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The "I Will Never Spec for Duration" Club


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#26
Meatiershower

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Fox-snipe wrote...

Meatiershower wrote...

ericjdev wrote...

Cap your own goals and heal yourselves and while your doing it make sure you don't complain because this is what you asked for.


So your teammates asked to be abandoned by butthurt power players? When an infiltrator goes down, and I'm not playing mine, I revive him, with far less (as in zero) cloak time. Same with capping objectives. Wow. Just wow.

It might at least cause an uproar on the forums and get the change reversed.  I mean the whining did in fact get this whole shindig started in the first place. "Reap what you sow"?

As an Infiltrator most of the times I went down were away from mobs (trying to reposition and an errant grenade or shot downed my while already being weak) or while trying to revive someone in a bad position. (In which case just leave me.  Or at least control the crowd first, something I couldn't do.)  But then I'm the sniping variety, and tried not to put myself into those dangerous revive spots so my team wouldn't (1) get killed trying to help me, and (2) easily revive me and I can continue to help them.


Bioware publicly posted that their own data prompted the change. It just amazes me that, regardless of knowing if your teammates begged to nerf TC, that players would toss them under the bus out of spite. The same people who keep asking, "It's a CO-OP team game, why ask for nerfs?!?"

Co-op.

#27
Fooliscious

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E71 wrote...

Draining Dragon wrote...

Rename it the "I care more about my points than the general success of my team" club


Um, no. It's about making sure we ain't turned into players whose only purpose is to enable/disable devices (IF THAT OBJECTIVE EVEN COMES UP) and/or heal some moron who intentionally split up from the group and decided to solo it on the other side of the map.

We want to contribute in terms of kills too, not just to sit around like a tool waiting to be used.




Pretty sure my soldiers(all of them), sentinels, and most of the engineers would like a word with you, especially before AR/tech arm/drone was fixed. Did you know they killed stuff by shooting it? With weapons? Without a cloak? Lo and behold, it worked to!

#28
oXTheReverendXo

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PensCeltsFan wrote...

Draining Dragon wrote...

Rename it the "I care more about my points than the general success of my team" club


By that same logic all adepts and soldiers belong to that club. What else do the do but kill.
Infact what class does anything other than kill?


Engineers debuff so others can kill. At least mine do. Also, the GE can be great support specialist if the turret's specced for shield recharge.

#29
Guest_TheCourier_1_*

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As a non-infiltrator (I've probably played the class 5 times) I am somewhat sad that our Infiltrators are feeling antagonised and lashing out  Posted Image
I don't expect Infiltrators in my games to rez me or do the 1234 thing, but if they do, I'm grateful. It's one of the little nice co-op things in-game, like a Justicar's sphere in hack circle, or a Geth Engineer's healing turret, or a nemesis in an AA's stasis bubble just for everyone else to headshot, or a Krogan heavy meleeing that Cerberus troop about to headstomp you.
Why can't we all play nice? Aww, come on, group hug Posted Image

(Disclaimer: I only play in Silver with PUGs where we can all be relaxed and generous and make silly mistakes and this won't result in a failed game)

#30
Orlfane

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I haven't decided if any of my infiltrators are going to get the extra duration yet. My shotgun QMI is doing fine w/o the duration, just not sure how some other types would do.

#31
Mahrac

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who's got the popcorn?

#32
Lord Chun

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IT HAS BEGUN ( Mortal Kombat voice )

Modifié par Lord Chun, 27 juin 2012 - 02:50 .


#33
PensCeltsFan

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oXTheReverendXo wrote...

PensCeltsFan wrote...

Draining Dragon wrote...

Rename it the "I care more about my points than the general success of my team" club


By that same logic all adepts and soldiers belong to that club. What else do the do but kill.
Infact what class does anything other than kill?


Engineers debuff so others can kill. At least mine do. Also, the GE can be great support specialist if the turret's specced for shield recharge.

Thats your play style (commendable to) but all classes can destroy the enemy with minimal effort, even the Bat Sent.

#34
Sgt SuperWae

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I totally predicted arguments like these an hour and a half ago.  I'm too cool for school. Posted Image

#35
BROxXx

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damage of course

#36
MrFuddyDuddy

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Lol yes because there's so much value in eing able to close for like 23 seconds now, when an ojective capture only takes about 8. Nerf criers win next week agenda Asari Justicar Reave is OP please ruin the class for everyone

#37
capn233

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Draining Dragon wrote...

Rename it the "I care more about my points than the general success of my team" club

Or "I care about actually contributing by dealing damage as opposed to being useless and invisible."  If invisibility was a requirement for successful missions, would every team that didn't have an infiltrator fail?

Alternatively, it is clear that dealing damage to the waves of the enemy is indeed a requirement for a successful mission.

I am surprised at the speed at which someone posted something that has little basis in gameplay though.

Fooliscious wrote...

What's you name ingame? So I can leave if I see you of course.

PC, Origin: capn233

oXTheReverendXo wrote...

Haven't tested it out at length yet, but I feel like I can still kill at almost the same level with my sniping Infils set for duration. What cracks me up is the number of people thinking that this will lead to more shotty Infils.

For sniping, we can take duration and the SR bonus. Both lower, but still a lot of damage on a good SR. With shotguns, I usually like to take the fourth slot damage bonus and and leave it at that. Now I'll have to take duration there if I want to get in nice and close with the shotgun, leaving me with no more than the base damage bonus. Sure, a Claymore X will still wreck stuff, but really I feel like they just made the Tac Cloak MORE about sniping and LESS useful for shotguns.

So, short version: Taking duration won't hurt sniper Infils that bad. Shotgun Infils are gonna be hurting much more. My 2 cents.

There is absolutely no way you are killing boss units as fast using an SR on Gold.  You may be able to kill them in a "reasonable" amount of time, but you simply cannot be as effective as before.

As for the shotty comment, shotty loses only a 10% damage bonus to each Claymore shot, and only a 10% bonus to each Proxi Mine... whereas SR's lose 10% to the EDrain or Proxi Mine, then they lose 10% to the additive and 15% to the multiplicative bonus for SRs.  I am sure you can still make some of the SR's work decently, but this will hurt them more than shotgun infiltrators, especially against the boss units.  Plus the best part about being a shotgun infiltrator is only going to Rank 4 on cloak, and spending the rest of the points somewhere else.

Modifié par capn233, 27 juin 2012 - 02:55 .


#38
mrwizeguy

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I HERE NOW PROMISE

I shall never spec for duration

I shall never cap objectives or use equipment to do so(cobras)

I shall never revive a non inf downed teamate until they all beg for TC buff

I shall never forget about those who supported this

I support the genophase all krogan must die ( irrelevant lol)

#39
KiraTsukasa

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If I set up any of my infiltrators for usage of a bolt action sniper rifle, they always take duration. The bolt action rifles already have enough damage that they don't need that little extra, and the longer cloak duration means that I can stay cloaked a little longer and line up my shot better.

However, this change in damage is really going to affect my Valiant infiltrator, since I relied on that extra damage to make the weaker gun into something good.

#40
NucularPikinic

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Draining Dragon wrote...

Rename it the "I care more about my points than the general success of my team" club

Eehh! Wrong.

It's the "I CARE ABOUT MAKING SURE MY TEAM DOESNT GET OVERRUN BY HELPING THEM DEAL DAMAGE TO IMPORTANT TARGETS" club.

#41
Spiffspoo

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Going to make a Stealth and Damage character, get the best of both worlds.

#42
Fooliscious

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I'm really curious to see new numbers. Snipers were already crushing shields/barriers by extreme amounts, only held back by shield gate. Willing to bet this nerf didn't really do anything.

#43
CmnDwnWrkn

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Full-time infiltrators tend to vastly overrate their usefulness to their team. You weren't needed before, and you aren't needed now. People will still revive teammates and complete objectives, just as they did before.

Modifié par CmnDwnWrkn, 27 juin 2012 - 04:19 .


#44
capn233

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Hold on a second.

Just like when another man once had a noble idea for a group to look out for the interests of humanity called Cerberus, my little group is causing people to get the wrong idea.

I was not saying I was in favor of "never reviving" or "never getting objectives." That's a bit extreme. This is simply a club for people who think "damn the duration, full damage ahead!"

#45
Permafrost27

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A group of players who use tac cloak as a crutch and can't handle gold as any other class.

Modifié par Permafrost27, 27 juin 2012 - 04:29 .


#46
capn233

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Permafrost27 wrote...

TL;DR

A group of players who use tac cloak as a crutch and can't handle gold as any other class.


The original post is shorter than your idiotic meme.

#47
Permafrost27

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Good point capn, a true statement needs no embelleshment.

#48
Apl_Juice

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Funny how it went from "Why nerf a CO-OP game" to "Screw CO-OP, I'll kill everything".

#49
Teliko Freedman

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Draining Dragon wrote...

Rename it the "I care more about my points than the general success of my team" club


Then the club would be full of everything BUT infiltrators...well maybe some infiltrators.

:whistle:

#50
Fox-snipe

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Apl_J wrote...

Funny how it went from "Why nerf a CO-OP game" to "Screw CO-OP, I'll kill everything".

Sure sounds like a nerf to a co-op game to me.

Permafrost27 wrote...

A group of players who use tac cloak as a crutch and can't handle gold as any other class.

You must be speaking of the three non-infiltrators that never did a damn thing besides killing.  So don't be surprised when Infiltrators get fed up trying to bend their playstyle to the whim of all the whiners.  "DO THE OBJECTIVES! REVIVE ME! STOP BEING AWESOME! WTF WHY AREN'T YOU BEING A TEAM PLAYER?!"

Is it any wonder people are throwing their hands up and saying to go do it yourself?