VVereVVulf wrote...
It's not gonna change my gameplay in the least.
Still rocking a Claymore.
Still winning.
That's because you are A MAN! Not some nancy-boy!
Keep up the good work.
VVereVVulf wrote...
It's not gonna change my gameplay in the least.
Still rocking a Claymore.
Still winning.
holdenagincourt wrote...
On a semi-related but not really note, did the Saber really need another buff? O_o
G. P. Burdell wrote...
Because the implication was that TC was balanced while everything else was not, i.e. we need to make everything else stronger, how do we do that? nerf the one thing that is strong enough. That WOULD be stupid I agree.
But the end goal was not to buff all the other abilities, therefore their reasoning for nerfing TC couldn't have been to make other abilities flat out stronger. Other abilities are now more competitive choices because that is just the nature of comparison.
Again TC was the outlier, the other abilities were the norm, TC was adjusted, other abilities are now closer to TC without sacrificing their normalcy.
SalvationThroughDestruction wrote...
Well, with Infiltrators forced to choose between utility and power, I expect to see alot more variety in matches.
Job well done, Bioware
SalvationThroughDestruction wrote...
Well, with Infiltrators forced to choose between utility and power, I expect to see alot more variety in matches.
Job well done, Bioware
DiebytheSword wrote...
All multi-shiot sniper rifles will need a buff in the near future now, because this change hurt them most of all, not the most outrageously overpowered Infiltrator builds.
Shotgun Infiltrator is still OP.
Krysae, Widow, Javelin, Mantis Infiltrator probably not as affected as the nerfherders wanted.
Modifié par darkpassenger2342, 27 juin 2012 - 07:06 .
DiebytheSword wrote...
All multi-shiot sniper rifles will need a buff in the near future now, because this change hurt them most of all, not the most outrageously overpowered Infiltrator builds.
Shotgun Infiltrator is still OP.
Krysae, Widow, Javelin, Mantis Infiltrator probably not as affected as the nerfherders wanted.
newman982 wrote...
You mean people might maybe try to become proficient with one of the other five classes in this game? That is so terrible, how dare they.
whateverman7 wrote...
Holy-Hamster wrote...
The point of my post was to point out that if you can't handle the changes, then you were probably relying on tactical cloak being overpowered to begin with. And guessing from your reaction, you're probably one of those people.
This nerf has not changed anything except for a bunch of whiners.
so like i said: you posted just to brag about your skills? cause that's all you're doing...that's cool
as for your assumption about my skills: you would be incorrect....i'm a gamer, so this or any other changes wont affect that...i'll adapt and still be the ****
JackGradus wrote...
My only problem with the nerf is that it'll make bonus power even less popular than it was before. You essentially have to choose the duration bonus in order to meaningfully use that power, and without the 40% bonus the power is naturally quite crippled compared to what it would've done pre-nerf. Making bonus power builds even less viable compared to standard builds is not the way I would've gone, personally.
how so??? you still get a bigger boost to shotgun dmg than ANY OTHER class, whether you take duration or not, even the ones designed for shotguns?? so what if its not a huge multiplier anymore, its still better shotgun dmg than ANY OTHER class can achieve.Lee80alabama wrote...
JackGradus wrote...
My only problem with the nerf is that it'll make bonus power even less popular than it was before. You essentially have to choose the duration bonus in order to meaningfully use that power, and without the 40% bonus the power is naturally quite crippled compared to what it would've done pre-nerf. Making bonus power builds even less viable compared to standard builds is not the way I would've gone, personally.
I agree. The balance changes have really limited the viable options for Infiltrators for me. Now I have to take duration (as I really do need more then 5 seconds to do what I like to do with the class) and now sniper rifles are the only viable weapon class. I shall miss shot gun infiltrating. yes I know some can and will still do so, but for me it just doesn't work anymore.
Modifié par darkpassenger2342, 27 juin 2012 - 07:18 .
darkpassenger2342 wrote...
how so??? you still get a bigger boost to shotgun dmg than ANY OTHER class, even the ones designed for shotguns?? so what if its not a huge multiplier anymore, its still better shotgun dmg than ANY OTHER class can achieve.Lee80alabama wrote...
JackGradus wrote...
My only problem with the nerf is that it'll make bonus power even less popular than it was before. You essentially have to choose the duration bonus in order to meaningfully use that power, and without the 40% bonus the power is naturally quite crippled compared to what it would've done pre-nerf. Making bonus power builds even less viable compared to standard builds is not the way I would've gone, personally.
I agree. The balance changes have really limited the viable options for Infiltrators for me. Now I have to take duration (as I really do need more then 5 seconds to do what I like to do with the class) and now sniper rifles are the only viable weapon class. I shall miss shot gun infiltrating. yes I know some can and will still do so, but for me it just doesn't work anymore.
Lee80alabama wrote...
darkpassenger2342 wrote...
how so??? you still get a bigger boost to shotgun dmg than ANY OTHER class, even the ones designed for shotguns?? so what if its not a huge multiplier anymore, its still better shotgun dmg than ANY OTHER class can achieve.Lee80alabama wrote...
JackGradus wrote...
My only problem with the nerf is that it'll make bonus power even less popular than it was before. You essentially have to choose the duration bonus in order to meaningfully use that power, and without the 40% bonus the power is naturally quite crippled compared to what it would've done pre-nerf. Making bonus power builds even less viable compared to standard builds is not the way I would've gone, personally.
I agree. The balance changes have really limited the viable options for Infiltrators for me. Now I have to take duration (as I really do need more then 5 seconds to do what I like to do with the class) and now sniper rifles are the only viable weapon class. I shall miss shot gun infiltrating. yes I know some can and will still do so, but for me it just doesn't work anymore.
Note that I said for myself... In my book shotguns are harder to use, and the pay off was worth it before when they did excellent damage...now the pay off is less and not worth it for myself. I like to play the most optimal build of any given character I use. SR are clearly the winner now. As for that last part about any other class, that's really not something I'm sure on, but I will say that the Vorcha seem to do better with Shotty's then infiltrators to me. -shrug-
darkpassenger2342 wrote...
vorcha are great with shotguns, but they dont have a magical .90 % dmg multipler.