The "I did not pay X amount of $ to use my imagination" argument...
#26
Posté 27 juin 2012 - 01:27
This game isn't about taking back earth, it's a petty grudge match against cerberus, We just have reapers interfering.
The reason people are pissed and rightfully so I am one of the people who spent 80 on this. We where promised an appropriate ending that would not require us to turn our brain off. I'm sorry but if I can sit down and read a book that explains about Quantum manipulation and have an Idea about it in an afternoon so can they. The issue is you can't think to enjoy this game the moment you do it falls apart on every conceivable angle through out the whole game. Thessia is a prime example,
"Shepard their throats have been slit" it's freaking obvious husks didn't do that so he lets his guard down and is surprised when Kei Lang show's up.
Or how about the guy who needed to find a heating coil for his clutch. I got it 2 stores down why didn't he just look?
Why does no one ask Shepard for help like in both other games?
This is why the OP's comment is completely flawed. It's not people are mad because you need to think. If that where true Assassins creed 2 would have failed. It's because it falls apart the moment you think about anything plot related. Even EC didn't fix this all it did was put convenience into the story. "Somebody got to the beam" How come he called Shepard's name first? The refusal ending being done in a 2 year old style tantrum then refusing to use our EMS.
Then the plot of the reapers being unaffected by our guns. When you already showed 1 get taken down by a fleet, another by shock troopers infiltrating, another with heavy weapons, A thresher MAW, and 1st fleet.
The priority earth just snubs our face in this. If you do the math 100,000 reapers could have been defeated by the entire galaxies fleets if they were completely working together.These are what I mean by the game not letting us think.
#27
Posté 27 juin 2012 - 01:28
I do have a problem with endings that answer nothing and leave me wondering whether or not I actually survived or not and whether or not I get to see my squad again (in a game that had a huge focus on the squad and your relationship with them. WTF BioWare), or how the galaxy was suddenly fixed just like that.
Modifié par Zardoc, 27 juin 2012 - 01:31 .
#28
Posté 27 juin 2012 - 01:29
Sousabird wrote...
^THISThe Wumpus wrote...
Man, I remember the old-school console RPGs I used to play, like Phantasy Star II, or Ultima: Exodus before that. I used to imagine all these elaborate scenarios and conversations between my guys, because there really wasn't much else to go on at the time. But I had fun with it, and that's really what it's all about.
Also throw the whiners out the airlock, For Tuchanka
What a load of cat **** that was then this is now.
Modifié par iggy4566, 27 juin 2012 - 01:29 .
#29
Posté 27 juin 2012 - 01:29
#30
Posté 27 juin 2012 - 01:30
Whatshisnameagain wrote...
Adamantium93 wrote...
Speculation isn't bad, but you can't stop a story at the eleventh hour and just say "oh, you just imagine how it ends."
Basically this....
Its worse than that
They felt they couldn't do it justice so they didn't do it?
How the heck did the rest of the game (tali's face, auto dialogue, EMS, etc.) escape that logic?
#31
Posté 27 juin 2012 - 01:30
yukon fire wrote...
Whatshisnameagain wrote...
Adamantium93 wrote...
Speculation isn't bad, but you can't stop a story at the eleventh hour and just say "oh, you just imagine how it ends."
Basically this....
Its worse than that
They felt they couldn't do it justice so they didn't do it?
How the heck did the rest of the game (tali's face, auto dialogue, EMS, etc.) escape that logic?
Who needs logic when ya have art.
#32
Posté 27 juin 2012 - 01:35
And is it even possible to assign an exact dollar amount to an ending? How much ending is enough? You may have paid $90 to see Shep playing catch with his blue children, while another paid the same amount just content with seeing civilization rebuild and have hope for the future. It's all relative.
Now if the reason was that the ending of the story didn't provide enough information to logically deduce or theorize about what transpired then that makes a bit more sense. Because then imagination's not the problem, it's that the information (or lack of info) we receive prevents us from properly utilizing our imagination in an effective manner to interpret the story. This is something that I personally believe the EC mostly rectified.
TiminatorT2000 wrote...
Interpreting and thinking aren't the same as imagining.
I think they go hand-in-hand, with imagining falling under the umbrella of thinking. Imagining is more than some rusty tool that you use to pull some random idea out of your *** because you don't have enough information, it's an activity that constantly goes on in your head as engage in a story and try to make sense of it.
Modifié par WillSheperd_1982, 27 juin 2012 - 01:46 .
#33
Posté 27 juin 2012 - 01:46
WillSheperd_1982 wrote...
I think they go hand-in-hand, with imagining falling under the umbrella of thinking. Imagining is more than some rusty tool that you use to pull some random idea out of your *** because you don't have enough information, it's an activity that constantly goes on in your head as engage in a story and try to make sense of it.
But its not just "use your imagination" Mass Effect 1 and 2 used the Socratic Method, in which rules are set, and reason and logic must be applied (with specific exceptions).
ME3 made crap up as it went along, they just didn't care.
#34
Posté 27 juin 2012 - 01:58
yukon fire wrote...
WillSheperd_1982 wrote...
I think they go hand-in-hand, with imagining falling under the umbrella of thinking. Imagining is more than some rusty tool that you use to pull some random idea out of your *** because you don't have enough information, it's an activity that constantly goes on in your head as engage in a story and try to make sense of it.
But its not just "use your imagination" Mass Effect 1 and 2 used the Socratic Method, in which rules are set, and reason and logic must be applied (with specific exceptions).
ME3 made crap up as it went along, they just didn't care.
Like what happen ?
#35
Posté 27 juin 2012 - 02:15
iggy4566 wrote...
Sousabird wrote...
^THISThe Wumpus wrote...
Man, I remember the old-school console RPGs I used to play, like Phantasy Star II, or Ultima: Exodus before that. I used to imagine all these elaborate scenarios and conversations between my guys, because there really wasn't much else to go on at the time. But I had fun with it, and that's really what it's all about.
Also throw the whiners out the airlock, For Tuchanka
What a load of cat **** that was then this is now.
Ah, pardon my reminiscing.
I do agree with what a lot of other people have said here, that the original ending didn't give people enough to go on, but the EC ending does. Sure, you can find fault with it if you want to, but you can also enjoy it if you want to. Me, I like that they went the extra mile. It improved the game quite a bit, and I'm happy for that.
#36
Posté 27 juin 2012 - 06:07
#37
Posté 27 juin 2012 - 06:16
Quintega wrote...
Then the plot of the reapers being unaffected by our guns. When you already showed 1 get taken down by a fleet, another by shock troopers infiltrating, another with heavy weapons, A thresher MAW, and 1st fleet.
The priority earth just snubs our face in this. If you do the math 100,000 reapers could have been defeated by the entire galaxies fleets if they were completely working together.These are what I mean by the game not letting us think.
talk about not thinking
you realise a destroyer is much smaller and less powerful/defended than a soverign class reaper? Your ENTIRE FLEET is attacking the reapers on earth and they're still not enough, you can challenge this against the starchild and he says as much, worried that you'll just get wiped out.
Cthulhu isnt Cthulhu if you can beat him by just being the bestests at shooting guns at him and swinging swords. This is a last ditch effort by every species. supplies are dwindling and they wouldn't be able to last more than a year. This is a situation where we're taking advantage of the reapers' harvesting earth to activate the crucible. The quarians couldnt handle the geth, and the geth cant handle the reapers. Its impossible for us to win because we dont have the might. The child explicitly states "You are outnumbered" and you even get to see reapers attacking other worlds. The thousands on earth are but a fraction of the reapers entire force, and a combined fleet still cant stand up to them. You dont get it, they're too powerful and there's too many of them to defeat by just "shooting as best we can" :/
its super awesome that tehy actually throw in a fully fleshed out ending for what happens if you try that, but saying "nuh uh" when an author depicts a possibility is petty. You dont understand the story you just want full catering to your whims and desires.
#38
Posté 27 juin 2012 - 06:25





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