TC over nerffed!
#26
Posté 26 juin 2012 - 11:27
#27
Posté 26 juin 2012 - 11:28
Cyonan wrote...
Yajuu Omoi wrote...
We never WERE the "master class" we were a support class! We took down heavies wuickly so you didn't have to worry as you destroyed the mobs, and we revived you when you fell, heck, we cap'd those ranfomly placed activation objective for you so you didn't need to expose yourself from cover.
INFILTRATORS DID THEIR JOBS.
And now we can't even do one of those things. The duration keeps us from caping the objective undetected, and the dmg redux stops us from saving you from the heavies.
You're seriously happy about that??
I don't think support classes tend to come with some of the best burst damage in the game.
Which Infiltrators still have, by the way. The loss of 10%(not even because of how modifiers work) isn't going to knock them down into being useless at dps.
But it does make the Javelin pretty much worthless now, as you cannot OSK anything with it that you couldn't already OSK with a Widow.
#28
Posté 26 juin 2012 - 11:28
Yajuu Omoi wrote...
landylan wrote...
yajuu, they didnt destroy it. 4 seconds is a very long time to aim
But NOT time to revive someone, cap an objective, escape from enemies or ANYTHING else.
they made it so TC is only useful for cloak -> shoot. players.
Given how much whining was done about infiltrators, maybe the whiners will have to make themselves usefull now and cap objectives, let the the infilltrator have fun blowing stuff up.
Justice really.
#29
Posté 26 juin 2012 - 11:29
Finnegone wrote...
The nerf was unwarranted. No one complained about TC until the Krysae hit the scene.
That's just plain wrong.
There were, in FACT, several threads requesting TC be nerfed / saying that the power was unbalanced. But they exploded when the Krysae hit the scene, because it made the difference between Infiltrators and other classes a lot more obvious to a lot more people.
#30
Posté 26 juin 2012 - 11:31
#31
Posté 26 juin 2012 - 11:35
Finnegone wrote...
Most players (many of whom do not, nor will ever, post here) are not on your side
Majority isn't always right. But anyway, you're overreacting. Like I said, I just did a run with a Claymore GI. It's still a very good build. Oh, and I got the 5 revives medal. You can still cap objectives and do the revives when you go for damage, you only have to be more tactical when you clear out areas around dead teammates or objectives.
#32
Posté 26 juin 2012 - 11:38
personally still gonna tech my salarian and geth infiltrators for damage. so imma let the other people on the team try to get the objective done. give it enough time and people will start complaining that infiltrators are not doing their jobs and maybe they'll start asking for a buff
Modifié par Howie225, 26 juin 2012 - 11:40 .
#33
Posté 26 juin 2012 - 11:38
InfamousResult wrote...
Finnegone wrote...
The nerf was unwarranted. No one complained about TC until the Krysae hit the scene.
That's just plain wrong.
There were, in FACT, several threads requesting TC be nerfed / saying that the power was unbalanced. But they exploded when the Krysae hit the scene, because it made the difference between Infiltrators and other classes a lot more obvious to a lot more people.
OK - perhaps I overstated this. I'm sure people complained about TC prior to the Krysae. In fact, on 1000+ pages on the MP forums alone, I think people have started threads complaining about just about everything.
That said, the Krysae transformed infilitrators from being single-target burstdamage dealers to spawn point clearers. That's a tremendous difference in capability. TC was perfectly balanced if your weapon of choice is a Widow and you can only fire every few seconds - in fact, it needed to be balanced this way, as one-shot sniper rifles have far less utility for the other classes (with the exception, perhaps, of the AA or VA), and for the Inflitrator to be viable on gold it needed to dish out high burst damage. Now it can dish out high burst damage across multiple targets. The problem, then, is the weapon, not the power as it was originally conceived.
But whatever. Ra ra nerf. Keep your eyes peeled for a nerf on the Phoenix classes, as those have become (prior to the TC nerf, mind you), the principle damage dealing class of choice.
#34
Posté 26 juin 2012 - 11:39
Show me somebody who claims to take the duration upgrade and I'll show you a liar.
#35
Posté 26 juin 2012 - 11:42
Grausherra wrote...
As an infiltrator, I always dropped everything I'm doing to grab objectives or cover revives. But duration over 40% damage isn't even a god damn choice.
Show me somebody who claims to take the duration upgrade and I'll show you a liar.
We should eat them right?
Not everything is this game is about killing.
#36
Posté 26 juin 2012 - 11:42
#37
Posté 26 juin 2012 - 11:43
#38
Posté 26 juin 2012 - 11:44
Grausherra wrote...
Show me somebody who claims to take the duration upgrade and I'll show you a liar.
I'll do you one better! I'll show you somebody who's in denial.
( You can't see it, but I'm pointing at you. )
#39
Posté 26 juin 2012 - 11:47
#40
Posté 26 juin 2012 - 11:50
Khaaaaan!!!!
#41
Posté 26 juin 2012 - 11:50
My SI and HMI duration some of the others depends on how I feel at the time.Grausherra wrote...
As an infiltrator, I always dropped everything I'm doing to grab objectives or cover revives. But duration over 40% damage isn't even a god damn choice.
Show me somebody who claims to take the duration upgrade and I'll show you a liar.
#42
Posté 26 juin 2012 - 11:51
Now no one can give me sh*t when they die half way across the map and I'm not there to get them up.
#43
Posté 26 juin 2012 - 11:52
Grenade spam? Hurricane with TS?Jure Simich wrote...
Should also help people remember what Soldiers are for
#44
Posté 26 juin 2012 - 11:53
So you agree that what's missing after the nerf is Infiltrators' ability of Infiltrators to simultaneously do everything well. That seems like a good result from a balance perspective, no?Howie225 wrote...
...basically they nerfed what makes the class useful. ability to sneak around and get objectives done and deal damage to boss characters.
the con of the class is pretty much the fact that infiltrators are squishy and TC helped to alleviate this problem.
EDIT: Okay, Sentinels aren't squishy. Infiltrators are exactly as squishy as every other non-Sentinel class.
The kind of Infiltrator that adapts to the change by refusing to revive teammates or cap objectives was, in all likelihood, already refusing to do those things.personally still gonna tech my salarian and geth infiltrators for damage. so imma let the other people on the team try to get the objective done. give it enough time and people will start complaining that infiltrators are not doing their jobs and maybe they'll start asking for a buff
Modifié par rmccowen, 26 juin 2012 - 11:54 .
#45
Posté 26 juin 2012 - 11:54
#46
Posté 26 juin 2012 - 11:55
And this makes them different from any other class because...?Angelwave wrote...
You'll have people specced for Damage or specced for objectives. Either or, they class is pretty unreliable now because you don't know what they will be set up as.
#47
Posté 26 juin 2012 - 11:56
codename2o2 wrote...
I see this as basically a free ticket to focus entirely on killing enemies.
Now no one can give me sh*t when they die half way across the map and I'm not there to get them up.
If they died half way across the map, that was their fault to begin with. They had no reason to give you a hard time BEFORE this nerf. But if somebody is right in front of you, and you still refuse to revive them, that's just being a boob.
For the record, the "revive" command has never been exclusive to Infiltrators under Tactical Cloak. Plenty of people, playing plenty of other classes, with as much / fewer shields, have been reviving their teammates since this game started. The nerf is no reason to outright refuse to revive people.
#48
Posté 26 juin 2012 - 11:56
Grausherra wrote...
As an infiltrator, I always dropped everything I'm doing to grab objectives or cover revives. But duration over 40% damage isn't even a god damn choice.
Show me somebody who claims to take the duration upgrade and I'll show you a liar.
truer words have yet to be said. i get what you are saying. because if i wanna just play support i would be playing my geth engineer build or an asari justicar that has abilities meant for support but can still great deal damage. im pretty sure everyone likes getting kills and the extra damage lets you have that satisfaction. plus if you think about it before specing for damage we only had around 10 seconds to get objectives if your time it just right you had maybe a second or two uncloaked and that sometimes gets me dropped (fyi most geth can interupt you even if you have cloak). now if we spec for damage there will be about a 6-7 uncloaked. so getting objectives with squishy infiltrators are no longer an option. so unless every team would be running two infiltrators one specd for each branch. because again its more fun to play a class to deal damage and get kills rather than supporting so they can alternate. some other classes will have to man up and go get objectives
#49
Posté 26 juin 2012 - 11:58
#50
Posté 27 juin 2012 - 12:06
Howie225 wrote...
some other classes will have to man up and go get objectives
As it should be.
As an Infiltrator, I never asked for the "power" to do objectives solo in a team based game. That's on the designers and on lazy/bad teams, and now that duration is nerfed, people will have to use teamwork, as they should have had to all along. Unless you're someone who doesn't mind gutting your damage so you can be the teams objective/revive bot while they pew pew everything.





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