As for scores: With all the headshot practice, I highly doubt that current good infiltrator players will end somewhere below first place in the board as long as there's still a damage bonus.
Modifié par AmicusHumaniGeneris, 27 juin 2012 - 05:07 .
Modifié par AmicusHumaniGeneris, 27 juin 2012 - 05:07 .
Modifié par Hyunsai, 27 juin 2012 - 05:18 .
Or people could stop dying in strange places.Hyunsai wrote...
Well, I often hear that infiltrators in PUG won't do rez / objectives anymore by never speccing for duration.
If the mission fail because of this behaviour, what is exactly the point ? I don't really call this selfish, but bland stupidity.
My Inflitrator will be respecc for duration, because, heeh, I want the best chance of getting my money in the end.
Modifié par Sabina261187, 27 juin 2012 - 06:10 .
Sabina261187 wrote...
SO... Here's a big FU from me to all the winers that wanted it nerfed..Hope you're happy, I will now start bringing my lvl 1 human vanguard on gold pugs instead, he's a much better teamplayer...
CmnDwnWrkn wrote...
It isn't over-nerfed. Infiltrators now simply have to make a choice between different power evolutions, just like every other class. Tac Cloak is now a focused power vs. a do-everything power, which is consistent with the powers of other classes. No single power should give a player so many distinct advantages, so I applaud the change.
Tankcommander wrote...
CmnDwnWrkn wrote...
It isn't over-nerfed. Infiltrators now simply have to make a choice between different power evolutions, just like every other class. Tac Cloak is now a focused power vs. a do-everything power, which is consistent with the powers of other classes. No single power should give a player so many distinct advantages, so I applaud the change.
You kidding me? I either choose duration now, or give up doing anything but sniping. There is no choice here.
Actually, there is. I'll focus on sniping and won't bother rezzing the teammates I'm carrying anymore. I was fine with the damage nerfs, but duration, really? I would have been happy to choose it over damage if I could cloak, run to disarm, disarm, then get away before it broke (not to mention if it actually hid me, since most enemies disregard it anyway), but forcing me to choose it over damage? No thanks. Damage is more useful 80% of the time, and I can give up helping out teammates since I can carry their weight anyway.
All the duration nerf did was prevent Infils who already were doing 'teamwork' in addition to damage to focus on damage instead.
Crazy timing, but this is my feeling about the change as well.Tankcommander wrote...
All the duration nerf did was prevent Infils who already were doing 'teamwork' in addition to damage to focus on damage instead.
Modifié par RamsenC, 27 juin 2012 - 06:36 .
Yes, that's the only conclusion to be drawn. TW = (I(d))/D + PSxRound.RamsenC wrote...
What I've gathered from this thread:
Teamwork = Being Invisible. If you can't turn invisible you can't be a team player. Oh and being invisible for 4 seconds isn't enough. More research required to figure out how many seconds of invisibility is needed.
Sabina261187 wrote...
We decided to do a silver, having not only 1 but 2 infis.. We got the reapers on Hydra and got the first device down in the middle ground as the first.. We could not do it.. Everyone backed the person up who tried to do the target, and when it was finally done after everyone had used all of their consumables, we had less than 50 sec left to the rest of the targest...
Modifié par Chealec, 27 juin 2012 - 06:49 .
RamsenC wrote...
What I've gathered from this thread:
Teamwork = Being Invisible. If you can't turn invisible you can't be a team player. Oh and being invisible for 4 seconds isn't enough. More research required to figure out how many seconds of invisibility is needed.
edit: Infiltrator is still the best class in the game.
khankar wrote...
RamsenC wrote...
What I've gathered from this thread:
Teamwork = Being Invisible. If you can't turn invisible you can't be a team player. Oh and being invisible for 4 seconds isn't enough. More research required to figure out how many seconds of invisibility is needed.
edit: Infiltrator is still the best class in the game.
Yes. For Infiltrators, teamwork = being invisible. That's why the class is called "Infiltrators". You can't out flank the enemy if your cloak breaks after 4 seconds.
heybigmoney wrote...
Are ppl really this bad at the game?
khankar wrote...
RamsenC wrote...
What I've gathered from this thread:
Teamwork = Being Invisible. If you can't turn invisible you can't be a team player. Oh and being invisible for 4 seconds isn't enough. More research required to figure out how many seconds of invisibility is needed.
edit: Infiltrator is still the best class in the game.
Yes. For Infiltrators, teamwork = being invisible. That's why the class is called "Infiltrators". You can't out flank the enemy if your cloak breaks after 4 seconds.
Modifié par RamsenC, 27 juin 2012 - 06:55 .
Mindlog wrote...
I don't mind seeing changes, but after playing it feels like the only thing that changed is that it's a little easier to be selfish as an Infiltrator.Crazy timing, but this is my feeling about the change as well.Tankcommander wrote...
All the duration nerf did was prevent Infils who already were doing 'teamwork' in addition to damage to focus on damage instead.
This is definitely the practical upshot in the public games I have played since the duration reduction came into force. I'm also willing to bet that the percentage of infiltrators playing in gold matches will now go up due to teams mobilising with two infiltrators instead of one... one for damage output and one for rezzing/capping/etc.Tankcommander wrote...
All the duration nerf did was prevent Infils who already were doing 'teamwork' in addition to damage to focus on damage instead.
Modifié par Oz not Ozzy, 27 juin 2012 - 07:18 .
Modifié par Immortal Strife, 27 juin 2012 - 07:32 .
Modifié par robarcool, 27 juin 2012 - 07:30 .