I was already looking in the files because apparently there is SP DLC data that is for something completely different from EC and I found that Super Scope has Thermal Vision.
This is the data found in EC:
<data>Assault Rifle Omni-Blade <CUSTOM0></data>
*snip*
<data>Increase melee damage by <CUSTOM0>%.
*snip*
<data>Omni-Blade <CUSTOM0></data>
*snip*
<data>SMG Recoil System <CUSTOM0> </data>
*snip*
<data>Increase weapon stability by <CUSTOM0>%.
*snip*
<data>Mass Pulse Recoil System <CUSTOM0></data>
*snip*
<data>SMG High-Velocity Barrel <CUSTOM0></data>
*snip*
<data>Allow bullets to pierce <CUSTOM0>-meter thick objects but at <CUSTOM1>% reduced damage. Ignores <CUSTOM2>% of an armored target's defenses.
*snip*
<data>High-Velocity Barrel <CUSTOM0></data>
*snip*
<data>Assault Rifle Thermal Scope <CUSTOM0></data>
*snip*
<data>Increase accuracy by <CUSTOM0>%.
Increase weapon weight by <CUSTOM1>.
*snip*
<data>Thermal Scope <CUSTOM0></data>
*snip*
<data>Assault Rifle High-Velocity Barrel <CUSTOM0></data>
*snip*
<data>Allow bullets to pierce <CUSTOM0>-meter thick objects but at <CUSTOM1>% reduced damage. Ignores <CUSTOM2>% of an armored target's defenses.
Increase weapon weight by <CUSTOM3>.
*snip*
<data>High-Velocity Barrel <CUSTOM0></data>
*snip*
<data>Shotgun Omni-Blade <CUSTOM0></data>
*snip*
<data>Increase melee damage by <CUSTOM0>%.
Increase weapon weight by <CUSTOM1>.
*snip*
<data>Omni-Blade <CUSTOM0></data>
*snip*
<data>Shotgun High-Velocity Barrel <CUSTOM0></data>
*snip*
<data>High-Velocity Barrel <CUSTOM0></data>
*snip*
<data>Increase damage by <CUSTOM0>% and allow bullets to pierce <CUSTOM1>-meter thick objects but at <CUSTOM2>% reduced damage. Ignores <CUSTOM3>% of an armored target's defenses.
Increase weapon weight by <CUSTOM4>.
*snip*
<data>Sniper Rifle Thermal Scope <CUSTOM0></data>
*snip*
<data>Thermal Scope <CUSTOM0></data>
*snip*
<data>Increase accuracy by <CUSTOM0>%.
Increase weapon weight by <CUSTOM1>.
*snip*
<data>Sniper Rifle High-Velocity Barrel <CUSTOM0></data>
*snip*
<data>High-Velocity Barrel <CUSTOM0></data>
*snip*
<data>Increase damage by <CUSTOM0>% and allow bullets to pierce <CUSTOM1>-meter thick objects but at <CUSTOM2>% reduced damage. Ignores <CUSTOM3>% of an armored target's defenses.
Increase weapon weight by <CUSTOM4>.
*snip*
<data>Pistol Heavy Barrel <CUSTOM0></data>
*snip*
<data>Heavy Barrel <CUSTOM0></data>
*snip*
<data>Increase damage by <CUSTOM0>%.
Increase weapon weight by <CUSTOM1>.
A pistol barrel that produces and withstands extreme kinetic and thermal energy.</data>
*snip*
<data>Increase headshot damage by <CUSTOM0>%.
*snip*
<data>Pistol Cranial Trauma System <CUSTOM0></data>
*snip*
<data>Cranial Trauma System <CUSTOM0></data>
*snip*
<data>Ultralight Pistol Materials <CUSTOM0></data>
*snip*
<data>Ultralight Materials <CUSTOM0></data>
*snip*
<data>Reduce weapon weight by <CUSTOM0>%.
*snip*
<data>Expires in <CUSTOM0> Days <CUSTOM1> Hours</data>
*snip*
<data>A pistol barrel that produces and withstands extreme kinetic and thermal energy.</data>
I dunno' how I feel about extra damage in exchange for weapon weight though.
Modifié par BoomDynamite, 27 juin 2012 - 03:17 .