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Infiltrators Officially Dead


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#351
Xero M XTC

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Yeah I won't be taking tac cloak duration either, all my Infis are specced for damage and they're gonna stay that way. Teamies better provide support if they suggest "the infi" to go get the objective or I'll just bleed out and let your ass fail the match.

Another thing I noticed... they cut the duration by 50% but didn't touch the cooldown, could of at least reduced it a little.. especially with the amount of cloak glitches. Sometimes for entire waves, after I cloak the first time my cloak is glitched and I'm cooling down for the entire wave.

Between the tac cloak nerf, other guns getting damage buffs that don't need it (Saber now does slightly less damage than a black widow per shot, carries more rounds, has faster rate of fire), 50% of my shots doing inconsistent/no damage... my GI is definitely getting respecced... or as much as I'd hate to... start using a single shot SR... sigh.

At least my harrier SI is largely unaffected.

#352
IIIMystIII

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billy the squid wrote...

^Whilst I'm tempted to be vindictive and let players bleed out at my feet, I won't. But I always have my Infiltrators specced for sniper damage, the reductions I think are somewhat excessive, but I can still throw out huge damage with a Widow or Javelin. So, I don't actually loose out.

It's the chaps who sit in cover and wait for me to do objectives which are going to suffer. If they want to me to grab an objective, then they either need to provide one hell of a distraction or do it themselves. So I'm no longer putting my neck on the line doing every objective and reviving the team, as I actually can't now. And I don't see why I should respec my characters for everyone else's benefit by taking Tac cloak duration evolutions.


I think posts like this should be mandatory reading before posting on the subject. Too many posts in this thread are people cheering on and high-fiving each other over the fact that TC was nerfed while doing little but showing their ignorance on the issue. Infiltrators that stood back like the lone wolf stereotype and just sniped all game do not give a damn about this change. The only Infiltrators that get much of a nerf are ones that tried to stay mobile and help their team with reviving and capturing objectives.Five seconds is simply not nearly enough time to do that.

And if people honestly think we are giving up a whopping 40% damage from our main class ability, well I don't deal with the insane so I wouldn't know what to say.

#353
Subtle Riot

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I'm just happy I now have an excuse to sit and point **** more without reviving people. This is awesome.

#354
bendermac

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the cloak and damage was never the problem. the damn krysae was and still is the problem. bioware took the nerf-bat to beat the wrong guy.

#355
Holy-Hamster

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IIIMystIII wrote...

billy the squid wrote...

^Whilst I'm tempted to be vindictive and let players bleed out at my feet, I won't. But I always have my Infiltrators specced for sniper damage, the reductions I think are somewhat excessive, but I can still throw out huge damage with a Widow or Javelin. So, I don't actually loose out.

It's the chaps who sit in cover and wait for me to do objectives which are going to suffer. If they want to me to grab an objective, then they either need to provide one hell of a distraction or do it themselves. So I'm no longer putting my neck on the line doing every objective and reviving the team, as I actually can't now. And I don't see why I should respec my characters for everyone else's benefit by taking Tac cloak duration evolutions.


I think posts like this should be mandatory reading before posting on the subject. Too many posts in this thread are people cheering on and high-fiving each other over the fact that TC was nerfed while doing little but showing their ignorance on the issue. Infiltrators that stood back like the lone wolf stereotype and just sniped all game do not give a damn about this change. The only Infiltrators that get much of a nerf are ones that tried to stay mobile and help their team with reviving and capturing objectives.Five seconds is simply not nearly enough time to do that.

And if people honestly think we are giving up a whopping 40% damage from our main class ability, well I don't deal with the insane so I wouldn't know what to say.


5 seconds is plenty of time to do an objective.  5 seconds is not enough time to do an objective if you fail to realize there are enemies sitting nearby waiting to see if anyone is stupid enough to try it without killing them first.  

So 4 device waves are no longer a free wave.  Good.  

How do you think people completed gold without infiltrators in the game?  It's not that hard, stop relying on 8 seconds of stealth so much.  

How do you think people revive others in games without infiltrators?  Stop running around for 8 seconds.  Go in, revive, and get the hell out.  Just like usual.  

Infiltrators are still the most powerful class and yet the tears are still flowing.

I play infiltrator 80% of the time.
I revive / do objectives.
I've played more than enough games to get a feel for the new patch. 
Infiltrator is balanced and the only thing you have to change is being less aggressive in certain situations.
If you can't play with the changes, then you weren't a very good infiltrator to begin with.

#356
billy the squid

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Holy-Hamster wrote...

IIIMystIII wrote...

billy the squid wrote...

^Whilst I'm tempted to be vindictive and let players bleed out at my feet, I won't. But I always have my Infiltrators specced for sniper damage, the reductions I think are somewhat excessive, but I can still throw out huge damage with a Widow or Javelin. So, I don't actually loose out.

It's the chaps who sit in cover and wait for me to do objectives which are going to suffer. If they want to me to grab an objective, then they either need to provide one hell of a distraction or do it themselves. So I'm no longer putting my neck on the line doing every objective and reviving the team, as I actually can't now. And I don't see why I should respec my characters for everyone else's benefit by taking Tac cloak duration evolutions.


I think posts like this should be mandatory reading before posting on the subject. Too many posts in this thread are people cheering on and high-fiving each other over the fact that TC was nerfed while doing little but showing their ignorance on the issue. Infiltrators that stood back like the lone wolf stereotype and just sniped all game do not give a damn about this change. The only Infiltrators that get much of a nerf are ones that tried to stay mobile and help their team with reviving and capturing objectives.Five seconds is simply not nearly enough time to do that.

And if people honestly think we are giving up a whopping 40% damage from our main class ability, well I don't deal with the insane so I wouldn't know what to say.


5 seconds is plenty of time to do an objective.  5 seconds is not enough time to do an objective if you fail to realize there are enemies sitting nearby waiting to see if anyone is stupid enough to try it without killing them first.  

So 4 device waves are no longer a free wave.  Good.  

How do you think people completed gold without infiltrators in the game?  It's not that hard, stop relying on 8 seconds of stealth so much.  

How do you think people revive others in games without infiltrators?  Stop running around for 8 seconds.  Go in, revive, and get the hell out.  Just like usual.  

Infiltrators are still the most powerful class and yet the tears are still flowing.

I play infiltrator 80% of the time.
I revive / do objectives.
I've played more than enough games to get a feel for the new patch. 
Infiltrator is balanced and the only thing you have to change is being less aggressive in certain situations.
If you can't play with the changes, then you weren't a very good infiltrator to begin with.


Not when you're team hides rather than providing a distraction. And reviving people behind a mass of enemies because they were outflanked, right you just run in and get out. You'll be dead in seconds. With an infiltrator, it was possible before, but as I said, it's not my problem. I did it as I was easily able to, don't see much point in risking myself now.

And there are no tears flowing, get off your high horse. Nothing has actually changed with the nerfs. Snipers like Widows and Javelins still throw out a huge amount of damage, 4 seconds of tac cloak is still easily enough for snipers to get the damage boost, a single shot shouldn't take more than a second.

The only difference is shotgun infiltrators need to consider duration, and as shotguns ignore shield gate, it shouldn't be an issue, nor have I ever played as a shotgun infiltrator. And I'm not relegated to objective duty by being an infiltrator anymore, so the rest of the team can sort itself out instead of asking me to do it.

Modifié par billy the squid, 27 juin 2012 - 12:41 .


#357
IIIMystIII

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Holy-Hamster wrote...

IIIMystIII wrote...

billy the squid wrote...

^Whilst I'm tempted to be vindictive and let players bleed out at my feet, I won't. But I always have my Infiltrators specced for sniper damage, the reductions I think are somewhat excessive, but I can still throw out huge damage with a Widow or Javelin. So, I don't actually loose out.

It's the chaps who sit in cover and wait for me to do objectives which are going to suffer. If they want to me to grab an objective, then they either need to provide one hell of a distraction or do it themselves. So I'm no longer putting my neck on the line doing every objective and reviving the team, as I actually can't now. And I don't see why I should respec my characters for everyone else's benefit by taking Tac cloak duration evolutions.


I think posts like this should be mandatory reading before posting on the subject. Too many posts in this thread are people cheering on and high-fiving each other over the fact that TC was nerfed while doing little but showing their ignorance on the issue. Infiltrators that stood back like the lone wolf stereotype and just sniped all game do not give a damn about this change. The only Infiltrators that get much of a nerf are ones that tried to stay mobile and help their team with reviving and capturing objectives.Five seconds is simply not nearly enough time to do that.

And if people honestly think we are giving up a whopping 40% damage from our main class ability, well I don't deal with the insane so I wouldn't know what to say.


5 seconds is plenty of time to do an objective.  5 seconds is not enough time to do an objective if you fail to realize there are enemies sitting nearby waiting to see if anyone is stupid enough to try it without killing them first.  

So 4 device waves are no longer a free wave.  Good.  

How do you think people completed gold without infiltrators in the game?  It's not that hard, stop relying on 8 seconds of stealth so much.  

How do you think people revive others in games without infiltrators?  Stop running around for 8 seconds.  Go in, revive, and get the hell out.  Just like usual.  

Infiltrators are still the most powerful class and yet the tears are still flowing.

I play infiltrator 80% of the time.
I revive / do objectives.
I've played more than enough games to get a feel for the new patch. 
Infiltrator is balanced and the only thing you have to change is being less aggressive in certain situations.
If you can't play with the changes, then you weren't a very good infiltrator to begin with.


Your boasting aside, you really should have read the part of my post I italiced for emphasis. The change to a sniping Infiltrator is minimal. It's what they offer to a team that suffers. It perplexes me why people think a classes ability to help them being over-nerfed is a GOOD thing but hey, that's BSN for you.

#358
Holy-Hamster

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And you really should read my post. Infiltrators are just fine, and can function just the same as before. But hey, that's BSN for you.

#359
Holy-Hamster

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billy the squid wrote...

Holy-Hamster wrote...

IIIMystIII wrote...

billy the squid wrote...

^Whilst I'm tempted to be vindictive and let players bleed out at my feet, I won't. But I always have my Infiltrators specced for sniper damage, the reductions I think are somewhat excessive, but I can still throw out huge damage with a Widow or Javelin. So, I don't actually loose out.

It's the chaps who sit in cover and wait for me to do objectives which are going to suffer. If they want to me to grab an objective, then they either need to provide one hell of a distraction or do it themselves. So I'm no longer putting my neck on the line doing every objective and reviving the team, as I actually can't now. And I don't see why I should respec my characters for everyone else's benefit by taking Tac cloak duration evolutions.


I think posts like this should be mandatory reading before posting on the subject. Too many posts in this thread are people cheering on and high-fiving each other over the fact that TC was nerfed while doing little but showing their ignorance on the issue. Infiltrators that stood back like the lone wolf stereotype and just sniped all game do not give a damn about this change. The only Infiltrators that get much of a nerf are ones that tried to stay mobile and help their team with reviving and capturing objectives.Five seconds is simply not nearly enough time to do that.

And if people honestly think we are giving up a whopping 40% damage from our main class ability, well I don't deal with the insane so I wouldn't know what to say.


5 seconds is plenty of time to do an objective.  5 seconds is not enough time to do an objective if you fail to realize there are enemies sitting nearby waiting to see if anyone is stupid enough to try it without killing them first.  

So 4 device waves are no longer a free wave.  Good.  

How do you think people completed gold without infiltrators in the game?  It's not that hard, stop relying on 8 seconds of stealth so much.  

How do you think people revive others in games without infiltrators?  Stop running around for 8 seconds.  Go in, revive, and get the hell out.  Just like usual.  

Infiltrators are still the most powerful class and yet the tears are still flowing.

I play infiltrator 80% of the time.
I revive / do objectives.
I've played more than enough games to get a feel for the new patch. 
Infiltrator is balanced and the only thing you have to change is being less aggressive in certain situations.
If you can't play with the changes, then you weren't a very good infiltrator to begin with.


Not when you're team hides rather than providing a distraction. And reviving people behind a mass of enemies because they were outflanked, right you just run in and get out. You'll be dead in seconds. With an infiltrator, it was possible before, but as I said, it's not my problem. I did it as I was easily able to, don't see much point in risking myself now.

And there are no tears flowing, get off your high horse. Nothing has actually changed with the nerfs. Snipers like Widows and Javelins still throw out a huge amount of damage, 4 seconds of tac cloak is still easily enough for snipers to get the damage boost, a single shot shouldn't take more than a second.

The only difference is shotgun infiltrators need to consider duration, and as shotguns ignore shield gate, it shouldn't be an issue, nor have I ever played as a shotgun infiltrator. And I'm not relegated to objective duty by being an infiltrator anymore, so the rest of the team can sort itself out instead of asking me to do it.


So you're complaining about the changes, but say nothing has changed?

What's your point again?

Shotguns don't need duration.  That's stupid.  

Yeah, now you can't run into what should be IMPOSSIBLE situations and live through it.  That's a good thing.  Makes the game balanced.  

I fail to see the problem.  

#360
DnVill

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Hopefully Infiltrator numbers will decrease in teams so I can try it out again.

#361
xtorma

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Holy-Hamster wrote...

IIIMystIII wrote...

billy the squid wrote...

^Whilst I'm tempted to be vindictive and let players bleed out at my feet, I won't. But I always have my Infiltrators specced for sniper damage, the reductions I think are somewhat excessive, but I can still throw out huge damage with a Widow or Javelin. So, I don't actually loose out.

It's the chaps who sit in cover and wait for me to do objectives which are going to suffer. If they want to me to grab an objective, then they either need to provide one hell of a distraction or do it themselves. So I'm no longer putting my neck on the line doing every objective and reviving the team, as I actually can't now. And I don't see why I should respec my characters for everyone else's benefit by taking Tac cloak duration evolutions.


I think posts like this should be mandatory reading before posting on the subject. Too many posts in this thread are people cheering on and high-fiving each other over the fact that TC was nerfed while doing little but showing their ignorance on the issue. Infiltrators that stood back like the lone wolf stereotype and just sniped all game do not give a damn about this change. The only Infiltrators that get much of a nerf are ones that tried to stay mobile and help their team with reviving and capturing objectives.Five seconds is simply not nearly enough time to do that.

And if people honestly think we are giving up a whopping 40% damage from our main class ability, well I don't deal with the insane so I wouldn't know what to say.


5 seconds is plenty of time to do an objective.  5 seconds is not enough time to do an objective if you fail to realize there are enemies sitting nearby waiting to see if anyone is stupid enough to try it without killing them first.  

So 4 device waves are no longer a free wave.  Good.  

How do you think people completed gold without infiltrators in the game?  It's not that hard, stop relying on 8 seconds of stealth so much.  

How do you think people revive others in games without infiltrators?  Stop running around for 8 seconds.  Go in, revive, and get the hell out.  Just like usual.  

Infiltrators are still the most powerful class and yet the tears are still flowing.

I play infiltrator 80% of the time.
I revive / do objectives.
I've played more than enough games to get a feel for the new patch. 
Infiltrator is balanced and the only thing you have to change is being less aggressive in certain situations.
If you can't play with the changes, then you weren't a very good infiltrator to begin with.


there were plenty of tears comming from both sides of this debate until yeasterday.

#362
billy the squid

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Holy-Hamster wrote...

billy the squid wrote...

Holy-Hamster wrote...

IIIMystIII wrote...

billy the squid wrote...

^Whilst I'm tempted to be vindictive and let players bleed out at my feet, I won't. But I always have my Infiltrators specced for sniper damage, the reductions I think are somewhat excessive, but I can still throw out huge damage with a Widow or Javelin. So, I don't actually loose out.

It's the chaps who sit in cover and wait for me to do objectives which are going to suffer. If they want to me to grab an objective, then they either need to provide one hell of a distraction or do it themselves. So I'm no longer putting my neck on the line doing every objective and reviving the team, as I actually can't now. And I don't see why I should respec my characters for everyone else's benefit by taking Tac cloak duration evolutions.


I think posts like this should be mandatory reading before posting on the subject. Too many posts in this thread are people cheering on and high-fiving each other over the fact that TC was nerfed while doing little but showing their ignorance on the issue. Infiltrators that stood back like the lone wolf stereotype and just sniped all game do not give a damn about this change. The only Infiltrators that get much of a nerf are ones that tried to stay mobile and help their team with reviving and capturing objectives.Five seconds is simply not nearly enough time to do that.

And if people honestly think we are giving up a whopping 40% damage from our main class ability, well I don't deal with the insane so I wouldn't know what to say.


5 seconds is plenty of time to do an objective.  5 seconds is not enough time to do an objective if you fail to realize there are enemies sitting nearby waiting to see if anyone is stupid enough to try it without killing them first.  

So 4 device waves are no longer a free wave.  Good.  

How do you think people completed gold without infiltrators in the game?  It's not that hard, stop relying on 8 seconds of stealth so much.  

How do you think people revive others in games without infiltrators?  Stop running around for 8 seconds.  Go in, revive, and get the hell out.  Just like usual.  

Infiltrators are still the most powerful class and yet the tears are still flowing.

I play infiltrator 80% of the time.
I revive / do objectives.
I've played more than enough games to get a feel for the new patch. 
Infiltrator is balanced and the only thing you have to change is being less aggressive in certain situations.
If you can't play with the changes, then you weren't a very good infiltrator to begin with.


Not when you're team hides rather than providing a distraction. And reviving people behind a mass of enemies because they were outflanked, right you just run in and get out. You'll be dead in seconds. With an infiltrator, it was possible before, but as I said, it's not my problem. I did it as I was easily able to, don't see much point in risking myself now.

And there are no tears flowing, get off your high horse. Nothing has actually changed with the nerfs. Snipers like Widows and Javelins still throw out a huge amount of damage, 4 seconds of tac cloak is still easily enough for snipers to get the damage boost, a single shot shouldn't take more than a second.

The only difference is shotgun infiltrators need to consider duration, and as shotguns ignore shield gate, it shouldn't be an issue, nor have I ever played as a shotgun infiltrator. And I'm not relegated to objective duty by being an infiltrator anymore, so the rest of the team can sort itself out instead of asking me to do it.


So you're complaining about the changes, but say nothing has changed?

What's your point again?

Shotguns don't need duration.  That's stupid.  

Yeah, now you can't run into what should be IMPOSSIBLE situations and live through it.  That's a good thing.  Makes the game balanced.  

I fail to see the problem.  


Look up the definition of complaining. None of the changes affect me what is there to complain about?

They affect every team who used infiltrators as a carry card to complete objectives and revive. It's not my problem that they can't rely on that anymore. I'm just waiting for the whining to start about how Infiltrators are no longer team players because they don't take duration and won't do objectives.

#363
Baerdface

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People should stop making threads with the word "Officially" in it. If it's your opinion it doesn't mean it's the same as everyone elses.

P.S. I know its a  troll thread, just keep seeing legit ones like that aswell.

Modifié par Baerdface, 27 juin 2012 - 01:03 .


#364
Holy-Hamster

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"Not when you're team hides rather than providing a distraction. And reviving people behind a mass of enemies because they were outflanked, right you just run in and get out. You'll be dead in seconds. With an infiltrator, it was possible before, but as I said, it's not my problem. I did it as I was easily able to, don't see much point in risking myself now."

Obviously it does affect you, because you won't be able to do something you did before. Which is, run into impossible situations, revive everyone, and get out of jail free with no scratches. You already said it's going to change your playstyle, so how does that not affect you?

People are already whining about geth being too hard. Gold being too hard will be the next cry as a result of infiltrators becoming balanced because people can't rely on an IWIN button anymore. I look forward to it, because I find all of this amusing.

But Bioware will probably eventually cave and nerf gold a bunch. Then I'll probably quit :P

#365
billy the squid

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Holy-Hamster wrote...

"Not when you're team hides rather than providing a distraction. And reviving people behind a mass of enemies because they were outflanked, right you just run in and get out. You'll be dead in seconds. With an infiltrator, it was possible before, but as I said, it's not my problem. I did it as I was easily able to, don't see much point in risking myself now."

Obviously it does affect you, because you won't be able to do something you did before. Which is, run into impossible situations, revive everyone, and get out of jail free with no scratches. You already said it's going to change your playstyle, so how does that not affect you?

People are already whining about geth being too hard. Gold being too hard will be the next cry as a result of infiltrators becoming balanced because people can't rely on an IWIN button anymore. I look forward to it, because I find all of this amusing.

But Bioware will probably eventually cave and nerf gold a bunch. Then I'll probably quit :P


And it was certainly not for my benefit that I did it. I did it because it was easy, and the base duration didn't affect any decision I made towards my prefered set up of SR damage. Now it does. So I'll still use a SR, Javelin or a Widow. I'll still prefer to snipe from a distance, I'll still pick targets which are a bigger threat to the team or me and I still slip in and out of cloak when I get cornered and leave the team before they get over run or outflank enemies. This is my playstyle
 
Reviving people and capping was just extra, if other people would do it I was happy to let them. If not, it was easy so I didn't mind. Not becasue I wanted to. I'd never risk myself to revive people pre nerf, I certainly won't consider it now. The same with objectives. My view and playstyle on this hasn't changed. I'll do it if I can, but I won't if I can't. It's just now there are less instances that I'll be willing to try those things. Same setup and outlook still applies.

Modifié par billy the squid, 27 juin 2012 - 01:19 .


#366
Prawny

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I always chose duration over power before this anyway :D

#367
GallowsPole

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I welcome any Inf to throw a match because of his ego. Be a lot of wasted time and lack of credits to play that way. Although, I guess, you could spend real money for your packs.

Seeing as how a lot of Inf's refuse to come down from his sniper perch to revive me anyways, I anticipate my gameplay to go unchanged.

The beauty part about mics, is that we can try and persuade people to change their gameplay when they die on the other side of the map.

Many a game have been fought and won, even on Gold, without the Godly Infiltrator.

Etc etc etc

#368
Holy-Hamster

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Gosh, my teammates are such a drag.  Wanting me to revive them.  It's such a hassle to do it.  They're always in the way, when I'm just trying to sit in the back scoring points.  If I happen to walk across their path while doing my thing, I might revive them.  If it's not too much of a hassle of course.  I wouldn't want to ruin my gameplay.  

Why not just go solo? That seems to fit your style more than multiplayer.  

#369
Mr. Heavy

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I think part of the problem is the perception (by some) that helping the group is some kind of sacrifice. It is not. The team's success or failure is -your- success or failure. If the group bleeds out before capping the round 10 objective, and you are at the top of the scoreboard, -you- have failed. If you are at the bottom of the scoreboard, and cap the money objective for the team -you- have succeeded.

Yes, killing stuff also helps the team, but inly to the extent that it gets the team through the objectives faster. Do you want the credits, or do you want to look at the scoreboard after a failed run and tell yourself that since you got more points, it must not have been your fault?

Infiltrators that really care about capping and ressing can still do it (or could in theory, if we didn't magically de-cloak every time there is a phantom within 20 meters). Infiltrators that care more about DPS are weaker, but still good. It's just that we have to make a choice now. Like all the other classes.

#370
Deviean

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Yesterday i played two matches on Gold, one with "Damage Bonus" infiltrator, another with "Time Bonus" Infiltrator.

"Damage Bonus" Infiltrator is useless, or as useful as anybody else, in completing objectives, reviving, ext. Ok, maybe i'm exaggerating - it has a very slight edge.

With "Time bonus" Infiltrator, i don't feel this nerf at all, to be honest. Same amount of shots is required to kill, let's say a Phantom, as before. Maybe with extensive testing on bosses the changes will become apparent, but i don't see any difference as of now.

But, whatever helps the whiners to sleep at night...:lol:

Modifié par Deviean, 27 juin 2012 - 01:24 .


#371
xtorma

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Deviean wrote...

Yesterday i played two matches on Gold, one with "Damage Bonus" infiltrator, another with "Time Bonus" Infiltrator.

"Damage Bonus" Infiltrator is useless, or as useful as anybody else, in completing objectives, reviving, ext. Ok, maybe i'm exaggerating - it has a very slight edge.

With "Time bonus" Infiltrator, i don't feel this nerf at all, to be honest. Same amount of shots is required to kill, let's say a Phantom, as before. Maybe with extensive testing on bosses the changes will become apparent, but i don't see any difference as of now.

But, whatever helps the whiners to sleep at night...:lol:


You guys act like both sides weren't whining like air raid sirens for the last few weeks.

#372
billy the squid

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Holy-Hamster wrote...

Gosh, my teammates are such a drag.  Wanting me to revive them.  It's such a hassle to do it.  They're always in the way, when I'm just trying to sit in the back scoring points.  If I happen to walk across their path while doing my thing, I might revive them.  If it's not too much of a hassle of course.  I wouldn't want to ruin my gameplay.  

Why not just go solo? That seems to fit your style more than multiplayer.  


And so the whining begins.
 
If I use a set up that doesn't fit in with the team ethos then I'm just out to score points, but using a class which I can actually do both is OP and needs to be nerfed. Hence now "the" setup is duration based tactical cloak, if you don't use it you're a kill stealing barbarian.

How was that? Okay, or a bit too much over acting? I see a coming "Why u no use duration based tac cloak?!" in the future.

#373
Holy-Hamster

Holy-Hamster
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Needs a little work.

Because you can still score points, revive people, and do objectives without duration increase. You're only a "kill stealing barbarian" if you refuse to do it because it "affects my decisions towards my preferred setup".

You just don't want to because it requires a little less facerolling now, and that would ruin your perfect setup. We wouldn't want to do that.

#374
billy the squid

billy the squid
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I refuse to run across the map to revive you, especially now that the duration was reduced. If you want to get up then use your medi gel. You just don't want to because some players like hoarding equipment

#375
InfamousResult

InfamousResult
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I wonder if we can convince the BSN Staff to censor the words "whine", "whining" or "crying" from now on.

Because goddamn, that is getting so tiresome. On both sides.

It is a forum. A video game forum, which encourages discussion and feedback on the game. If we see a bug? They fully expect us to mention it here. That's not whining. If there's something wrong with the mechanics of the game? They fully expect us to mention it here. That's not whining. They fully expect people to disagree about things, too. That's not whining. It's feedback and discussion, which is the whole point behind this forum in the first place.

If you don't want to see "whining", then stop using these forums- or at the very least, stop clicking on any thread that could possibly contain any iota of a negative opinion, because you're just going to consider that to be "whining". Otherwise, stop using such asinine words when you come into a discussion.