The Official?: Future Mass Effect Games, DLC, Content.
#76
Guest_SkyeHawk89_*
Posté 02 juillet 2012 - 04:13
Guest_SkyeHawk89_*
#77
Posté 02 juillet 2012 - 07:55
Modifié par Kungfu Nando, 02 juillet 2012 - 07:58 .
#78
Posté 02 juillet 2012 - 08:17
Modifié par SwitchN7, 02 juillet 2012 - 08:18 .
#79
Posté 02 juillet 2012 - 08:34
I would also want a DLC to explore further about the justicar order and the Ardat-Yakshi condition as it seems the two are related in some way. A minor character like what Padok Wiks was to Mordin that can possibly replace Samara's role if she's dead would solve the issue of Samara possibly dying in ME2 and being dead in ME3 no-import.
There's a lot of potential with DLC to give an ending to a minor substory.
Modifié par Gisle-Aune, 02 juillet 2012 - 08:38 .
#80
Posté 02 juillet 2012 - 08:50
Cypher61 wrote...
They could explore the dark matter problems. They got rid of them in mass effect 3 ending originally, but it could pave the way for a new series in the universe.
Conrad Verner, apparently, I never got to talk to him -he just jumped out -saved me, then ran off with his grilfriend, is an expert on the Dark Matter subject. I also would like a Conrad Verner parody adventure and in the extreme -replace Shepard if he dies in ME2 (exact same game excpet Conrad says funny things and a few characters lines are changed)
"Verner"
"Wrex"
"*sigh* It's not the same..."
#81
Posté 02 juillet 2012 - 10:36
New Hub Idea for squadmates - Crucible.
Some ideas, but the sky is the limit, trying to keep spoliers very light.
Ash/Kaiden - Their time before re-joining the crew, or while healing up. - I still REALLY want to see Ash's reasons for the break up fleshed out, so much scope here.
Liara - Broken Home Content
Jack - From Zero to Hero
Garrus - Finding Father
Miranda - On the Run
Tali - Heavy Burdens (Command)
You get the idea, feel free to insert your own.
Modifié par Torrential, 02 juillet 2012 - 10:43 .
#82
Posté 02 juillet 2012 - 12:52
SwitchN7 wrote...
Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy,Sequel,Trilogy.What What i'm trying to say i guess is...Sequel,New Trilogy.
I agree.
#83
Posté 02 juillet 2012 - 02:01
Torrential wrote...
Expand ME 2/3 Squadmate stories either direct missions or mini stories of their own. Some of them are begging for more screentime! In the second of those options, it might even let the devs trial whether another main character could carry the series successfully.
New Hub Idea for squadmates - Crucible.
Some ideas, but the sky is the limit, trying to keep spoliers very light.
Ash/Kaiden - Their time before re-joining the crew, or while healing up. - I still REALLY want to see Ash's reasons for the break up fleshed out, so much scope here.
Liara - Broken Home Content
Jack - From Zero to Hero
Garrus - Finding Father
Miranda - On the Run
Tali - Heavy Burdens (Command)
You get the idea, feel free to insert your own.
Am I the only one whos kinda fed up with the old team? It was good, I like them, but it´s enough now. What I´d like to do in a sequel is land randomly on a planet and have Garus and Tali NOT stand right there. When I bumped in to Tali in ME2 I was like "oh, what an incredible coincidence, how nice!", then Archangel turned out to be Garrus and I thought "hmm, well I guess it´s hard to come up with Turian characters or something". Then I bumped into both Garrus and Jack without having to look them up or even go out of my way and it´s like, come on, there has to be more than 20 people in the galaxy.
Old team works great for books, movies and comics, but for a game, it´s been done. I want a new hero with a new team. Let´s cut the ties already.
#84
Guest_SkyeHawk89_*
Posté 03 juillet 2012 - 04:30
Guest_SkyeHawk89_*
Modifié par SkyeHawk89, 04 juillet 2012 - 07:11 .
#85
Posté 03 juillet 2012 - 04:52
In mass effect 1 you had a certain amount of outcomes that need to be considered for two eg: is wrex dead or alive: if he is dead you need a new character to fill the hole, Is the council dead or alive: If the council is dead you need to record and animate the new council and characters reactions to them. If they are alive you need different dialogue to be recorded as the characters have a past. Is Kaiden or Ashley alive? - two lots of recording and reactions from other characters, did you save the Rachni and so on and so fourth.
Moving into Me2 to Me3 you then end up with (by ME3) so many trees breaking off everywhere it starts to get almost untrackable. For instance did you kill the rachni in ME1? if you did it means two different senario's need to be created, developed and recorded depending on what effect that has. If wrex is dead in ME1, you need to add a whole new character and set of circumstances for that player: more recording dialogue and more writing and animating (for all the characters because of this one decision) and it just absolutely blows out and branches off everywhere.
Now if a fourth mass effect game after three was created you then have three (or four) completely different universes which means that in order to have players import their saves you basically have to make three completely different games and then those branching options increase again exponentially.
There is a way around this and its to take only ONE ending and base the future universe from that. The issue with this is that fans will be angry that again: their final decision didnt matter and Bioware just used one choice for the future universe. They wont do that.
So realistically, it cant be done.
#86
Posté 03 juillet 2012 - 06:26
Not saying it wouldn't be interesting, but it would be very difficult, canonically, to do with choices.
Barring that, I want to see what happens next. A Turian/Human Contact War game will inevitably be a Halo clone, with Turians already looking enough like Elites to make it criminal if they do this.
#87
Guest_SkyeHawk89_*
Posté 04 juillet 2012 - 07:23
Guest_SkyeHawk89_*
Right now for content before anything major I will like. They better in exploration and continuation after credits.
1. I Simulation-Arena or something like that. Similar to MP and Pinacle-Station but Singleplayer and fun.
2. New Weapons ranging from Pistols-Heavy Warapons. (All classes.)
3. In future Mass Effect 3 DLC after Mass Effect 2 be able play any species, any gender.
4. New Clothing, various types. (An assassin outfit be cool.)
5. Me Armor Suits, parts, gear and helmets, fully masked. Costmuizable.
6. Vehicles and Exploration.
7. New and more Hubable worlds.
8. Romance and ceromony DLC.
I know I repeated myself kinda I'm sorry about that. I hope for content like these that be great before anything major, major expansion. I do have story like ideas too but I do that later.
#88
Posté 04 juillet 2012 - 08:33
Normandy crew escaped
They believed he failed and all died to get to the beam.
1.Have them completely leave Sol system to go to another planet example Rannoch if you got both
both quarian and geth
2.live underground of rannoch building a new SR-3 Normandy Time Travel engine.
2a.More Crew
3.Have the Children of the normandy (Son or daughter of Shepard) Hybrid species
4.New future weapons, armor, vehicals,
option:If Destory was picked and he is alive, Have the Racni Queen save him w/ the help of samara.
#89
Posté 04 juillet 2012 - 11:48
#90
Posté 04 juillet 2012 - 02:52
#91
Posté 04 juillet 2012 - 02:58
f0rmaldehyde wrote...
a fourth Mass Effect set after the Shepard trilogy would be hard to do, and impossible to do with save games and this is why:
In mass effect 1 you had a certain amount of outcomes that need to be considered for two eg: is wrex dead or alive: if he is dead you need a new character to fill the hole, Is the council dead or alive: If the council is dead you need to record and animate the new council and characters reactions to them. If they are alive you need different dialogue to be recorded as the characters have a past. Is Kaiden or Ashley alive? - two lots of recording and reactions from other characters, did you save the Rachni and so on and so fourth.
Moving into Me2 to Me3 you then end up with (by ME3) so many trees breaking off everywhere it starts to get almost untrackable. For instance did you kill the rachni in ME1? if you did it means two different senario's need to be created, developed and recorded depending on what effect that has. If wrex is dead in ME1, you need to add a whole new character and set of circumstances for that player: more recording dialogue and more writing and animating (for all the characters because of this one decision) and it just absolutely blows out and branches off everywhere.
Now if a fourth mass effect game after three was created you then have three (or four) completely different universes which means that in order to have players import their saves you basically have to make three completely different games and then those branching options increase again exponentially.
There is a way around this and its to take only ONE ending and base the future universe from that. The issue with this is that fans will be angry that again: their final decision didnt matter and Bioware just used one choice for the future universe. They wont do that.
So realistically, it cant be done.
I agree. I think we should leave Shepard story where it is now. There can be different games in ME universe which doesn't have to be connected with main ME plot.
#92
Posté 04 juillet 2012 - 03:14
#93
Posté 04 juillet 2012 - 04:22
The other problem with Mass Effect prequels is that they'd have a setting that is much smaller than the Shepard trilogy, and have less factions involved. The Rachni War for example wouldn't include humans or Turians, since neither had made contact with the Council yet, while the First Contact War would just include Turians and Humans.
With all of that in mind, I think if Bioware were to do another Mass Effect game it should be set forward in the timeline rather than backwards.
That isn't to say that prequel settings couldn't be explored at all, just not in a full action RPG. It could work in DLC or in an RTS game.
#94
Posté 04 juillet 2012 - 08:35
#95
Posté 04 juillet 2012 - 08:52
Han Shot First wrote...
The other problem with Mass Effect prequels is that they'd have a setting that is much smaller than the Shepard trilogy, and have less factions involved.
Would this be such a bad thing? I said this in another thread on the spoiler forum also... I am getting a little tired of the old "Ancient Evil coming, Gather Allies!" template.
A prequel that is less epic and concentrates more on your characters personal story rather than the fate of the entire Milky Way could be interesting if done right.
#96
Posté 05 juillet 2012 - 05:40
groundhogie wrote...
Han Shot First wrote...
The other problem with Mass Effect prequels is that they'd have a setting that is much smaller than the Shepard trilogy, and have less factions involved.
Would this be such a bad thing? I said this in another thread on the spoiler forum also... I am getting a little tired of the old "Ancient Evil coming, Gather Allies!" template.
A prequel that is less epic and concentrates more on your characters personal story rather than the fate of the entire Milky Way could be interesting if done right.
I agree, I would also like a less epic story. Also one with less impactful choices that changes the state of the entire ME universe (wich I think is awesome as it is). Though I still feel it should be set after ME3. People are just too aversed to the concept of prequels.
I realy can't see how the first contact war would work in a game. We know it lasted a few months, the human ground forces surrendered when they lost air and space dominance, and the turians retreated when the human fleet arrived. RTS in space? Flight simulator?
H
H
#97
Posté 05 juillet 2012 - 06:09
groundhogie wrote...
Han Shot First wrote...
The other problem with Mass Effect prequels is that they'd have a setting that is much smaller than the Shepard trilogy, and have less factions involved.
Would this be such a bad thing? I said this in another thread on the spoiler forum also... I am getting a little tired of the old "Ancient Evil coming, Gather Allies!" template.
I agree. Si-Fi's can have great stories without involving some super evil or something, like the recent trend is.
#98
Posté 05 juillet 2012 - 02:50
groundhogie wrote...
Han Shot First wrote...
The other problem with Mass Effect prequels is that they'd have a setting that is much smaller than the Shepard trilogy, and have less factions involved.
Would this be such a bad thing? I said this in another thread on the spoiler forum also... I am getting a little tired of the old "Ancient Evil coming, Gather Allies!" template.
A prequel that is less epic and concentrates more on your characters personal story rather than the fate of the entire Milky Way could be interesting if done right.
Yes.
While I don't mind the protaganist dealing with threats that aren't quite as epic as the Reapers, I wouldn't want to be limited to just visiting human worlds (First Contact War) or play in a setting that removed major factions due to the timeline. (Turians and Humans would be removed in the Rachni Wars)
#99
Posté 05 juillet 2012 - 04:36
groundhogie wrote...
Han Shot First wrote...
The other problem with Mass Effect prequels is that they'd have a setting that is much smaller than the Shepard trilogy, and have less factions involved.
Would this be such a bad thing? I said this in another thread on the spoiler forum also... I am getting a little tired of the old "Ancient Evil coming, Gather Allies!" template.
A prequel that is less epic and concentrates more on your characters personal story rather than the fate of the entire Milky Way could be interesting if done right.
I agree. ME2 is my favorite in the triology because of the characters being in focus, despite the mediocre main plot (except the SM, that one was great)
I would prefer a setting in the late 2160s or somewhere in the 70s as humans are generally accepted and it would be nice to see Palaven, Sur'Kesh, Earth and Thessia in peace time -- seeing them only as war zones in ME3 didn't have the expected impact without being there pre-invasion really. Palaven might not be that hospitable to non-turians, so a turian colony would be the next best, Taetrus maybe.
Modifié par Gisle-Aune, 05 juillet 2012 - 04:40 .
#100
Posté 05 juillet 2012 - 05:55
Han Shot First wrote...
While I don't mind the protaganist dealing with threats that aren't quite as epic as the Reapers, I wouldn't want to be limited to just visiting human worlds (First Contact War) or play in a setting that removed major factions due to the timeline. (Turians and Humans would be removed in the Rachni Wars)
Oh I agree with what your saying about only being limited to specific areas or events, that would be awful. Having to play as lets say... a marine on Shanxi for an entire game, ugh. A integral part of the enjoyment I get out the ME series is visiting all these different planets with their different cultures and aliens, if a prequel tied it self down to one specific area and removed a large portion of the other races I think it would deserve to flop.
But you still have 30 years of history after the First Contact War with all the factions from Shepard's trilogy (except the Geth) as part of the galaxy. A prequel set in any of those three decades which does not follow that old worn down ancient evil story template is what I would hope for in a prequel.
Modifié par groundhogie, 05 juillet 2012 - 05:58 .





Retour en haut







