Are they ever going to explain the breathing scene.
#101
Posté 27 juin 2012 - 03:30
#102
Posté 27 juin 2012 - 03:32
Yakko77 wrote...
Of all the things I wanted explained, it was the Shep alive scene in the destroy ending. I probably shouldn't get my hopes up I'm thinking. I highly doubt they're release a post game DLC that only affects those who chose destroy and had a high enough EMS for Shep to live.
Would be nice, but I'm not holding my breath for it either, the citadel and relays surviving is enough for me to head-canon that my femshep survives.
#103
Posté 27 juin 2012 - 03:46
As for the scene on the ship, your LI seems to get a 'feeling' that Shepard is still alive and doesn't put the name on the wall (why it happens only in Destroy. Maybe communications were broken from the crucible blast and they still didn't know so they assumed Shepard was dead. Or the rest looked sad because they were just having a moment to look at the memorial wall and mourn the lost. They may be speculations, but they all come to the conclusion that Shepard is alive, the galaxy is well and it's more than likely that there is eventually a reunion with your LI.
#104
Posté 27 juin 2012 - 04:36
#105
Posté 27 juin 2012 - 05:43
So when Shepard breathes there's a good chance it isn't long after the Crucible fired.
#106
Posté 27 juin 2012 - 06:38
Warbuckaz wrote...
MC_Loki wrote...
Warbuckaz wrote...
Bioware said keep your save file. So, if your shep bit the dust then you wont get the option to be, see, or meet shep in your Mass Effect 4 game.
The "keep your save file" comment was mostly directed towards PO'd players who were very flamboyant with their "I'm going to uninstall 4EVR! / Taking this turd to Game$top" rageposts. It was a plea from Bioware to give them a chance to make things right.
Secondly, if Bioware *was* going to make ME4 and have it set post-Crucible, the chances of it being on current gen consoles is slim to none. There's probably a few prototype devkits floating around in-house inside Sony and Microsoft, but next gen stuff is going to be rolling out within the next couple of years, and to top it off, the new iteration of the Unreal engine will be rolling out as well. If ME4 is in the works, EA is probably going to direct Bioware to hold off so they can come out strong when next gen hits the shelves. Thusly, importing saves from current gen to next gen consoles could be a bit of a pain, even with cloud profiles.
tl;dr version: Won't see any post-Crucible DLC, and ME4 (if it is even going to be a thing) is too early in development stages to make Jessica's "keep your files" tweet relevant for post-trilogy stuff.
you think they are going completely nix backwards compatibility in the next -gen consoles? IMO that would be a huge mistake.
Sony's got a pretty solid track record for not having backwards compatibility.
Safe to assume Microsoft is going to have to bite the bullet and license Bluray tech for its next rig. Yes, I know standard Bluray players can read DVDs just fine, but there's no telling what Microsoft is going to do.
And completely disregard PC as a weight factor. The market is solid, but most studios are geared for consoles as their primary focus when it comes to AAA titles.
#107
Posté 27 juin 2012 - 06:39
#108
Posté 27 juin 2012 - 06:42
Shepard lives. Probably why he called it the Shepard lives ending.
http://social.biowar...x/12756781&lf=8
#109
Posté 27 juin 2012 - 06:47
#110
Posté 27 juin 2012 - 06:50
thisisme8 wrote...
The fact that people don't understand the breathing scene leads me to believe they've never seen or read any other stories in their lives. That is one of the most common storytelling tools around.
Yeah, and I've never liked it any time it's happened. Common storytelling tools aren't automatically good ones.
#111
Guest_BringBackNihlus_*
Posté 27 juin 2012 - 06:52
Guest_BringBackNihlus_*
Apocsapel91 wrote...
Well, LI reunion is implied. i.e. Shepard is alive and LI refuses to place nameplate on the Memorial wall. Also, it appears the Citadel was not completely annihilated in the blast and is maintaining orbit. I just wish they actually showed the reunion.
They can't, though. BioWare seems to be hell-bent on us using our imagination and not visually showing us the reunion. That would be too difficult.
#112
Posté 27 juin 2012 - 06:54
Speculating doesnt work in the ME world imo.
#113
Posté 27 juin 2012 - 06:55
#114
Posté 27 juin 2012 - 06:55
Gterror2 wrote...
bigbade wrote...
...I thought it was obvious. Destroy shows the Citadel in ruins but still intact, looks very city-like in fact. Shepard does indeed wake up on the citadel. He's surviving a **** load of laser/blood loss/tube explosions sure but he's still up there and tali (or your LI) knows it, thus why they don't hang up the nameplate on the memorial wall
Destroy ending shows the citadel rebuilt, so why didnt they find Shepard?
No....it shows a vision of it rebuilt, as Hackett is narrating that it is possible to rebuild it.....Destroy ending ends with your L.I. and crew coming back to find you because deep down they know youre alive....
Note: the scene in Destroy, with the citadel rebuilt is a vision of the potential future because of Shepard.....it is not in.fact, already rebuilt
#115
Guest_BringBackNihlus_*
Posté 27 juin 2012 - 06:56
Guest_BringBackNihlus_*
Makaveli The Don wrote...
This is what I was most looking forward to and of coarse Jack.
Speculating doesnt work in the ME world imo.
I agree with you. I was looking forward to them expounding on the Shepard lives cutscene more than anything else; and...nothing.
I thought the rest of EC was great and loved the cutscenes they created, but getting basically nothing (and don't give me the nameplate nonsense) left a bad taste in my mouth.
#116
Posté 27 juin 2012 - 07:21
It feels like they are being childishly stubborn about refusing to end on a concrete positive note for Shepard and LI. It's pointless trolling - "we know you wanted a reunion so we're just going to dangle a hint of one so you can never be completely satisfied." It's a pretty contemptible attitutude. Still, at least an improvement on what we had.Captain_Obvious wrote...
If they wanted Shepard alive, they should have shown Shepard alive in the game. Waking breath or last gasp? Once they put it in the game, we'll know for sure. Since they didn't put it in the game, I say Shepard's dead.
I wouldn't go as far as to say he's dead since dead - best possible result means that Shepard definitely dies?
#117
Posté 27 juin 2012 - 07:27
They're done with shepard's story though so it will never to be addressed, they're leaving it up to player imagination
#118
Posté 27 juin 2012 - 07:32
Icesong wrote...
thisisme8 wrote...
The fact that people don't understand the breathing scene leads me to believe they've never seen or read any other stories in their lives. That is one of the most common storytelling tools around.
Yeah, and I've never liked it any time it's happened. Common storytelling tools aren't automatically good ones.
I'd argue that common storytelling tools are useful, but their reception is varied. I personally think they are great ways of letting the reader decide what happens at the end.
Look at Hart's Hope and The Giver. Both are great examples of books with open endings. I'll even go so far as to say The Giver should be required reading for anyone interested in science fiction.
#119
Posté 27 juin 2012 - 07:39
#120
Posté 27 juin 2012 - 07:41
#121
Posté 27 juin 2012 - 07:44
Lookout1390 wrote...
Garlador wrote...
Everyone! Listen! I will now explain the breathing scene.
...
... It means Shepard is breathing, thus alive. Shepard is alive.
Thank you. You're all welcome. I'm glad you all can sleep at night again. No, don't thank me. It's what I do.
You forgot to explain the part where he/she survives the explosion of the citadel, and the fall from atmosphere.
And how with all this rebuilding going on, Shepard is still nowhere to be found.
We'll his body could take awhile to find because on the Codex under Keepers it says most of the inside of the Citadel is unable to be accessed, so he could be there just trapped.
#122
Posté 27 juin 2012 - 07:52
Mcfly616 wrote...
Gterror2 wrote...
bigbade wrote...
...I thought it was obvious. Destroy shows the Citadel in ruins but still intact, looks very city-like in fact. Shepard does indeed wake up on the citadel. He's surviving a **** load of laser/blood loss/tube explosions sure but he's still up there and tali (or your LI) knows it, thus why they don't hang up the nameplate on the memorial wall
Destroy ending shows the citadel rebuilt, so why didnt they find Shepard?
No....it shows a vision of it rebuilt, as Hackett is narrating that it is possible to rebuild it.....Destroy ending ends with your L.I. and crew coming back to find you because deep down they know youre alive....
Note: the scene in Destroy, with the citadel rebuilt is a vision of the potential future because of Shepard.....it is not in.fact, already rebuilt
Yea its more like a flashforward.
#123
Posté 27 juin 2012 - 08:49
thisisme8 wrote...
Icesong wrote...
thisisme8 wrote...
The fact that people don't understand the breathing scene leads me to believe they've never seen or read any other stories in their lives. That is one of the most common storytelling tools around.
Yeah, and I've never liked it any time it's happened. Common storytelling tools aren't automatically good ones.
I'd argue that common storytelling tools are useful, but their reception is varied. I personally think they are great ways of letting the reader decide what happens at the end.
Look at Hart's Hope and The Giver. Both are great examples of books with open endings. I'll even go so far as to say The Giver should be required reading for anyone interested in science fiction.
I don't think the comparison to other mediums is so easily made. A few intermingling elements make it difficult for me to accept a completely open-ended fate: that this is my character, the issue of canon, and the potential for future meddling. You might think that the first thing should make me happy with the ambiguity then, but bear with me.
I think I've said it in this thread already but let's talk DAO. In DAO, if you're still alive, your story is ended in a place that's mostly open ended. You're safe, people know you're alive, and then your fate going forward is decided by what you say after the coronation. The epilogue isn't that constricting. This leaves intact most the endings a player would want except for things like, I don't know, getting knocked off the battlements and presumed dead yet you managed to slip away undetected.
In losing those few endings what you gain is protection for the other endings. Canon-protection. Because when something like DA2 or worse rolls around and calls into question what you've been imagining all this time, at least certain things can't be taken away from you.
Also, your ME2 guides made the game a lot more enjoyable for me. Thanks for that.
Modifié par Icesong, 27 juin 2012 - 09:21 .
#124
Posté 27 juin 2012 - 08:52
Und3rstndCHAOS wrote...
Mcfly616 wrote...
Gterror2 wrote...
bigbade wrote...
...I thought it was obvious. Destroy shows the Citadel in ruins but still intact, looks very city-like in fact. Shepard does indeed wake up on the citadel. He's surviving a **** load of laser/blood loss/tube explosions sure but he's still up there and tali (or your LI) knows it, thus why they don't hang up the nameplate on the memorial wall
Destroy ending shows the citadel rebuilt, so why didnt they find Shepard?
No....it shows a vision of it rebuilt, as Hackett is narrating that it is possible to rebuild it.....Destroy ending ends with your L.I. and crew coming back to find you because deep down they know youre alive....
Note: the scene in Destroy, with the citadel rebuilt is a vision of the potential future because of Shepard.....it is not in.fact, already rebuilt
Yea its more like a flashforward.
Precisely
#125
Posté 27 juin 2012 - 04:28
No, when I chose Synthesis (Because I wanted to see the differences between Destroy and that one, I'd never choose Control personally) the LI hesitates before finally putting the name up. In Destroy they don't. Since I did Destroy first I was unsure if they thought he was dead or not. That slight difference is an implied "There's no way he is dead." In Synthesis it would make sense that they would know since everyone gains past and present knowledge of everything.BringBackNihlus wrote...
priestess of blood wrote...
Considering the relays and the citadel don't blow up now, since that got ret-conned, it is more feasible that shepard survives.
Plus there is also the change in the memorial scene if you chose the destroy ending.
I've heard that. Apparently, Shepard's name is already on the board in control/synthesis, but they seem to hesitate (I always choose destroy) in the destroy ending. That coupled with the lift off scene with the Normandy made me double-take about my feelings towards the ending of the EC DLC, as there may be hope for rescue/reunion DLC.
Control? Not sure how that works.





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