Looking at the toolset wiki, I get the impression that the game reads directly from properties.xls. As such, I could fix a few of my gripes about the game by just editing the values inside. (Namely, upping the haste cap to 1.6 so that hate+momentum doesn't cause your AttackSpeedModifier to rollover to 1, and upping the physical and mental resist caps to 200 so that you can actually be immune to phyiscal and mental saves)
Can I actually make these changes to properties.xls alone, save the file and play, or do I need to do something more complicated to get a changed properties.xls into the game. It seems like editing, saving and playing didn't work, but I'd like to know if anyone else has tried.
Thanks
Editing Properties.xls
Débuté par
Foolie2
, déc. 14 2009 07:30
#1
Posté 14 décembre 2009 - 07:30
#2
Posté 14 décembre 2009 - 10:02
I'm sure this will be a stupid question, but did you run properties.xls through the ExcelProcessor and put the GDA file in the override folder?
#3
Posté 15 décembre 2009 - 12:17
Have a read through the 2DA section of the Builders Wiki. The files that you want to modify are known as 2DA's. They are stored, in human readable form(non-compiled), in XLS worksheets. There is a program called "Excelprocessor.exe" in the toolset's folder that you need to run your worksheets through to turn then into compiled, game-readable, GDA files.
You do have the right idea, modifying the values will achieve what you want, you have just missed one of the last steps is all, the 2DA Wiki section should have all the info and step by steps that you need to get it working. Good luck
You do have the right idea, modifying the values will achieve what you want, you have just missed one of the last steps is all, the 2DA Wiki section should have all the info and step by steps that you need to get it working. Good luck
#4
Posté 15 décembre 2009 - 05:28
Ahh, this seemed to work. I can get my physical resistance to 125!
Unfortunately, the attackspeedmodifier cap seems to exist somewhere else. Even upping the AttackSpeedModifier maximum to 1.8 causes momentum + haste to overrun the cap and loop back over to 1 (or so). I'm still amazed that no one (at bioware or as a mod) has fixed this.
Unfortunately, the attackspeedmodifier cap seems to exist somewhere else. Even upping the AttackSpeedModifier maximum to 1.8 causes momentum + haste to overrun the cap and loop back over to 1 (or so). I'm still amazed that no one (at bioware or as a mod) has fixed this.
#5
Posté 15 décembre 2009 - 06:41
[malicious content removed]





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