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TC over nerffed!


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#226
Uncle Graves

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Chealec wrote...


Then take the duration evo... and kit out with rail amps and gear to offset the damage reduction; and oh, there's level 4 consumables now as well.


You know, argue all you want with random people on an internet forum, but all this nerf will do is make the already-selfish Infiltrator players even more selfish.
Everyone who ever slapped on a Krysae Rifle on his Infiltrator to do that massive area damage can still do that, but now there is no reason for them to actually go out and do the objectives or revive people.

Skilled players might welcome these changes to the class with open arms, but the countless average joes who make up most of the player base will not take balance into account and just keep focusing on being at the top of the scoreboard.



BTW, to everyone who constantly needs to state how they always end up at the top of the scoreboard: you should be ashamed of how retardedly stupid you are.

Modifié par Uncle Graves, 27 juin 2012 - 07:34 .


#227
Mindlog

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Full cooldown on interrupted cloak is probably a better class correction. Level 4 evolution would be much more interesting if the choice were between damage and traditionally interrupted cloak. Do you want more cloak damage shots or a bigger single damage bonus? This would have the added benefit of making weight somewhat more significant than the current system.

#228
RinShepard

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The class is still playable now and is still a very good class. So if they had nerfed it less, the 33% of Gold players playing Infiltrators will still stay with Infiltrators. The feeling that TC was "over nerfed" will 'cause of those players to explore other classes. There are other good classes out there that people aren't willing to try because they're stuck on Infiltrators.

#229
MasterKad

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I quick scope things anyway with the widow...so it doesnt really matter to me if they they cut down the duration im only in there for .7 seconds normally lol .

#230
Mindlog

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That's why the duration change is so silly. It seems like a token 'Look Infiltrators are fixed now!' gesture without actually doing much to 'fix' the class.

I want balance. I've enjoyed playing as every class on Gold at one point or another. I just hope the changes to cloak are revisited even though that's not likely happening.

#231
Sabina261187

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obie191970 wrote...

Sabina261187 wrote...
We decided to do a silver, having not only 1 but 2 infis.. We got the reapers on Hydra and got the first device down in the middle ground as the first.. We could not do it.. Everyone backed the person up who tried to do the target, and when it was finally done after everyone had used all of their consumables, we had less than 50 sec left to the rest of the targest...


If you had issues with wave 3 on Silver, than I think the problem is the operator, not the class.


No, it was on wave 10, And the device to disable was here: 
Image IPB

It is not because I wanna brag, but I would consider myself a high-skilled player.. And I can still easily play as an Infiltrator, and spec it for dam and top the scoreboard, but I can't be as much for my team as I was before if I choose that options, regarding revives and taking devices.. Wich ennoys me like hell, because I am usually considered the teams Rez-Pony... 

Modifié par Sabina261187, 27 juin 2012 - 08:17 .


#232
Arak0n

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I also like how husks now don't seem to give a **** about cloak anymore and sit on your invisible face every 10 seconds.
And yes, the duration nerf does ruin a lot of games. If you have a disable objective in the middle of a room with 5 exits and high platforms, you now can't cap it anymore without dying 20 times in a row cause the cloak is gone by the time your guy has even started kneeling down.
I also gave up on reviving people, cause I simply don't have the time to get in, revive, and get out of the way again. I like how they didn't just nerf one side of the class, but all aspects. What's next, taking away the krogan's high shields and health, while also halving their speed?

#233
R3DD0T

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yes!! far less aggro dumps on non infiltrators thank you Bioware!

#234
Lucius Aelius

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The TC nerf was entirely appropriate and a welcome change.

#235
UKStory135

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Sabina261187 wrote...

obie191970 wrote...

Sabina261187 wrote...
We decided to do a silver, having not only 1 but 2 infis.. We got the reapers on Hydra and got the first device down in the middle ground as the first.. We could not do it.. Everyone backed the person up who tried to do the target, and when it was finally done after everyone had used all of their consumables, we had less than 50 sec left to the rest of the targest...


If you had issues with wave 3 on Silver, than I think the problem is the operator, not the class.


No, it was on wave 10, And the device to diable was here: 
Image IPB

It is not because I wanna brag, but I would consider myself a high-skilled player.. And I can still easily play as an Infiltrator, and spec it for dam and top the scoreboard, but I can't be as much for my team as I was before if I choose that options, regarding revives and taking devices.. Wich ennoys me like hell, because I am usually considered the teams Rez-Pony... 


But making people worse makes them better teammates, duh.  That's why Eric Spoelstra doesn't let LeBron Dunk during games.

#236
Feauce

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The Cloak's damage bonuses got balanced. The duration got nerfed. Does everyone see the difference in those terms now?

R3DD0T wrote...

yes!! far less aggro dumps on non infiltrators thank you Bioware!


Tactical Cloak never dumped aggro on anyone. Mass Effect isn't an MMO. You make yourself look like a fool when you say such things.

#237
CmnDwnWrkn

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Arak0n wrote...

I also like how husks now don't seem to give a **** about cloak anymore and sit on your invisible face every 10 seconds.
And yes, the duration nerf does ruin a lot of games. If you have a disable objective in the middle of a room with 5 exits and high platforms, you now can't cap it anymore without dying 20 times in a row cause the cloak is gone by the time your guy has even started kneeling down.
I also gave up on reviving people, cause I simply don't have the time to get in, revive, and get out of the way again. I like how they didn't just nerf one side of the class, but all aspects. What's next, taking away the krogan's high shields and health, while also halving their speed?


I think the duration + damage reduction was likely a compromise.  If they didn't touch duration, they would probably have nerfed damage even more.

#238
Arak0n

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Feauce wrote...

The Cloak's damage bonuses got balanced. The duration got nerfed. Does everyone see the difference in those terms now?

R3DD0T wrote...

yes!! far less aggro dumps on non infiltrators thank you Bioware!


Tactical Cloak never dumped aggro on anyone. Mass Effect isn't an MMO. You make yourself look like a fool when you say such things.


While it's true that enemies may turn away if you go invisible and head towards another player, a smart infiltrator usually waits till the enemy turns away and then blasts his head off from behind.

#239
Oz not Ozzy

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Mindlog wrote...

Full cooldown on interrupted cloak is probably a better class correction. Level 4 evolution would be much more interesting if the choice were between damage and traditionally interrupted cloak. Do you want more cloak damage shots or a bigger single damage bonus? This would have the added benefit of making weight somewhat more significant than the current system.

"Interesting" sums that idea up nicely..... I'd be curious to see that enacted.

#240
AmicusHumaniGeneris

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R3DD0T wrote...

yes!! far less aggro dumps on non infiltrators thank you Bioware!

1) How does a < 1 s cloak dump aggro on anything? That's the normal mode of using TC; cloak and fire. Whatever aggro might have been misdirected is now dead. Why complain?
2) When using TC for a long time, aggro is dumped. But the only good reason for using TC for a long time is to get unseen to where object 1234 are and enable/disable them, reach dying persons, or to get into a favorable position/ambush. Dumping aggro here helps the whole team, so why complain?

Think things through, then type. ;)

#241
WaffleCrab

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Olaf_de_IJsbeer wrote...

I guess you didn't notice that the duration bonus from rank 1 has been increased from 50% to 150%. If you take that option, the duration decrease isn't that dramatic.


and if you take that, using the cloak for anything but objectives and revives is basically out of the question :S

#242
WaffleCrab

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Arak0n wrote...

I also like how husks now don't seem to give a **** about cloak anymore and sit on your invisible face every 10 seconds.
And yes, the duration nerf does ruin a lot of games. If you have a disable objective in the middle of a room with 5 exits and high platforms, you now can't cap it anymore without dying 20 times in a row cause the cloak is gone by the time your guy has even started kneeling down.
I also gave up on reviving people, cause I simply don't have the time to get in, revive, and get out of the way again. I like how they didn't just nerf one side of the class, but all aspects. What's next, taking away the krogan's high shields and health, while also halving their speed?


they will give krogans combat roll, but drop shields and hp by 80%, allow them to use only eagle, make them an ultra rare character card, and slap a big BW approved for fair play sign in the back ;D

#243
DragonRageGT

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heybigmoney wrote...

Are ppl really this bad at the game?


The ones who asked for the nerf? Sure they are.

The good Infiltrators around? No. We still do everything we did before. Rez team mates, do objectives, kick ass with headshots. The only problem is that disarming devices got a little more dangerous and we cannot do it without the rest of the team covering us but hey, we do yell "cover me" when we start doing it so if the team cannot realize that they do need to do it, it is a bad team, not a bad infiltrator.

You can see this in http://social.biowar...0443/8#12805105 which is posted a few pages behind in this same thread. Plenty revives when needed, a hell of a good team to play with, in a UUG public game.

#244
WaffleCrab

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DragonRageGT wrote...

heybigmoney wrote...

Are ppl really this bad at the game?


The ones who asked for the nerf? Sure they are.

The good Infiltrators around? No. We still do everything we did before. Rez team mates, do objectives, kick ass with headshots. The only problem is that disarming devices got a little more dangerous and we cannot do it without the rest of the team covering us but hey, we do yell "cover me" when we start doing it so if the team cannot realize that they do need to do it, it is a bad team, not a bad infiltrator.

You can see this in http://social.biowar...0443/8#12805105 which is posted a few pages behind in this same thread. Plenty revives when needed, a hell of a good team to play with, in a UUG public game.


meh me personally, i do objectives with somewhat a more loose way now. If i dont get back up on activate objectives, ill just let myself die if i am taken down, and not waste a medigel, let the team handle it if they dont want the inf to do it.

#245
Sinapus

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rmccowen wrote...
You know, I've never met anyone IRL or in play that opted for duration. I suspect, however, that going from 13.6 seconds to 11.2 seconds isn't leaving them particularly cheesed off.


Wrong. I'm a bit annoyed, though far short of elementally enraged at this. The major complaint was "damage" and they monkey with duration too? Sort of how they nerfed Hunter Mode's scan range as well when the complaint was that the damage made them too "OP".

Just because "no one you know" doesn't do something doesn't mean it never happens. That ignorant presumption is more annoying than the nerf.

#246
Sinapus

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Sabina261187 wrote...

obie191970 wrote...

Sabina261187 wrote...
We decided to do a silver, having not only 1 but 2 infis.. We got the reapers on Hydra and got the first device down in the middle ground as the first.. We could not do it.. Everyone backed the person up who tried to do the target, and when it was finally done after everyone had used all of their consumables, we had less than 50 sec left to the rest of the targest...


If you had issues with wave 3 on Silver, than I think the problem is the operator, not the class.


No, it was on wave 10, And the device to disable was here: 
Image IPB


That one is very painful, even with a duration cloak. Teammates drawing enemy attention away from that location with a cloaked enabler/disabler works pretty well too.

#247
Metal Vile

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Can't believe I'm saying this, but I'm agreeing with NetEng101, at least partially.

The duration does feel a bit over-nerfed (I am also in agreeance with 6 seconds having been a better solution, with Rank 4A being +100%) while I feel the non-snipers damage aspect was not nerfed enough. They should have taken 10% from both the base damage AND Rank 4B, while leaving Sniper damage at 1.3x multiplier.

Also, I think it should be mentioned that Eric F. HAS stated that they will be continuing to look at the effects of these changes, and may be implementing further RELATED changes in the near future, such as base Sniper Rifle damage buffs (aside from things like the Krysae, most likely).

#248
rmccowen

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Sinapus wrote...

rmccowen wrote...
You know, I've never met anyone IRL or in play that opted for duration. I suspect, however, that going from 13.6 seconds to 11.2 seconds isn't leaving them particularly cheesed off.


Just because "no one you know" doesn't do something doesn't mean it never happens. That ignorant presumption is more annoying than the nerf.

I didn't say people who opt for duration don't exist, I said I'd never met one. In fact, the second sentence you quote implicitly acknowledges their (your) existence: wouldn't it be a bit strange for me to be speculating about the reactions of people I don't think exist?

#249
Guest_TheCourier_1_*

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Off topic, but that Wave 10 hack in the middle of Hydra is a killer. Was it Geth? If so, then it's a massacre.

#250
Sinapus

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rmccowen wrote...

Sinapus wrote...

rmccowen wrote...
You know, I've never met anyone IRL or in play that opted for duration. I suspect, however, that going from 13.6 seconds to 11.2 seconds isn't leaving them particularly cheesed off.


Just because "no one you know" doesn't do something doesn't mean it never happens. That ignorant presumption is more annoying than the nerf.

I didn't say people who opt for duration don't exist, I said I'd never met one. In fact, the second sentence you quote implicitly acknowledges their (your) existence: wouldn't it be a bit strange for me to be speculating about the reactions of people I don't think exist?


Nice snip job with that quibble. Perhaps I should have simply said you should not make presumptions about people you never met, but I'm sure you'd find something else to quibble upon.