is actually not that overpowered. It's the ridiculous proximity detonations that puts it way over the top. Made into a detonate on contact and reducing (slightly) the splash damage would have put it squarely into the SR realm instead of the 'shoot all the things without hitting them' catagory it's in now.

It's probably too much to hope for though since some of these weapons are probably a bear to tweak that substantially without a major patching.

#77
SeaJayX

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Single player redeems itself and multiplayer screws itself all in a single day.

#78
GodlessPaladin

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Shadow of Terror wrote...
Surprised about the human adept change, melee damage increase?


Did you see anyone using the Human Adept's heavy melee?  It was underpowered, so there's nothing strange about a buff.

Modifié par GodlessPaladin, 26 juin 2012 - 11:47 .


#79
Kenadian

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I think TC is actually balanced now, with a good reason to go for duration. So much for everyone (myself included) going Chicken Little. I was really pleased with all the weight drops and the changes to the packs.

#80
GodlessPaladin

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Since a few people in this thread seem to have overlooked this, it's worth noting that the weapons didn't get a weight decrease at rank X.  What actually happened is that they made ultra-rare weapons more accessible at lower levels, not buffed them at the top level.  This means that, for example, you can see the weight benefits of the Wraith over the GPS without having to level it up very high, but a Wraith X weighs the same as it did before.

Modifié par GodlessPaladin, 26 juin 2012 - 11:52 .


#81
Shadow of Terror

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GodlessPaladin wrote...

Shadow of Terror wrote...
Surprised about the human adept change, melee damage increase?


Did you see anyone using the Human Adept's heavy melee?  It was underpowered, so there's nothing strange about a buff.


No, but that's becuase 1. I never see human adepts (and still won't) and 2. they aren't normally in melee range.

#82
Kenadian

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GodlessPaladin wrote...

Since a few people in this thread seem to have overlooked this, it's worth noting that the weapons didn't get a weight decrease at rank X.  What actually happened is that they made ultra-rare weapons more accessible at lower levels, not buffed them at the top level.  This means that, for example, you can see the weight benefits of the Wraith over the GPS without having to level it up very high, but a Wraith X weighs the same as it did before.


And it's a good change.

#83
Urdnot Trex

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i think a 4 second base duration is a little on the harsh side. as a male quarian engineer you won't be able to get off a shot anymore after using tac scan since that takes so long!

did some maths and here's what i got:
base duration 4 seconds
rank 3 duration evo +30% = 5.2 seconds
rank 4 evo 2 duration +150% = 13 seconds

pre-nerf if you went duration evo you got 13.6 seconds.

i'm a little disappointed that for making you choose either utility or dmg, they didn't improve the utility at all, actually lost about a little more then half a second =/ 
hopefully they'll address this in another update, anyone agree?Posted Image

#84
GodlessPaladin

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Shadow of Terror wrote...

GodlessPaladin wrote...

Shadow of Terror wrote...
Surprised about the human adept change, melee damage increase?


Did you see anyone using the Human Adept's heavy melee?  It was underpowered, so there's nothing strange about a buff.


No, but that's becuase 1. I never see human adepts (and still won't) and 2. they aren't normally in melee range.


You can actually use Singularity/Heavy Melee to easily kill anything unarmored for a weapon synergy bonus now.  Don't forget that Human Adept melee is an area attack, like Geth or Ex-Cerberus melee.

Oh yeah, and with full bonuses it can now one-shot basic troopers on Gold in an area.

Modifié par GodlessPaladin, 26 juin 2012 - 11:57 .


#85
J-Reyno

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Wow, these are great changes. Particularly TC and the character cards. Glad to see you now need to choose between damage and utility, and of course not getting those blasted character cards anymore makes me jump for joy. I'm genuinely excited. Great job this week BW. =D

#86
Shadow of Terror

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GodlessPaladin wrote...

Shadow of Terror wrote...

GodlessPaladin wrote...

Shadow of Terror wrote...
Surprised about the human adept change, melee damage increase?


Did you see anyone using the Human Adept's heavy melee?  It was underpowered, so there's nothing strange about a buff.


No, but that's becuase 1. I never see human adepts (and still won't) and 2. they aren't normally in melee range.


You can actually use Singularity/Heavy Melee to easily kill anything unarmored for a weapon synergy bonus now.  Don't forget that Human Adept melee is an area attack, like Geth or Ex-Cerberus melee.

Weapon synergy bonus isn't great for a power user though.

Don't get me wrong, it's a good change, I welcome buffs, but it's not going to have anyone screaming "time to play the human adept!".

#87
Lucius Aelius

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Am I the only one so utterly annoyed by this change in level III consumables? I went out of my way to buy jumbos just for the level III's it sometimes gave me, now I have no way to resupply as fast as I use them (admittedly every game I play, I spend a lot of my credits just keeping my stock up). I think I'd prefer they get rid of the level IV items altogether if I could have level III's made common again, it would be more broadly useful. This really sucks.

#88
Guest_Trust_*

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InfamousResult wrote...

I1 Trust wrote...

I no longer see much point in playing multiplayer.


You no longer see the.. point in playing Multiplayer?

What?

No, I don't. We all have our own preferences and reasons to play games. Shocking, I know.

And hey, I doubt many people see much point too, especially now because multiplayer is no longer required for the best ending.

Overreactions, all across the board.

The infiltrator is my favorite class. I've been using it since ME1.

I loved the TC in ME3 multiplayer, especially while playing a human infiltrator. It was very fun, and I dare say it was the best thing for me in ME3.

I didn't have much chance to play this game for the last couple months because I was very busy. I really wanted to continue playing, and I was finally going to by the end of this week. But now they changed and ruined TC. So yeah, I don't see why I should keep on playing.

Modifié par I1 Trust, 27 juin 2012 - 12:12 .


#89
GodlessPaladin

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Shadow of Terror wrote...

GodlessPaladin wrote...

Shadow of Terror wrote...

GodlessPaladin wrote...

Shadow of Terror wrote...
Surprised about the human adept change, melee damage increase?


Did you see anyone using the Human Adept's heavy melee?  It was underpowered, so there's nothing strange about a buff.


No, but that's becuase 1. I never see human adepts (and still won't) and 2. they aren't normally in melee range.


You can actually use Singularity/Heavy Melee to easily kill anything unarmored for a weapon synergy bonus now.  Don't forget that Human Adept melee is an area attack, like Geth or Ex-Cerberus melee.

Weapon synergy bonus isn't great for a power user though.

Don't get me wrong, it's a good change, I welcome buffs, but it's not going to have anyone screaming "time to play the human adept!".


The Human Adept can get a 221.4% weapon damage bonus before consumable equipment (plus the armor weakening effect from Warp), and she doesn't rely much on power damage bonuses since BEs aren't affected by power damage bonuses, nor is Warp's debuff.

But you're right, it's not going to make everyone flock to the Human Adept who doesn't already play it... as it shouldn't.  The Human Adept already is a pretty solid character.  This just opens up new options.

Modifié par GodlessPaladin, 27 juin 2012 - 12:13 .


#90
Lucius Aelius

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Also, if I have 100+ of one consumable item, I'd like to have higher drop rates for the things that aren't 100+, because... well I think that's self explanatory.

#91
Star fury

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This is my favourite Balance Changes on BSN! Good job, Bioware.

#92
Shadow of Terror

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GodlessPaladin wrote...
But you're right, it's not going to make everyone flock to the Human Adept who doesn't already play it... as it shouldn't.  The Human Adept already is a pretty solid character.  This just opens up new options.



All the characters are solid, but that doesn't mean it's good to use. I loved the human adept and back in the demo, it was one of the main characters I used. The problem is it's still inferior to most other classes and that is due to singularity being such a poor power. In ME2 it was considered one of the worst class specific powers, but it was still good. In ME3 it's still not too bad on insanity, since you can throw it at a group of enemies, have a squadmate take all shields out, then hit the floating bodies for a BE. In multiplayer, you don't have that, and protected enemies are far more common. This makes the singularity, and thus the human adept, far less useful than it should be.

Anyway, this is getting off topic, so, glad to see the changes to UR weapon weight, makes them more usable at lower levels which is always good.

Modifié par Shadow of Terror, 27 juin 2012 - 12:26 .


#93
Master Xanthan

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I didn't care about most of the parts except for the duration nerf. With the duration nerf, the infiltrator doesn't seem to be worth using anymore. Sure you can still get a nice damage bonus, but for the "activate the 4 devices" objectives, the duration nerf really hurts you when you try this part. I hope the nerfers are happy, but then again the nerfers will probably just go on to complain about the next best character/weapon.

But I did like the buffs to the ultra rare weapons and the character card problem being fixed is nice too. Despite the Infiltrator nerf it was still a good update overall.

Modifié par Master Xanthan, 27 juin 2012 - 12:29 .


#94
RohanSpartan

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Ya'know... This isn't too bad.

#95
InfamousResult

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Master Xanthan wrote...

I didn't care about most of the parts except for the duration nerf. With the duration nerf, the infiltrator doesn't seem to be worth using anymore. Sure you can still get a nice damage bonus, but for the "activate the 4 devices" objectives, the duration nerf really hurts you when you try this part. I hope the nerfers are happy, but then again the nerfers will probably just go on to complain about the next best character/weapon.


Wait, so you're saying the Infiltrator won't be able to do EVERYTHING any more?

Gaaaaaaasp.

( It's almost like this is some sort of team game gaaaaaasp. )

#96
Master Xanthan

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InfamousResult wrote...

Master Xanthan wrote...

I didn't care about most of the parts except for the duration nerf. With the duration nerf, the infiltrator doesn't seem to be worth using anymore. Sure you can still get a nice damage bonus, but for the "activate the 4 devices" objectives, the duration nerf really hurts you when you try this part. I hope the nerfers are happy, but then again the nerfers will probably just go on to complain about the next best character/weapon.


Wait, so you're saying the Infiltrator won't be able to do EVERYTHING any more?

Gaaaaaaasp.

( It's almost like this is some sort of team game gaaaaaasp. )


But that's the thing they nerfed everything about the cloak. I don't care if they nerfed the damage, I just wanted duration to remain the same. But I guess you can't come up with a constructive response, that's unfortunate.

#97
Grumpy Old Wizard

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You can actually use Singularity/Heavy Melee to easily kill anything unarmored for a weapon synergy bonus now.  Don't forget that Human Adept melee is an area attack, like Geth or Ex-Cerberus melee.

Oh yeah, and with full bonuses it can now one-shot basic troopers on Gold in an area.


There is really no point in a human adept meleeing unless you are trying to get points for melee kills instead of doing something useful for your team. The HA needs a meaningful buff. IF you do melee as an adept you'd better make sure only one creature is around and nothing in sight can shoot you or you are dead.

Modifié par Grumpy Old Wizard, 27 juin 2012 - 12:33 .


#98
uzivatel

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Urdnot Trex wrote...

 
i think a 4 second base duration is a little on the harsh side. as a male quarian engineer you won't be able to get off a shot anymore after using tac scan since that takes so long!

did some maths and here's what i got:
base duration 4 seconds
rank 3 duration evo +30% = 5.2 seconds
rank 4 evo 2 duration +150% = 13 11.2 seconds

pre-nerf if you went duration evo you got 13.6 seconds.

i'm a little disappointed that for making you choose either utility or dmg, they didn't improve the utility at all, actually lost about a little more then half a little less than two and a half seconds =/ 
hopefully they'll address this in another update, anyone agree?Posted Image

Fixed.

Modifié par uzivatel, 27 juin 2012 - 12:38 .


#99
Mozts

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The human adept melee change applies to Phoenix adept too?

I think it doesn't, but its already causing confusion: social.bioware.com/forum/1/topic/343/index/12783648/1#12783849

Modifié par Mozts, 27 juin 2012 - 12:35 .


#100
GodlessPaladin

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Grumpy Old Wizard wrote...


You can actually
use Singularity/Heavy Melee to easily kill anything unarmored for a
weapon synergy bonus now.  Don't forget that Human Adept melee is an
area attack, like Geth or Ex-Cerberus melee.

Oh yeah, and with full bonuses it can now one-shot basic troopers on Gold in an area.


There
is really no point in a human adept meleeing unless you are trying to get points for melee kills instead of doing something useful for your team. The HA needs a meaningful buff. IF you do melee as an adept you'd better make sure only one creature is around and nothing in sight can shoot you or you are dead.


You realize you're making an argument for why HA melee needed a buff, right? =P

And yeah, I'd like to see more changes to the HA too, as noted in my balance thread, but the fact that there's more that could use changing doesn't mean that this isn't a step in the right direction.

Modifié par GodlessPaladin, 27 juin 2012 - 12:38 .