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The "I did not pay X amount of $ to use my imagination" argument...


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#1
WillSheperd_1982

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I have trouble understanding this argument that some gamers unsatisfied with the ending are using. 

All forms of storytelling require that you engage in it on some level that requires thought and consideration over what has transpired, and what could potentially transpire. Even putting aside whether or not you love to think about the possibilities brought forth through a story element that remains unresolved, you still have to use your mind to interpret the story on some level. So this argument is comparable to saying that "I didn't spend this amount of money to have to think about the story in any way."

#2
The Wumpus

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 Man, I remember the old-school console RPGs I used to play, like Phantasy Star II, or Ultima: Exodus before that. I used to imagine all these elaborate scenarios and conversations between my guys, because there really wasn't much else to go on at the time. But I had fun with it, and that's really what it's all about.

#3
legion999

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Yes but the endings require you to speculate on everything. It's Iike having a brilliant meal and then being told to just imagine how good the dessert would have been.

#4
Taboo

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The Wumpus wrote...

But I had fun with it, and that's really what it's all about.


QFT

#5
Ratham

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But... but I didnt spend $180 to make up my own ending...

Modifié par Ratham, 27 juin 2012 - 01:10 .


#6
hurricaneez2

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I have no problem using my imagination. My problem is that I was told by Bioware that my choices would change the outcomes and they didnt. Still trying to figure out where the Rachni came from when I killed the last queen in ME1.

#7
TiminatorT2000

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Interpreting and thinking aren't the same as imagining.

#8
chibilombax

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Ratham wrote...

But... but I didnt spend $180 to make up my own ending...


Yet you spend 300 dollars on a console to move your thumbs.

#9
chuckles471

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WillSheperd_1982 wrote...

I have trouble understanding this argument that some gamers unsatisfied with the ending are using. 

All forms of storytelling require that you engage in it on some level that requires thought and consideration over what has transpired, and what could potentially transpire. Even putting aside whether or not you love to think about the possibilities brought forth through a story element that remains unresolved, you still have to use your mind to interpret the story on some level. So this argument is comparable to saying that "I didn't spend this amount of money to have to think about the story in any way."

 
You do sound like the booktastic bus guy out of south park.  Thats the voice I read it in.  I wont use his other name.:):)

#10
iggy4566

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chibilombax wrote...

Ratham wrote...

But... but I didnt spend $180 to make up my own ending...


Yet you spend 300 dollars on a console to move your thumbs.


what about you?

#11
Sdrol117

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legion999 wrote...

Yes but the endings require you to speculate on everything. It's Iike having a brilliant meal and then being told to just imagine how good the dessert would have been.



#12
Guest_Cthulhu42_*

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You're right, we don't need closure at all; that's something only unimaginative dullards require.

#13
yukon fire

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They make video games not imagination machines

#14
chibilombax

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iggy4566 wrote...

chibilombax wrote...

Ratham wrote...

But... but I didnt spend $180 to make up my own ending...


Yet you spend 300 dollars on a console to move your thumbs.


what about you?


/shrug Just having a little fun with that argument is all. I can't complain too much about the EC anyway. Chances are imagination made scenes are better then what Bioware could do.

#15
yukon fire

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Its a visual medium!

#16
iggy4566

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yukon fire wrote...

Its a visual medium!


Of watching **** spew every where in 3 Colors.

#17
Adamantium93

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Speculation isn't bad, but you can't stop a story at the eleventh hour and just say "oh, you just imagine how it ends."

#18
Mars Nova

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Ratham wrote...

But... but I didnt spend $180 to make up my own ending...


Exactly, the entire point of Mass Effect was that our choices would help shape the outcome.  We were promised since the first game that would be the case, and I believed that promise.  That's why I played through the first 2 games multiple times to get everything set up just the way I wanted it for ME3, then I play through it and it turns out my choices don't matter at all.

Then comes the Extended Cut, which Bioware says will show the outcome of my choices on the future of the galaxy.  Except it doesn't.  All we got were epilogue slideshows that didn't address what the problem with the ending was: lack of information regarding the outcome of our choices.  Baby krogan, yay.  What about the Collector Base?  What about the Rachni?  What about saving the Council or letting them die?  What about any of the other hundreds of decisions made throughout the course of the series?

I would be fine with the Extended Cut if it had actually delievered on the promises Bioware had made since 2007.  But it didn't, and I'm not.  Nor should I be.

I have spent hundreds of dollars and countless hours on the Mass Effect franchise, because I loved the story, because I loved the characters, and because I believed in the promise that my choices throughout the trilogy would matter. 

I deserve to be shown the outcome my choices had on the galaxy.  I shouldn't have to use my imagination.  

#19
iggy4566

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Mars Nova wrote...

Ratham wrote...

But... but I didnt spend $180 to make up my own ending...


Exactly, the entire point of Mass Effect was that our choices would help shape the outcome.  We were promised since the first game that would be the case, and I believed that promise.  That's why I played through the first 2 games multiple times to get everything set up just the way I wanted it for ME3, then I play through it and it turns out my choices don't matter at all.

Then comes the Extended Cut, which Bioware says will show the outcome of my choices on the future of the galaxy.  Except it doesn't.  All we got were epilogue slideshows that didn't address what the problem with the ending was: lack of information regarding the outcome of our choices.  Baby krogan, yay.  What about the Collector Base?  What about the Rachni?  What about saving the Council or letting them die?  What about any of the other hundreds of decisions made throughout the course of the series?

I would be fine with the Extended Cut if it had actually delievered on the promises Bioware had made since 2007.  But it didn't, and I'm not.  Nor should I be.

I have spent hundreds of dollars and countless hours on the Mass Effect franchise, because I loved the story, because I loved the characters, and because I believed in the promise that my choices throughout the trilogy would matter. 

I deserve to be shown the outcome my choices had on the galaxy.  I shouldn't have to use my imagination.  


But that would ruin the art of the endings!

#20
chuckles471

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Just a question.

What if they bulldoze over your imagination in any potential sequels? They make a canon?

Just intrested as someone who is thinking what a game company would do, rather than shep & friends.

#21
richard_rider

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There's a guy, in space, with a spaceship and a crew, his name is Shepard. Machines attack him, he defeats them...imagine the rest.

#22
Captain_Obvious

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For me wondering how the galaxy fared in the aftermath is different than wondering if the main character even lived. Some speculation is inevitable; an ending that is all speculation is just silly. They said it would be an end to Shepard's story, then they left the ending open to speculation. That's about as contradictory as it can get.

#23
Whatshisnameagain

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Adamantium93 wrote...

Speculation isn't bad, but you can't stop a story at the eleventh hour and just say "oh, you just imagine how it ends."


Basically this....  :blink:

#24
crimzontearz

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soooo I should go to a fancy restaurant, order an expensive dinner and be given a dessert that is nor there because I should use my imagination to make up my own dessert to complement my meal....

then upon complaining I should be OK with being given the silhouette of the intended dessert but not the actual dessert?

#25
Sousabird

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The Wumpus wrote...

 Man, I remember the old-school console RPGs I used to play, like Phantasy Star II, or Ultima: Exodus before that. I used to imagine all these elaborate scenarios and conversations between my guys, because there really wasn't much else to go on at the time. But I had fun with it, and that's really what it's all about.

^THIS
Also throw the whiners out the airlock, For Tuchanka