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Infiltrators Officially Dead


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#301
DHKany

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oh noes! The duration upgrade will actually be useful now! watever shall I do?
*sarcasm*
Well at least my human fillies will get some playtime now.

#302
darkpassenger2342

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Lee80alabama wrote...

darkpassenger2342 wrote...

vorcha are great with shotguns, but they dont have a magical .90 % dmg multipler.



Neither do the Infiltraors anymore.  What Vorcha has that infiltraors don't have (and never have) is the ability to regenrate their health and thus more survivability when fighting in close range which is what is needed for most of the shot guns.  


wrong, the TC bonus still applies to shotguns, im not sure what you think you lost. im not sure what has you thinking it doesnt.

#303
DiebytheSword

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darkpassenger2342 wrote...

the dmg window is still between 2-3 seconds,how do you figure?
black widow, viper, indra etc, still get the dmg bonus on multiple shots, you are incorrect.

many of these sniper rifles do good dmg on gold, without a 90% or  115% bonus.
i play as my krogan sentinel with black widow 7 often, and my shots take multiple armor bars off atlases.
sniper rifles dont need any buffing.


They get penalized on their bonus three times in that window, not once that the one shot rifles get.  They were effectively triple nerfed.  This is simple math.

#304
darkpassenger2342

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DiebytheSword wrote...

darkpassenger2342 wrote...

the dmg window is still between 2-3 seconds,how do you figure?
black widow, viper, indra etc, still get the dmg bonus on multiple shots, you are incorrect.

many of these sniper rifles do good dmg on gold, without a 90% or  115% bonus.
i play as my krogan sentinel with black widow 7 often, and my shots take multiple armor bars off atlases.
sniper rifles dont need any buffing.


They get penalized on their bonus three times in that window, not once that the one shot rifles get.  They were effectively triple nerfed.  This is simple math.

 they are STILL more effective with just about EVERY gun than every other class. call it a nerf if you must.
 It was called balancing for a reason.
infiltrators got what was necessary, and are still the dominant class, but now its acceptable.
your simple math answer is blatantly obvious, and doesnt explain anything people couldnt already figure out.
even if the black widow was "nerfed three times," its still massively better when an invisible inf uses it over everyone else. 
 any other class using a sniper rifle without TC can take out a boss mob just as easily, because sniper rifles are already powerful.  

Modifié par darkpassenger2342, 27 juin 2012 - 07:47 .


#305
Fisterbear

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The team player thread got shut down and posters were directed here, despite it having a different subject dealing with infiltrators than whining about them being useless now.

So I'll just say that before the nerf, there were PLENTY of infiltrators who ignored the objective anyway.

I did too on occasion. Cloak, shoot, cloak, shoot. Why do objectives when you have a power that boosts damage to insane levels? Just because it has an odd side effect of bending light doesn't mean you should ABUSE and EXPLOIT that invisibility.

#306
StormAn1mal

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**** you bioware. ^^^
nerf inf class. ^-^
nerf geth inf. -^-
bull**** patching. bf3 status accomplished. game dead ---

Yajuu Omoi wrote...

HOW?!? They made it so we can't do our jobs!!!

We were the ones you relied on to revive you, and save you from the heavies. and now? We can either attenpt to revive you in a shorter period of time, or attempt to save you from the heavy...and have to take 25% more shots to do so.

More of a team player? No. Less able to help you when you need us.


right. doing less damage will make me go more into the enemies for objectives? no, that doesn't sound stupid. and when i'm there? i was always using 10 sec to get close to the enemy target or cloak for almost activating gadgets to the max and now? i don't even get half of the job done before cloak ends. but wait! i can increase my cloak time to the level it was without dealing mentionable damage. where talking about 25% bonus damage, that's more then 13% (90% cloak + 27,5%(?) = >115% bonus damage) of the total damage. try to nerf any weapon by 13% and still play properly. and this "balancing" affects all snipers. that's retarded.

Modifié par StormAn1mal, 27 juin 2012 - 08:31 .


#307
Seerezaro

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I had a nice laugh for the first 15 pages or so then I had to stop.

Really, the people saying they can't cap objectives and rezz teammaes anymore is silly because they can still do just that.

All they have to do is take the duration evolution instead, easy. Now your just as good a team player as you were before and you have all the tools you had before to be a team player.

If not taking the damage upgrade is that much a penalty chances are you were never a team player to begin with.

#308
archangelV

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I DONT **** LIKE THIS!

#309
darkpassenger2342

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LOL @ every single person who thinks that ANY group EVER needed you to cloak to get the stupid objectives in the first place.

#310
Jernau11

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DHKany wrote...

oh noes! The duration upgrade will actually be useful now! watever shall I do? 


Spec for damage and wipe on caps a lot I suspect.

#311
Computron2000

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darkpassenger2342 wrote...

LOL @ every single person who thinks that ANY group EVER needed you to cloak to get the stupid objectives in the first place.


Change that ANY to EVERY and you might have a point. Other than that, have fun with randoms who don't use missiles or have mics.

#312
Ulrich282

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Their balance changes were good and they should feel good.

#313
Lee80

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darkpassenger2342 wrote...

Lee80alabama wrote...

darkpassenger2342 wrote...

vorcha are great with shotguns, but they dont have a magical .90 % dmg multipler.



Neither do the Infiltraors anymore.  What Vorcha has that infiltraors don't have (and never have) is the ability to regenrate their health and thus more survivability when fighting in close range which is what is needed for most of the shot guns.  


wrong, the TC bonus still applies to shotguns, im not sure what you think you lost. im not sure what has you thinking it doesnt.


It was a 90% damage boost with the damage evo before nerf.  It's now 80 %, and that's not even what I'm using anymore it's actually at 40% I think at the default  (too sleepy to be sure, will look it up tomorrow and edit if I'm wrong).  The point is, the damage was lowered 10%.  Read the changes.  

(edited cause I had to check the base damage, it's at 40, not 50..I knew that wasn't right)

Tactical Cloak Power
- Base duration decreased from 8 to 4 seconds
- Evolution 1 duration bonus increased from 50% to 150%
- Base damage bonus decreased from 50% to 40%
- Evolution 6 sniper rifle damage bonus decreased from 40% to 25%

Modifié par Lee80alabama, 27 juin 2012 - 09:53 .


#314
darkpassenger2342

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i never disputed that it was lessened, i just stated that regardless of the boost, its still a bigger boost than anyone else gets..
the classes that were made to use shotguns don't get anything that boosts shotgun dmg, therefore infiltrators are still better with shotguns than vorcha, even if the dmg boost was 10%.
80% is still amazing.
the fact remains that even with this dmg reduction, infiltrator is still by far the best shotgun class.

Modifié par darkpassenger2342, 27 juin 2012 - 09:28 .


#315
BXpress2

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darkpassenger2342 wrote...

LOL @ every single person who thinks that ANY group EVER needed you to cloak to get the stupid objectives in the first place.


i want to add that most of the Infiltrators rarely ever do it in public games to begin with.most of the time i have to do it because the Infiltrator is hopelessly aiming at trash mobs.so no change there.

#316
DayusMakhina

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darkpassenger2342 wrote...

i never disputed that it was lessened, i just stated that regardless of the boost, its still a bigger boost than anyone else gets..
the classes that were made to use shotguns don't get anything that boosts shotgun dmg, therefore infiltrators are still better with shotguns than vorcha, even if the dmg boost was 10%.
80% is still amazing.
the fact remains that even with this dmg reduction, infiltrator is still by far the best shotgun class.

Actually, you stated it was 90%, he called you on it, you said he was wrong, he proved he was right. That sounds a lot like disputing to me.

The rest of what you said is right though, 80% is still amazing. That base damage nerf is nothing to complain about at all.

#317
Holy-Hamster

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The tears of all these bad infiltrators are delicious. You do not need duration to get objectives. You do not need duration to revive teammates. You can still keep your damage.

Stop sucking.

#318
Sinapus

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Holy-Hamster wrote...

The tears of all these bad infiltrators are delicious. You do not need duration to get objectives. You do not need duration to revive teammates. You can still keep your damage.

Stop sucking.


Hm. Presuming only "bad" infiltrators would complain. Or that only people who exclusively play infiltrators would.

All so you can express glee at the thought of someone you hate in pain.

Oh well. Hope others get to decide what you do or do not need. In all things.

Cheers!

#319
A Wild Snorlax

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These changes look pretty good to me. Significant enough to be a noticable nerf, but not so bad that they killed the class.

Besides, the addition of lvl 4 ammo and the fact that they made high level warp and ap ammo easier to aqquire should more tha make up for the lost damage, I bet many haven't thought of that. At the same time that's like a general buff to all classes though which is great. If they had added that without nerfing infiltrators they would have been ridonkulous. Krysae pre nerf cloak with warp IV anyone?

#320
darkpassenger2342

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DayusMakhina wrote...

darkpassenger2342 wrote...

i never disputed that it was lessened, i just stated that regardless of the boost, its still a bigger boost than anyone else gets..
the classes that were made to use shotguns don't get anything that boosts shotgun dmg, therefore infiltrators are still better with shotguns than vorcha, even if the dmg boost was 10%.
80% is still amazing.
the fact remains that even with this dmg reduction, infiltrator is still by far the best shotgun class.

Actually, you stated it was 90%, he called you on it, you said he was wrong, he proved he was right. That sounds a lot like disputing to me.

The rest of what you said is right though, 80% is still amazing. That base damage nerf is nothing to complain about at all.

 if i did, it was a mistype. the point is that he claimed this nerf makes shotgun infiltrators obselete, and I do not see how. if the 10% dmg loss is that that pertains to, or even a 40 ( or the initial -10%,  - whatever evo 1 is)
% dmg reduction is still more than any other class.
 unless they completely take out the dmg bonus, infiltrators will be the best class with shotguns, so there is nothing to complain about. shotgun inf is in no way "broken" now.

#321
Holy-Hamster

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 Oh yes, it's sooooooooooo PAINFUL when my imaginary character in this imaginary world gets balanced so the game is more fun.  I'm so evil taking delight in people's stupidity about getting upset over 
A) something that doesn't change the infiltrator much at all
B) something in a video game that you shouldn't be crying over anyway
Seriously?  You're going to compare being happy to see someone in pain  to this? 
Mmmmmk.

:lol:

#322
Sinapus

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Holy-Hamster wrote...

 Oh yes, it's sooooooooooo PAINFUL when my imaginary character in this imaginary world gets balanced so the game is more fun.  I'm so evil taking delight in people's stupidity about getting upset over 
A) something that doesn't change the infiltrator much at all
B) something in a video game that you shouldn't be crying over anyway
Seriously?  You're going to compare being happy to see someone in pain  to this? 
Mmmmmk.
:lol:


You obviously are happy about people you disagree with being in pain, trying to claim it's all due to an "imaginary" subject doesn't make it less offensive.

Please, continue and throw in whatever fallacies and presumptions you can dig up to justify your actions. Or keep digging, at least.

#323
Computron2000

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The words of all these "ignore objectives/revive" infiltrator idiots are so obvious.

Holy-Hamster wrote...
A) something that doesn't change the infiltrator much at all

Good for you!

#324
darkpassenger2342

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infiltrators spend more time reviving people thatn other jobs because they dump aggro onto others, causing them to die more often..
Its so funny so many people think they were the hero, when they were the assailant.
the game NEVER "NEEDED" infiltrators lol.
 look, i play infiltrator at times myself, I approve of these changes, they were necessary.
Never, at any time, did i ever think that victory hinged on it.
 theres nothing admirable about raising people when you participated in their death.
 infiltrators dont do any raising any other class wouldnt do, or is incapable of doing. its all about the player.

Modifié par darkpassenger2342, 27 juin 2012 - 09:56 .


#325
Holy-Hamster

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Sinapus wrote...

Holy-Hamster wrote...

 Oh yes, it's sooooooooooo PAINFUL when my imaginary character in this imaginary world gets balanced so the game is more fun.  I'm so evil taking delight in people's stupidity about getting upset over 
A) something that doesn't change the infiltrator much at all
B) something in a video game that you shouldn't be crying over anyway
Seriously?  You're going to compare being happy to see someone in pain  to this? 
Mmmmmk.
:lol:


You obviously are happy about people you disagree with being in pain, trying to claim it's all due to an "imaginary" subject doesn't make it less offensive.

Please, continue and throw in whatever fallacies and presumptions you can dig up to justify your actions. Or keep digging, at least.



Please Dr. Phil, tell me more.  :(