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Infiltrators Officially Dead


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#226
IIIMystIII

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NucularPikinic wrote...

There is more choice now, great. Hey, don't expect to see infiltrators cutting a swath of destruction as much anymore while also completing those darn NODE objectives.

Everyone contribute. NOW!


Yeah they will just do the same amount of killing they do now and not bother with said node objectives.

Yup great change!

#227
InfamousResult

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IIIMystIII wrote...

You can try the "I don't care about score" bit all you want but again, no one is going to buy it.


I don't need people to "buy it". It is simply a fact.

I honestly don't expect you to buy the facts, though- why would you believe the facts that I can't prove to you with solid evidence when you don't even acknowledge the facts that CAN be proven?

yes, people said that the infiltrator's all-encompassing utility was overpowered

yes, it was more powerful than other classes while also being more versatile

yes, it now gives you the CHOICE between the two rather than having both

yes, you are just being a boob if you refuse to help your team because of this nerf whether you specced damage or not

blah blah things you won't listen to blah blah

#228
Cundu_Ertur

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InfamousResult wrote...

Cundu_Ertur wrote...

The choice is between +40% damage, or being a team player. Name one other class that has to make that choice. ONE. Oh, you can't 'cause there isn't one.


Geth Engineer's Turret.

Asari Justicar's Biotic Sphere.

Any Biotic that can't self-detonate when choosing the Detonation ranks in their skill trees.

All Biotics can self detonate if they take ammo. Ammo drops much more now that CC's don't spam.

The turret and sphere choices don't amount to the same number value (turret base damage is, what, 150?), and both powers actually allow for that choice more than once. You can split the difference two different ways in each progression and still help the team while also getting an additional buff to damage. With TC it's all or nothing. And TC is no benefit to the team at all at the base level, whereas both turret and sphere have some use for the team. But fine, point made. Two kits versus a whole class of six kits. You still can't name a whole class.

And those shotgun infiltrators? The infiltrators who never bothered with reviving people or doing objectives? Infiltrators rocking a Krysae? This didn't affect them one bit. Hell, they'll never even notice there was a change.
Slick one, guys. Way to go.

#229
Kick In The Door

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IIIMystIII wrote...

InfamousResult wrote...

Your argument was "I assume other players only cared about score".

But no, I am sure that has WAY more credibility to it than all the actual facts and statistics that have been brought up and debated over, and the accumulative data on Bioware's side that lead them to look into, and inevitably decide, that those same people you're bashing on ( me, included ) were, in fact, right. You are obviously raising some very compelling points as to why Tactical Cloak wasn't overpowered. That point being, again, because you "assume other players only cared about score".

Mm.

Very compelling.

And I reiterate: The nerf did exactly what it was intended to do. It stopped Infiltrators from being the "end-all, be-all" class. You can either choose to spec for duration and handle objectives and revives more easily, or spec for damage so you can kill enemies faster. This, of course, still allows you a longer amount of time than ANY other class to revive teammates / cap objectives relatively unharmed, even without speccing for duration, and you have just as much opportunity to do so as anybody else. Infiltrators have never been a requirement for a succesful Gold run.

But if you want to refuse to revive and capture objectives and actually make the game harder, not just for your team, but for yourself, be my guest. We will see how you feel about that in a week of reduced credit intake, when your objective timer runs out, or you're left alone during gold waves and are overwhelmed.

Maybe I'm wrong. Maybe you can solo Gold all by yourself, and you never needed a team to begin with! Major pats on the back for you, if that's right.


Whatever you got to tell yourself, buddy. You are not fooling anyone though.

No one was like "Damn the ability of Infiltrators to revive me in dangerous situations is so OP!" or "Nerf the ability for Infiltrators to capture things easier. It is making things too convenient for me!". The only thing people were sore about was the Infiltrator's ability to get a higher score then they could. Guess what? That hasn't changed in any significant way. The only time I even notice the damage nerf is killing bigger enemies but again, that is more of a teamwork thing. I can still cloak and bail from a dangerous enemy far easier then anyone else so even that is more of a problem for other classes then it is for me.

You can call people that just happen to agree with you "the best" or call anecdotes that go along with your way of thinking as "facts" all you want but what confuses me is that for someone that has a pretty large axe to grind with Infiltrators you are actually championing this nerf. You can try the "I don't care about score" bit all you want but again, no one is going to buy it. People don't cry for nerfs because they dislike other classes supporting them. You and every other nerf-cryer didn't like the ability for us to get higher scores then you. Well we still can. All that really changed was our ability to help our team.

If you cannot comprehend why that is a pretty big deal in a co-op game then I really don't know what to tell you.


TheRockSlowClappinggif.jpg

Beautifully put. 

#230
Metal Vile

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Cundu_Ertur wrote...

All Biotics can self detonate if they take ammo. Ammo drops much more now that CC's don't spam.

The turret and sphere choices don't amount to the same number value (turret base damage is, what, 150?), and both powers actually allow for that choice more than once. You can split the difference two different ways in each progression and still help the team while also getting an additional buff to damage. With TC it's all or nothing. And TC is no benefit to the team at all at the base level, whereas both turret and sphere have some use for the team. But fine, point made. Two kits versus a whole class of six kits. You still can't name a whole class.

And those shotgun infiltrators? The infiltrators who never bothered with reviving people or doing objectives? Infiltrators rocking a Krysae? This didn't affect them one bit. Hell, they'll never even notice there was a change.
Slick one, guys. Way to go.


I'm sorry, I just needed to say one thing.  The bolded part, up there?  Yeah, fairly certain that's false.  Warp Ammo does not detonate biotic effects.

#231
NucularPikinic

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Infiltrators are NOT dead.

#232
paperbook

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The Day Of Dead Infiltrators is the best day of my life.

#233
Ogrinash

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Now, you'll just see Human Soldiers wielding Claymores.

Seriously though, people will always find something that gives them an edge. Well, lots of people anyway. I like playing classes that I find fun (that's just me though).

#234
whateverman7

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InfamousResult wrote...

They looked at more than just the 33% statistic, although that WAS still a pretty big indicator that something was wrong.

And "listening to the community" doesn't necessarily mean "doing what the community WANTS". It means they're listening to reasonable arguments for/against choices. If the community draws Bioware's attention to an obviously broken game mechanic, or overpowered class, and Bioware investigates it because the community pointed it out.. NOT just because somebody said "please nerf".. That's still listening to the community. The majority can be wrong.


no they didnt...the only 2 factors they looked at was the 33% and people complaining on the boards....the dude even said so in the thread when he said they were gonna look at infils.....anyway, why is that a big indicator something was wrong?....it's player's choice what they wanna play...that's why bw gave us all the variety...dont get pissed cause people pick something that helps make the game a lil easier...that's how gaming has always been and how it will always be....

how you figure? so far, from what i've noticed bw has listened to the community and givent them what they wanted on multiple occasions...they nerfed falcon cause people complained...they nerfed hunter mode cause people complained....they just nerfed infils cause people complained....they buffed enemies cause people complained....i can keep going...it seems to me they listening a lot to the community, whether that community talking is teh minority or the majority....in most cases the community has spoked to get bw to fix something, it's not cause it was broken...it was cause they got outscored....and that cant happen, so there must be something wrong with the game....infils were not overpowered....nothing in this game is overpowered...everything has pros/cons, but the community doesnt want to accept that....

#235
Sovereign24

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Yeah I like what Bioware did.

#236
whateverman7

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CHAw wrote...

whateverman7 wrote...

this is what i dont understand about people being happy they changed infiltrators: why are you happy that bw is trying to dictate what characters we, the players, should play?....i dont use infilitrator like that, but so what if people picked infilitrator 33% of the time in gold matches? that's their choice....you, i, nor bw has the right to try to tell anyone what character, class, or weapons to use in the game...


Eric Fagnan wrote...

We prefer not to nerf weapons or abilities, but some strategies just become too dominant which hurts replayability. We want to make as many strategies as possible viable on all difficulty levels so the game stays fresh. The vast majority of balance changes have been attempts to bring up weaker strategies so they can compete with the stronger ones.

 


that's bs and i called him on that bs in that thread after he said that....reason being all things in this game can be used on all difficulties....just cause people picked the class that allows them to play the game like sp (which is the only thing infilitrators does the best), doesnt mean get pissed and mess with that class....also, the numbers he showed werent showing dominance like he proclaimed....

also, why is it smart to make something weaker to make other things stronger?....that's dumb and hurting your own product....

#237
whateverman7

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Holy-Hamster wrote...

If you can't revive with the new cloak without extra duration, then you weren't very good to start with.

If you can't do objectives with the new cloak without extra duration then you weren't very good to begin with.

If the damage nerf now makes you suck, you weren't very good to begin with.

Overall, very happy with the changes, and I play infiltrator most of the time. I'll still carry gold games regardless of the nerf and watch all the awful infiltrators suffer.


so the point of this post was for you to brag about your skills?...gotcha

#238
heybigmoney

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Still the best class in the game by a pretty wide margin. My dmg output wasn't slowed down in the slightest. Felt more exposed during devices, but its a balanced trade off seeing as its still an offensive god.

#239
smyss

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I just find it intresting that bioware looked into t/cloak / infiltrators because they were a large majority of the classes being played (33.3%) but honestly you can nerf it or not people are still gonna play it (barley drops to 28-30%). weather utility build or power they are a assest to the team and just an awesome class and its not going to stop me from bringing it into a gold game and owning. so. slightly pointless. and now with all the extra ammo upgrades and equipment upgrades. its essentially the same thing. haha awesome

Modifié par smyss, 27 juin 2012 - 05:00 .


#240
corporal doody

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the topic title is overly dramatic.

#241
IIIMystIII

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InfamousResult wrote...

IIIMystIII wrote...

You can try the "I don't care about score" bit all you want but again, no one is going to buy it.


I don't need people to "buy it". It is simply a fact.

I honestly don't expect you to buy the facts, though- why would you believe the facts that I can't prove to you with solid evidence when you don't even acknowledge the facts that CAN be proven?

yes, people said that the infiltrator's all-encompassing utility was overpowered

yes, it was more powerful than other classes while also being more versatile

yes, it now gives you the CHOICE between the two rather than having both

yes, you are just being a boob if you refuse to help your team because of this nerf whether you specced damage or not

blah blah things you won't listen to blah blah


You really need to learn the difference between the words "fact" and "opinion." If anyone isn't listening to you it is likely because you think the opinion of yourself and a few Youtube heroes is suddenly promoted to proven fact because of...hell, I am not even sure why. You cannot even said "because Bioware nerfed you" because the killing power of the TC is mostly the same. We are still going to be getting the best scores (other then expert Krogan Battlemasters on certain maps perhaps) and I would wager good money both you and the others with a bee in your bonnet about Infiltrators will continue to complain when the penny drops and you notice this.

As for the rest of your nonsense, the willingness of an Infiltrator to suddenly be less supportive has less to do with spite and more to do with practicality. The reason why Infiltrators were expected to do node capping and dangerous reviving was due to the cloaks duration allowing them to do so with a degree of safety higher then other classes. Well we cannot do that now and if you honestly expect most Infiltrators to give up a whopping 40% bonus to have a cloak duration LESS then what it previously was even without the duration upgrade then you might be in for a rude surprise. Especially with the nerfs at the end of the skill line which makes the lack of damage upgrade even more then 40% if you are using a sniper rifle.

So yes, you are correct in your statement that we can no longer do both decent damage or be supportive. My question to you is why the hell would anyone consider that a good thing? All this change did was make life harder for everyone, especially on Gold.

Modifié par IIIMystIII, 27 juin 2012 - 05:04 .


#242
G. P. Burdell

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whateverman7 wrote...

that's bs and i called him on that bs in that thread after he said
that....reason being all things in this game can be used on all
difficulties....just cause people picked the class that allows them to
play the game like sp (which is the only thing infilitrators does the
best), doesnt mean get pissed and mess with that class....also, the
numbers he showed werent showing dominance like he proclaimed....

also, why is it smart to make something weaker to make other things stronger?....that's dumb and hurting your own product....


Somebody sure does love the .... huh? Everything Eric said is supported by past occurrences. They do prefer not to nerf and the vast majority of changes have been buffs, I don't know exact numbers but I think someone counted and it's like 180 buffs vs. 30 nerfs. And Bioware has access to much much more data than the percentage of people who choose a class, all of this data was taken into consideration. Tactical cloak outshined many other abilities and they didn't weaken it to make other abilities stronger, those abilities were strong enough compared to the current difficulties aka balanced. Tactical cloak was weakened to make those other abilities stronger competition when it comes to deciding what to use, which in turn does lead to more viable strategies and more replayability.

Modifié par G. P. Burdell, 27 juin 2012 - 05:06 .


#243
ZephyrAM

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*laugh*

I can't even seriously contribute to this 'thread'... already at 10 pages even...

Anyone that actually likes Infiltrator's will keep playing them. Those that just like indiscriminate slaughter may not.

And no, I haven't read through the thread, I don't think I could bear it. So forgive me if this is rather repetitive of things already said.

Modifié par ZephyrAM, 27 juin 2012 - 05:08 .


#244
Fox-snipe

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G. P. Burdell wrote...

Tactical cloak was weakened to make those other abilities stronger competition when it comes to deciding what to use, which in turn does lead to more viable strategies and more replayability.

Killing one viable strategy does not magically make other strategies suddenly viable.  It will make other viable strategies more enticing, yes, but it doesn't suddenly give you 10 new "WOW AWESOME" methods to completing Task X.

No, all it does is decrease the total number of viable strategies.  Explain how that is in any way a positive thing, and without a bias against Infiltrators/Cloak being the so-called "demi-god."

Modifié par Fox-snipe, 27 juin 2012 - 05:10 .


#245
DarkerCompanion

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SalvationThroughDestruction wrote...

Well, with Infiltrators forced to choose between utility and power, I expect to see alot more variety in matches.
Job well done, Bioware


Infiltrators? Dead? I saw plenty tonight, and I dominated as one.

Your information seems to be compromised.

#246
mybudgee

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Drama Queens: the ability to BECOME INVISIBLE will always be a bit over the top. If you are a sitting duck while visible, not much will change when using TC..
/thread

#247
Sovereign24

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Infiltrator's are probably still the most powerful class in the game.

#248
darkpassenger2342

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infiltrators are still awesome, i dont see what all the whining is about.

#249
G. P. Burdell

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Fox-snipe wrote...

Killing one viable strategy does not magically make other strategies suddenly viable.  It will make other viable strategies more enticing, yes, but it doesn't suddenly give you 10 new "WOW AWESOME" methods to completing Task X.

No, all it does is decrease the total number of viable strategies.  Explain how that is in any way a positive thing, and without a bias against Infiltrators/Cloak being the so-called "demi-god."


I'll admit viable isn't the best choice in words but it's the one Eric chose. I am pretty sure he meant competitively viable.

Like with weapons, imagine if there was a gun that had the damage of a javelin with the fire rate of a hurricane and the stability of a locust all weighing as much as a predator. Would other guns kill things? yes they are technically viable. Would anyone use the other guns? no, they are not competitively viable. Everyone would use that gun meaning the number of different guns used would be 1. However, as it stands now the number of different guns used is much much greater.

That's a bit of a hyperbole but the point is the same with tactical cloak, before it was so strong that it was decreasing the variety of classes played and strategies used, now it actually has competition. And competition is always a good thing, competition leads to things getting better.

Modifié par G. P. Burdell, 27 juin 2012 - 05:24 .


#250
Drummernate

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Eric Fagnan: *BOOM HEADSHOT!!!!*

-Gamers: "What did you just kill?!?!?"

Eric Fagnan: "Your fun."

-Gamers: :crying:

Modifié par Drummernate, 27 juin 2012 - 05:26 .