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Infiltrators Officially Dead


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#151
sliverofamoon

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InfamousResult wrote...

sliverofamoon wrote...


the people who wanted the nerf and now got it, are crying as much as they did before the nerf, too.Image IPB


And they will keep doing so as long as there is an Infiltrator in the game.


Again: Where are you guys seeing this? Seriously, show me like.. Two or three people who match this description right now, please. I'm only asking for like two examples, even though you're saying EVERYBODY is doing this.


If I knew how to copy from another post, I would. There is already one on the first page. Of course "everybody" is a figure of speech, and not meant to be literal.

#152
Cyonan

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JaimasOfRaxis wrote...

I really don't like this.

Characters intended for offensive support, like the Quarian Male and Female Infiltrators are going to take the hardest blows from this cut, far more so than the legion of Human and Geth and Salarian Infiltrators who any player will tell you were by far the most common.

Now with duration, it lasts a full 20% shorter than it did without duration previously. This means even duration-specced Infiltrators (like my QMI was) are less-able to do what they were originally intended to do. This severely undercuts viability and renders these classes much less viable as not only damage sources, but as mobile objective-cappers. Good luck getting anything ninja capped with 3 seconds less duration now. All you need is cloak to go down and then you can have some random enemy on gold proceed to ritually turn you into brightly-colored confetti.


If you spec into duration you can still cap objectives.

and if you spec into damage, you aren't meant to have the massive amounts of utility that comes with a 10+ second duration Tactical Cloak.

#153
ericjdev

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Just played a silver and then a gold, it's not a big deal especially when offset with those new ammos, I used some AP4 and I can still chew up a pyro with one clip of a Krysae on gold.

#154
InfamousResult

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sliverofamoon wrote...

If I knew how to copy from another post, I would.


Next to where you click the "Quote" button on every post, there is a "Link" button. Click that, and it will change your current URL to the URL of that exact post. Copy/paste from the address bar, and you'll have a link to somebody's post.

#155
LDStaredown

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Use MQI with claymore and nades. It's a 10% nerf. Snipers still do tons of damage. Jesus christ people.

#156
LDStaredown

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duoble post. sorry

Modifié par LDStaredown, 27 juin 2012 - 01:23 .


#157
joker_jack

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The qmi's tac scan complaisants well for the reduction in damage. The qfi on the other hand has had massive nerfs to sabotage, a useless grenade, and now this. People talk about about balance yet this unbalances the qfi in a very negative way. The si's and gi's still will be fine after this as well as the qmi. The qfi I think has seen her final days.

#158
JaimasOfRaxis

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I can spec for duration, and it gives me 3 full seconds shorter than it did without duration. And a solid 5 seconds shorter than duration gave before the patch.

The window of invisibility is now dramatically shorter. This nerf over-penalizes people who specced for duration in the first place.

#159
LDStaredown

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joker_jack wrote...

The qmi's tac scan complaisants well for the reduction in damage. The qfi on the other hand has had massive nerfs to sabotage, a useless grenade, and now this. People talk about about balance yet this unbalances the qfi in a very negative way. The si's and gi's still will be fine after this as well as the qmi. The qfi I think has seen her final days.

stickies are awesome. They apply ammo powers afaik. 

#160
kane3977

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I'll still be rockin' infriltrator. The difference is that I won't be saving morons that get downed in bad spots trying to be heroes. Scratch that, what am I saying? I usually let these people bleed out to try to teach them a lesson :) Spectate and learn how to play with your team.

#161
joker_jack

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LDStaredown wrote...

joker_jack wrote...

The qmi's tac scan complaisants well for the reduction in damage. The qfi on the other hand has had massive nerfs to sabotage, a useless grenade, and now this. People talk about about balance yet this unbalances the qfi in a very negative way. The si's and gi's still will be fine after this as well as the qmi. The qfi I think has seen her final days.

stickies are awesome. They apply ammo powers afaik. 


I find the scorpion is more effective at that:wizard:

#162
sliverofamoon

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InfamousResult wrote...

sliverofamoon wrote...

If I knew how to copy from another post, I would.


Next to where you click the "Quote" button on every post, there is a "Link" button. Click that, and it will change your current URL to the URL of that exact post. Copy/paste from the address bar, and you'll have a link to somebody's post.


Why thank you. Learned something new today! Image IPB

#163
capn233

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Hmmm

I almost wish I hadn't said this 14 days ago :)

capn233 wrote...

How about change HM back to how it was and then:

Reduce Tactical Cloak Base Damage bonus to 40%
Reduce Tactical Cloak Rank 6 SR Damage bonus to 25%


Duration is basically what GP's SuperFriends came up with.

To be honest I am surprised they reduced the last rank of TC to be the same as in SP (where you can make up the last 15% with the last rank of Operational Mastery).  SR's aren't all that good from a damage vs weight, but instead of giving the SR's the damage bonus that may be warranted, they dropped weight on a couple of them.  Err, I mean "narrowed the range" for Javelin and Black Widow (ultra rares).  That's an ok idea I guess.

In any event, I guess later I will see how well it works out.  But I will say that this will likely push the "metagame" even more towards shotgun infiltrators who just go for max damage.  I think this was a little more heavy handed than I expected, especially because some proposals that were like this came with other suggestions relating to SR damage or manipulation of other powers as well.

Modifié par capn233, 27 juin 2012 - 01:27 .


#164
kane3977

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ericjdev wrote...

Just played a silver and then a gold, it's not a big deal especially when offset with those new ammos, I used some AP4 and I can still chew up a pyro with one clip of a Krysae on gold.


This is what needed to be nerfed more than anything. This gun is a joke.

#165
sliverofamoon

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And in response to InFamous...

http://social.biowar...785222#12785222

#166
vonSlash

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AlienAtSystem wrote...

SalvationThroughDestruction wrote...

Leisure Muffin wrote...

The change was not very significant....

Not damage wise, no, but tho point is people now have to choose between objective capping power and boss killing, not one size fits all.


Actually, I heard someone mention that, since the Cooldown of Cloak is linear, but capped at the bottom, the halved base time also will halve the time window for minimal cooldown. When you are to slow, the dps will drop sharply. Good thing the SRs have been made a bit lighter in return.


That will add more skill into properly using the Infiltrator class, but it won't address the issue the person you quoted brought up, which is that, unless you sacrifice the rank 4 damage evolution, you don't have enough cloak duration to effectively cap objectives and revives allies.

#167
Highlord Heian

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SalvationThroughDestruction wrote...

Leisure Muffin wrote...

The change was not very significant....

Not damage wise, no, but tho point is people now have to choose between objective capping power and boss killing, not one size fits all.


Yeah, that will help; now you can just bring two infiltrators so each can fill one role or the other!

I look forward to telling teams to get the objectives on their own. And seeing Krysae-wielding soldiers lining up.

#168
InfamousResult

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sliverofamoon wrote...

And in response to InFamous...

http://social.biowar...785222#12785222


Well, that's hardly the two examples I asked for, but okay: I never saw that guy complaining about TC in the first place. I mean, I don't want to say that I have been in every TC discussion thread, but I absolutely do not remember him being in any of them. Maybe you did. I don't know.

Good to see you learned something new, though.

#169
Holy-Hamster

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I just got out of a gold game.

Final score 140k as usual. 4 device objective. Did it just fine.

If you choose damage then you just have to be more careful now, which is a good thing.

If you choose duration then you have more of a safety net for reviving, and objectives.

You can still do damage, revive, and objectives you just can't be stupid about it.

I'll keep saying it again, this change only hurts bad infiltrators. Wasn't even really a nerf, tactical cloak is now TACTICAL AND BALANCED.

p.s. was using harrier & hurrcane if anyone's interested in that, played a game before that with valiant and also did fine

Modifié par Holy-Hamster, 27 juin 2012 - 01:33 .


#170
JaimasOfRaxis

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You know, this is silly. I was never an exploiting dickass. I was already specced for DURATION. What did I get? Massive cuts across the board, because apparently I was part of the problem when I ran my QMI.

#171
Commander Castillo

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Don't blame bioware. Blame the idiots that suggested these exact same changes to them.

#172
JaimasOfRaxis

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Someone find me one of the loudest nerfers.

I need someone to blacklist.

#173
Kuato Livezz

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Cyonan wrote...

JaimasOfRaxis wrote...

I really don't like this.

Characters intended for offensive support, like the Quarian Male and Female Infiltrators are going to take the hardest blows from this cut, far more so than the legion of Human and Geth and Salarian Infiltrators who any player will tell you were by far the most common.

Now with duration, it lasts a full 20% shorter than it did without duration previously. This means even duration-specced Infiltrators (like my QMI was) are less-able to do what they were originally intended to do. This severely undercuts viability and renders these classes much less viable as not only damage sources, but as mobile objective-cappers. Good luck getting anything ninja capped with 3 seconds less duration now. All you need is cloak to go down and then you can have some random enemy on gold proceed to ritually turn you into brightly-colored confetti.


If you spec into duration you can still cap objectives.

and if you spec into damage, you aren't meant to have the massive amounts of utility that comes with a 10+ second duration Tactical Cloak.


Thats basically it.  I Rarely play infiltrator.  Normally its QMI and I just spam TC, help with objectives, and rez squadmates.  I'll have no issue taking duration over damage.

#174
InfamousResult

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JaimasOfRaxis wrote...

Someone find me one of the loudest nerfers.

I need someone to blacklist.


Go ahead and blacklist me, then.

I supported, and continue to support, this balance update vehemently.

#175
xtorma

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Angelwave wrote...

Oh well people will get over it.....plenty of other classes to nerf.


fixed for you