The whole last ten minutes
is one giant deus ex machina. I wouldn't have a problem if this whole
twist was introduced like in the middle of ME3. It would be a twist then,
something we'd have to deal with, come to grasps with. As it stands
though, it's something that Shepard has no chance to compute, no chance to
discuss or contemplate or debate. As such, it's not like we get to deal
with something in light of Shepard's existing paradigm. With the Rachnai
in ME1, we at least had some time as Shepard to decide their opinions about
life, death, and general dickery.
With this, we don't have that.
There's no foil with which to discuss these ideas.
We have no Anderson to ask for advice, no love interest to turn to for
support, no wisecracking Turian to give us the rather blunt sum of all things.
None of this. That's why the endings still ring so hollow to me.
Because while now, the ten minutes of ending material has explanations
and closure which are brilliantly done in terms of existing ideas and choices,
there are still shoe-horned into a paradigm that utilizes this literal god from
the machine.
Way to take the Latin literally.
So I'm thankful to BioWare. I am. They
listened to us and answered some of the problems. The endings are clearer now, not simply
hanging out there and making us all rage!quit because we didn’t get it. Their reasoning is mostly explained now. Are there other questions, other plot holes,
other things we dislike? Absolutely. Those exist regardless. So I applaud BioWare for giving us at least
more closure and trying to explain their endings. It really just pains me that this wasn’t
released in March. Because seriously,
you could have avoided all of this if you’d just done it then.
People are always going to
argue with the endings. But at least now
they have all the ending to deal with.
Good explanations, I applaud you Bioware. But still...
Débuté par
ParaGuard
, juin 26 2012 11:27
#1
Posté 26 juin 2012 - 11:27





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