Aller au contenu

Photo

Infiltrators Officially Dead


  • Veuillez vous connecter pour répondre
416 réponses à ce sujet

#276
Arppis

Arppis
  • Members
  • 12 750 messages

VVereVVulf wrote...

It's not gonna change my gameplay in the least.
Still rocking a Claymore.
Still winning.


That's because you are A MAN! Not some nancy-boy! :police:

Keep up the good work.

#277
Fisterbear

Fisterbear
  • Members
  • 297 messages

holdenagincourt wrote...

On a semi-related but not really note, did the Saber really need another buff? O_o


Nope, but I'll take it!

Also, sorry to see the duration get nerfed on tac cloak. Not sure that was needed, but it might be ok. All of the nerfs together sure was a hit though.

#278
whateverman7

whateverman7
  • Members
  • 1 566 messages

G. P. Burdell wrote...

Because the implication was that TC was balanced while everything else was not, i.e. we need to make everything else stronger, how do we do that? nerf the one thing that is strong enough. That WOULD be stupid I agree.

But the end goal was not to buff all the other abilities, therefore their reasoning for nerfing TC couldn't have been to make other abilities flat out stronger. Other abilities are now more competitive choices because that is just the nature of comparison.

Again TC was the outlier, the other abilities were the norm, TC was adjusted, other abilities are now closer to TC without sacrificing their normalcy.


true, but that still where we disagree....you agree with the change, i dont.....i thought tc was balanced already...just like i think the rest of the game was balanced before....everything in this game has pros/cons, jsut cause people chose to use infiltrators 33% of the time doesnt mean the game isnt balanced....cause i dont think tc was overpowered...the only thing it did better was allow people to play the mp like sp or a non co-op game....that's it...

also, another sign that tc wasnt overpowered and that all the complaining was about people getting outscored: people werent complaining like that about tc until after the turian sniper rifle came out...that gun allowed others deemed not as good to get just as high, if not higher, scores then the supposedly good players....that's when all the ****ing started....

#279
.458

.458
  • Members
  • 2 113 messages

SalvationThroughDestruction wrote...

Well, with Infiltrators forced to choose between utility and power, I expect to see alot more variety in matches.
Job well done, Bioware


Why would you say that nonsense? Anyone with practice still ends up with a high score. The nerf is annoying, but your idea of what the infiltrator issue was prior to nerf was wrong to start with. It would be nice if other classes were as fun, but I've been finding in many games I'm just forced to double or triple score instead of holding back.

#280
Nl55

Nl55
  • Members
  • 238 messages
Infiltrators Officially Dead because they are INFILTRATORS.
Outcome: all right.

#281
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages
meh don't effect me much at all gold rounds.. feel all the damn same with a sniper cause shield gate still exists meaning... nothing really changed much at all no more super power powers as deadly as before you either dmg or you either hide longer... have fun with that I never cared on ANY angel I used it for invisibility more than dmg and I usually used power remaining cloaked cause it permitted me to sneak 2 powers then blast 1 gun shot before a cloak break this power now is more tempting than before... and possibly will finnaly have a chance to be seen in a better light it used to be 13.50 seconds IDK if that's changed isn't it now 10 secs? IDC much.... have fun I'll try it out further on my Salerian and my Geth Inf since one is a power under cloak user and the other is a hunter mode full dmg spec

#282
robarcool

robarcool
  • Members
  • 6 608 messages
My infiltrators ain't dead. Never!

#283
waltervolpatto

waltervolpatto
  • Members
  • 1 470 messages
Repost from another thread...

I do not care. And it is really simple to me: I cannot snipe anyway, so i just never play inf.

1) if you go to the objective and you try to do it, i will cover your arse when you are visibile: my turret will be' next to you and my body will be' your shield...
2) if I go, better snipe near my squishy GE so we can proceed to the next objective...

3)...... If you are selfish.... Keep killing, I will kite the banshee next to your arse at the first occasion....

BwahahahahahHhAhaha (just kidding on 3)

#284
DiebytheSword

DiebytheSword
  • Members
  • 4 109 messages
All multi-shiot sniper rifles will need a buff in the near future now, because this change hurt them most of all, not the most outrageously overpowered Infiltrator builds.

Shotgun Infiltrator is still OP.
Krysae, Widow, Javelin, Mantis Infiltrator probably not as affected as the nerfherders wanted.

#285
UnchartedDestiny

UnchartedDestiny
  • Members
  • 215 messages

SalvationThroughDestruction wrote...

Well, with Infiltrators forced to choose between utility and power, I expect to see alot more variety in matches.
Job well done, Bioware



:crying::crying::crying::crying::crying::crying:

#286
ShinTheZero

ShinTheZero
  • Members
  • 344 messages
1.) Great job in forcing people to more non-teamplay attitude. Yeah really, with this huge damage nerf we will have to take that damage bonus so we can kill something at least. Different from Godless Paladin they have not raised the damage on the SRs. With 4s duration Infiltrators will not take any objective safely and reviving people might become an issue.

2.) Infiltrator get their nerf, how about the Vanguard?

*end of sarcasm*

#287
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages

DiebytheSword wrote...

All multi-shiot sniper rifles will need a buff in the near future now, because this change hurt them most of all, not the most outrageously overpowered Infiltrator builds.

Shotgun Infiltrator is still OP.
Krysae, Widow, Javelin, Mantis Infiltrator probably not as affected as the nerfherders wanted.


the dmg window is still between 2-3 seconds,how do you figure?
black widow, viper, indra etc, still get the dmg bonus on multiple shots, you are incorrect.

many of these sniper rifles do good dmg on gold, without a 90% or  115% bonus.
i play as my krogan sentinel with black widow 7 often, and my shots take multiple armor bars off atlases.
sniper rifles dont need any buffing.

Modifié par darkpassenger2342, 27 juin 2012 - 07:06 .


#288
Psycho Pisces

Psycho Pisces
  • Members
  • 555 messages

DiebytheSword wrote...

All multi-shiot sniper rifles will need a buff in the near future now, because this change hurt them most of all, not the most outrageously overpowered Infiltrator builds.

Shotgun Infiltrator is still OP.
Krysae, Widow, Javelin, Mantis Infiltrator probably not as affected as the nerfherders wanted.


If anything the adjustment just encourages more Krysae abuse.   Javelin has a delay when firing the weapon to account for...   The other weapons, the damage is a little less but you can still rain havoc down on enemies.    It just may take two, or three cloaks to line up a kill shot on a evasive enemy instead of just the one. 

#289
lpconfig

lpconfig
  • Members
  • 723 messages
You mean people might maybe try to become proficient with one of the other five classes in this game? That is so terrible, how dare they.

#290
Psycho Pisces

Psycho Pisces
  • Members
  • 555 messages

newman982 wrote...

You mean people might maybe try to become proficient with one of the other five classes in this game? That is so terrible, how dare they.


Heh... Actually the pending adjustments, and after the adjustments have made me play Infiltrator MORE.. I play each class to 20, promote and pick a new race in that job class and do it again.. Just so I can learn fun an new ways to play.  

Curse you bioware for making me play Infiltrator more .... ^.^  

#291
JackGradus

JackGradus
  • Members
  • 260 messages
My only problem with the nerf is that it'll make bonus power even less popular than it was before.  You essentially have to choose the duration bonus in order to meaningfully use that power, and without the 40% bonus the power is naturally quite crippled compared to what it would've done pre-nerf.  Making bonus power builds even less viable compared to standard builds is not the way I would've gone, personally.

#292
Holy-Hamster

Holy-Hamster
  • Members
  • 930 messages

whateverman7 wrote...

Holy-Hamster wrote...

 The point of my post was to point out that if you can't handle the changes, then you were probably relying on tactical cloak being overpowered to begin with.  And guessing from your reaction, you're probably one of those people.  

This nerf has not changed anything except for a bunch of whiners.  


so like i said: you posted just to brag about your skills? cause that's all you're doing...that's cool

as for your assumption about my skills: you would be incorrect....i'm a gamer, so this or any other changes wont affect that...i'll adapt and still be the ****


so adapt, and stop whining :P

#293
Lee80

Lee80
  • Members
  • 2 348 messages

JackGradus wrote...

My only problem with the nerf is that it'll make bonus power even less popular than it was before.  You essentially have to choose the duration bonus in order to meaningfully use that power, and without the 40% bonus the power is naturally quite crippled compared to what it would've done pre-nerf.  Making bonus power builds even less viable compared to standard builds is not the way I would've gone, personally.


I agree.  The balance changes have really limited the viable options for Infiltrators for me.  Now I have to take duration (as I really do need more then 5 seconds to do what I like to do with the class) and now sniper rifles are the only viable weapon class.   I shall miss shot gun infiltrating.  yes I know some can and will still do so, but for me it just doesn't work anymore.  

#294
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages

Lee80alabama wrote...

JackGradus wrote...

My only problem with the nerf is that it'll make bonus power even less popular than it was before.  You essentially have to choose the duration bonus in order to meaningfully use that power, and without the 40% bonus the power is naturally quite crippled compared to what it would've done pre-nerf.  Making bonus power builds even less viable compared to standard builds is not the way I would've gone, personally.


I agree.  The balance changes have really limited the viable options for Infiltrators for me.  Now I have to take duration (as I really do need more then 5 seconds to do what I like to do with the class) and now sniper rifles are the only viable weapon class.   I shall miss shot gun infiltrating.  yes I know some can and will still do so, but for me it just doesn't work anymore.  

how so??? you still get a bigger boost to shotgun dmg than ANY OTHER class, whether you take duration or not, even the ones designed for shotguns?? so what if its not a huge multiplier anymore, its still better shotgun dmg than ANY OTHER class can achieve.

Modifié par darkpassenger2342, 27 juin 2012 - 07:18 .


#295
Darksaberexile

Darksaberexile
  • Members
  • 376 messages
I only really play on silver, so the duration change isn't too significant. I'm staying specced for damage, as most random squads I get seem to need someone to kill bosses more than they do an objective/revive runner. (not sure why, just a trend I seem to have)

Reviving is the main thing that will suffer, since I can't travel as far in cloak to get to someone or be as sure it will last long enough to revive them. (mainly will harm vanguards that run off or people that find a turret that has no good lines of sight to it).

#296
Computron2000

Computron2000
  • Members
  • 4 983 messages
Give it a few weeks, the chorus of voices about how infilitrators do nothing but shoot or shotgun or hurricane will increase and the problem of the large increased risk vs unchanged reward of reviving and doing objectives discouraging infiltrators who do not redo their power for duration will become visible.

#297
Lee80

Lee80
  • Members
  • 2 348 messages

darkpassenger2342 wrote...

Lee80alabama wrote...

JackGradus wrote...

My only problem with the nerf is that it'll make bonus power even less popular than it was before.  You essentially have to choose the duration bonus in order to meaningfully use that power, and without the 40% bonus the power is naturally quite crippled compared to what it would've done pre-nerf.  Making bonus power builds even less viable compared to standard builds is not the way I would've gone, personally.


I agree.  The balance changes have really limited the viable options for Infiltrators for me.  Now I have to take duration (as I really do need more then 5 seconds to do what I like to do with the class) and now sniper rifles are the only viable weapon class.   I shall miss shot gun infiltrating.  yes I know some can and will still do so, but for me it just doesn't work anymore.  

how so??? you still get a bigger boost to shotgun dmg than ANY OTHER class, even the ones designed for shotguns?? so what if its not a huge multiplier anymore, its still better shotgun dmg than ANY OTHER class can achieve.


Note that I said for myself...  In my book shotguns are harder to use, and the pay off was worth it before when they did excellent damage...now the pay off is less and not worth it for myself.  I like to play the most optimal build of any given character I use.  SR are clearly the winner now.    As for that last part about any other class, that's really not something I'm sure on, but I will say that the Vorcha seem to do better with Shotty's then infiltrators to me.  -shrug- 

#298
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages

Lee80alabama wrote...

darkpassenger2342 wrote...

Lee80alabama wrote...

JackGradus wrote...

My only problem with the nerf is that it'll make bonus power even less popular than it was before.  You essentially have to choose the duration bonus in order to meaningfully use that power, and without the 40% bonus the power is naturally quite crippled compared to what it would've done pre-nerf.  Making bonus power builds even less viable compared to standard builds is not the way I would've gone, personally.


I agree.  The balance changes have really limited the viable options for Infiltrators for me.  Now I have to take duration (as I really do need more then 5 seconds to do what I like to do with the class) and now sniper rifles are the only viable weapon class.   I shall miss shot gun infiltrating.  yes I know some can and will still do so, but for me it just doesn't work anymore.  

how so??? you still get a bigger boost to shotgun dmg than ANY OTHER class, even the ones designed for shotguns?? so what if its not a huge multiplier anymore, its still better shotgun dmg than ANY OTHER class can achieve.


Note that I said for myself...  In my book shotguns are harder to use, and the pay off was worth it before when they did excellent damage...now the pay off is less and not worth it for myself.  I like to play the most optimal build of any given character I use.  SR are clearly the winner now.    As for that last part about any other class, that's really not something I'm sure on, but I will say that the Vorcha seem to do better with Shotty's then infiltrators to me.  -shrug- 


vorcha are great with shotguns, but they dont have a magical .90 % dmg multipler.

#299
Jebel Krong

Jebel Krong
  • Members
  • 3 203 messages
... And once again the "community" screws up a perfectly fine game: thanks guys! Seriously who in their right mind is going to try and solo objectives now? One gun was a problem. That was it.

#300
Lee80

Lee80
  • Members
  • 2 348 messages

darkpassenger2342 wrote...

vorcha are great with shotguns, but they dont have a magical .90 % dmg multipler.



Neither do the Infiltraors anymore.  What Vorcha has that infiltraors don't have (and never have) is the ability to regenrate their health and thus more survivability when fighting in close range which is what is needed for most of the shot guns.