Is there a comprehensive list of all of the values that are present in a das file?
For example, SAVEGAME_CAMPAIGN\\SAVEGAME_PARTYLIST and SAVEGAME_CAMPAIGN \\SCRIPTVARTABLE appear to be a couple of structures that can be used to toggle plot flags. Is manually triggering a plot in the game, saving, and comparing the values in the savegames the only way to decipher what each flag and its value represent?
Savegame structure
Débuté par
Swiftheart
, déc. 14 2009 07:13
#1
Posté 14 décembre 2009 - 07:13
#2
Posté 14 décembre 2009 - 09:06
There's a bunch of information up at http://social.biowar...ter_Save_Values but I don't know how comprehensive it is.
I note that it's an orphaned page, I'll see if I can do something about that at least.
I note that it's an orphaned page, I'll see if I can do something about that at least.
#3
Posté 15 décembre 2009 - 09:24
Thanks so much! It would be great to have a section dedicated to the plot flags too.





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