TC over nerffed!
#76
Posté 27 juin 2012 - 01:26
>Handful Infiltrators act like the TC only lasts for half a second and only grants +3% damage buff now
>Getting 16 Krogan Sentinel cards is now an impossibility
>Handfull of 'promoters' complains that this makes leveling up harder
Can't please everyone, but over all this update has ROCKED.
#77
Posté 27 juin 2012 - 01:26
Because infiltrators enjoyed nothing more than being the objective-****es.
#78
Posté 27 juin 2012 - 01:28
Duration.
My initial cloak duration was nearly 15 seconds. It's now just over 11.
So I lost: 40% damage boost, and 4 seconds of duration, and gained:
....Absolutely nothing. Forgive me if I think this was not an equilateral trade.
#79
Posté 27 juin 2012 - 01:28
Finnegone wrote...
The nerf was unwarranted. No one complained about TC until the Krysae hit the scene. You either failed to identify or failed to admit that the root cause of the problem remains a single weapon, and not this particular power. When inflitrators were limited to single targets, you managed to keep score with them well enough
And don't be fooled, pro-nerfers, by the predominance of your self-congratulatory threads. You're as well organized (not to mention passionate - or single minded, depending on your perspective) as the Tea Party; that's it. Most players (many of whom do not, nor will ever, post here) are not on your side
^I like this guy.
#80
Posté 27 juin 2012 - 01:29
get your point but personally would have prefered it if they nerf the damage output more than they nerf base duration. if i choose duration i loose out on the now 40% damage bonus which includes power damage, and if i were to chose power bonus with it i would have only a 40% damage bonus. if i make up for it with sniper bonus that gives me 65% weapons bonus but still only 40% power bonus and it forces me to focus only on using snipers so i lose effectiveness of a shotgun wielding infiltrator. i would much prefer it if they bring it more in line with adrenaline rush with 30% damage bonus with tier 4 making it a 70% damage bonus and additional 15% sniper damage bonus for tier 6 and leave my duration aloneJack Crapper wrote...
Funny. A lot of the arguments which were pro-infiltrator were about how infiltrators rez teammates & cap objectives. Why, then, should it be such a hard choice now between damage and duration? I think most infiltrators were really in it for the damage, not the "support."
I think this is one of the most balanced, well-thought nerfs thus far.
I'll have to dust off an infiltrator and see what kind of damage output I can get with gear and the new level IV ammo you can get. Oh that's right, there are shiny new things which can help counter this nerf, which also happen to help make other classes stronger (another thing people complained about)!
Well played, BW
edit: reason why i left it so if damage specd would still be higher than soldier because they still have concussive shot which stuns the crap outta most target (can even shortly stun atlas in gold), it can also increase damage to organics by 100%, and its an ability that has a short cooldown and can be spammed + adrenaline rush can be used to insta-reload i.g. a Reegar Carbine just try it against any organic and see how fast you can take it down: first concussive shot then shoot, then insta-reload with adrenaline rush and empty second clip with 70% extra weapons damage and they take 100% more damage
Modifié par Howie225, 27 juin 2012 - 01:39 .
#81
Posté 27 juin 2012 - 01:29
Highlord Heian wrote...
So now people can complain about Infiltrators not being duration-spec'd, hooray.
Because infiltrators enjoyed nothing more than being the objective-****es.
i actually do the objective when i play an infiltrator, unlike everyone else who plays as infiltrators in my games.
#82
Posté 27 juin 2012 - 01:34
Modifié par Creighton72, 27 juin 2012 - 01:44 .
#83
Posté 27 juin 2012 - 01:36
#84
Posté 27 juin 2012 - 01:39
Immortal Strife wrote...
The nerf is pretty decent in my opinion. I really like how you have to choose between damage or utility. I do however think that sniper infiltrators got the short end of the stick, first boss head shots, and now TC. All the while claymore, grenade spamming infiltrators didn't really lose much. I suspect the Krysae was a major reason for the Tc rank 6 evolution nerf, the Krysae now feels much less op and I even would consider using it now. In closing I just want to say good job Bioware, I believe this nerf brings the game to a new level of fun. Now bring back boss head shots to make snipers with skill more viable.
Nobody really got nerfed, between gear and the new level 4 stuff, the infiltraitor doesn't really lose anything and the other classes just got buffed. In fact the infiltraitor may be even stronger than he was pre gear with the right equipment. Notice the buff came with the release of level 4 consumables. That pretty much balances it out, then throw in the gear.
#85
Posté 27 juin 2012 - 01:42
Mozts wrote...
The nerf is even bigger than you think, thanks to the multiplier nature of the Rank 6. It still one of the best powers in game. Stop whining.
Hypocrite. I've seen your whiney posts on other threads. I guess in your eyes, it's only whining when you're complaining about something being too weak.
#86
Posté 27 juin 2012 - 01:43
I'm going for damage and murdering things.. My incentive to actually play as a team member got nerfed.
Oh I'm sorry, does that make me a bad player now?
Tough.
#87
Posté 27 juin 2012 - 01:44
- Reduce base damage increase from 50% to 35%
- Reduce the base duration from 8 seconds to 6 seconds
- Reduce 'Damage' evo 4 damage bonus from 40% to 15%
- Increase 'Duration' evo 4 from 40% to 80%
- Reduce 'Sniper Damage' evo 6 from 40% to 25%
Reasoning:
- With the current changes, after evo 3 the duration is 5.2 seconds, which in my opinion is not long enough for 'Bonus Power' evo 6 to be a worth while investment. With my change, after evo 3 the duration would be 7.8 seconds, which I feel is long enough for 'Bonus Power' evo 6 to be a worth while investment.
- By reducing the base damage bonus to 35%, TC still provides a large damage boost while at the same time as not being an over the top reduction.
- By reducing 'Damage' evo 4 to 15%, combined with the base damage reduction would give 50% bonus damage, which still allows inflitrators to be the damage dealer that they are, at the same time, again, not being an over the top reduction.
- Increasing 'Duration' evo 4 to 80%, combined with the base reduction would give a maximum of 12.6 seconds of clocked time, which would still allow the objective inflitrators to secure the 4 objectives safely at the same time as being a competative alternate to the damage bonus.
- I would have reduced 'Sniper Damage' evo 6 to 25% as well. The still gives enough bonus damage to snipers without allowing the inflitrator to have over the top damage output when paired with a sniper rifle.
Thoughts?
Modifié par THEEAV3NG3R, 27 juin 2012 - 01:47 .
#88
Posté 27 juin 2012 - 01:44
#89
Posté 27 juin 2012 - 01:48
An that is the ONLY reason this "Nerf" came about.. Because people found a way to adapt to what we had and outshine everyone else. Can't have that now can we? Everyone has to be as miserable and fail as much as the next noob.
#90
Posté 27 juin 2012 - 01:50
Yajuu Omoi wrote...
landylan wrote...
yajuu, they didnt destroy it. 4 seconds is a very long time to aim
But NOT time to revive someone, cap an objective, escape from enemies or ANYTHING else.
they made it so TC is only useful for cloak -> shoot. players.
Which were the ones who were getting most of the "It's OP!!!!!!" complaints, weren't they?
Some of us cloak, shift position and then shoot.
#91
Posté 27 juin 2012 - 01:50
#92
Posté 27 juin 2012 - 01:52
Now maybe you guys can channel your tears toward bug fixes.
Modifié par xtorma, 27 juin 2012 - 01:53 .
#93
Posté 27 juin 2012 - 01:53
Grausherra wrote...
As an infiltrator, I always dropped everything I'm doing to grab objectives or cover revives. But duration over 40% damage isn't even a god damn choice.
Show me somebody who claims to take the duration upgrade and I'll show you a liar.
I take the duration upgrade and I'm not lying. Not everyone has your motivations for acquiring something. Early on, I did try the damage upgrade, but found it less useful than duration so I take duration. Now I'll have no choice.
#94
Posté 27 juin 2012 - 01:55
#95
Posté 27 juin 2012 - 01:55
#96
Posté 27 juin 2012 - 01:56
Psycho Pisces wrote...
Well before I'm flamed too badly up there for my comment.. I'm just being a sarcastic arse. The nerf doesn't change things one way, I can still top the points boards with very little effort. Its just the INCENTIVE to be a team player took a hit.. Its a Co-Op game and we should work together, not try to crush the fun for people because someone got a higher score than you did.
An that is the ONLY reason this "Nerf" came about.. Because people found a way to adapt to what we had and outshine everyone else. Can't have that now can we? Everyone has to be as miserable and fail as much as the next noob.
I'm glad you wrote this as I wasn't sure about your previous post.
However, I always felt bad for infiltrators because everyone always expected them to do the revives and cap the 4 objectives. That is a lot of pressure and when I tried to be an infiltrator - getting all those things done left very little time for me to kill stuff (plus I suck as a sniper.
I would think this would take some of the pressure off and now those things are everyone's responsibilities and not just the infiltrators - which is how it should be in a cooperative game.
#97
Posté 27 juin 2012 - 01:56
Add more specialisations to infiltrators and reveal the skilled players.
I totally approve!
#98
Posté 27 juin 2012 - 01:57
Olaf_de_IJsbeer wrote...
I guess you didn't notice that the duration bonus from rank 1 has been increased from 50% to 150%. If you take that option, the duration decrease isn't that dramatic.
I guess YOU didn't notice it's RANK 4, not RANK 1.
#99
Posté 27 juin 2012 - 01:57
During objectives people need to move as a team and start using missiles.
#100
Posté 27 juin 2012 - 02:00
Psycho Pisces wrote...
I'm fine with the nerf, just don't expect me to pick you up.. Or cap an objective, or even remotely care whether or not we suceed.
I'm going for damage and murdering things.. My incentive to actually play as a team member got nerfed.
Oh I'm sorry, does that make me a bad player now?
Tough.
so since i dont play infiltrator often should i stop reviving and doing objectives too?
based on how i dont have TC at all, by what your argument is i shouldnt revive or do objectives at all.
basically when i run into goofy teammates taking your advice i will just suicide everytime.
why should i team play when someone is being butthurt over a nerf?
oh and btw i dont run into many infiltrators that actually do the disable objectives anyways so it wont be really anything new.





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