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The "I Will Never Spec for Duration" Club


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#76
lpconfig

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ol MISAKA lo wrote...



In reality Eric has effectively killed about 90% of PuGs.  It was bad enough that communication to randoms was near impossible.  Now we have to pray for support-lovers in every game?  All I see is more headaches than it's worth, more lobby kicks, as well as more useless threads about how the "selfish" infiltrators are still OP.


Play Silver.

#77
Mizzie466

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Psycho Pisces wrote...

Mizzie466 wrote...

The way I see it ... you decloak immediately after rezzing someone anyway so duration doesn't help that much. As for objective capping ... the original duration didn't last long enough either if you didn't spec for duration in the first place. Also cloak is pretty useless in all other objectives. (kill/hack/pizza)

I'm not sure why people associate teamwork with cloak duration when it actually doesn't help that much.

I see this as more about survivability issue. When infiltrators had 10s without duration evo, you could pretty much run from one end of the map to the other thus infiltrators had excellent survivability yet also have excellent damage bonus, while other classes have to make the tradeoff between damage and protection.

Now at 5s if you don't run in a smarter way, you could end up decloaking at a bad spot and die. However, this doesn't become an issue until you're down to 2 or 1 survivor.


The cloak duration just allowed us a little more leeway to reposition... Or a security blanket to hack points for most of the duration..

My motto now is, Unless it involves intimate time with a woman.. I'm not Specing for duration.  


Yeah but nothing about that screams teamwork does it? And note the keyword "a little". >_>

And why are you going to be invisible if you want to get intimate with a woman??

#78
Ashen One

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ol MISAKA lo wrote...

And here I thought this game's MP had more than 3 months left in it.  I'm not saying this as an extreme, but if the playerbase really rifts a few more times, like what happened this balance change, then that may be true.


The majority of the people who play this game are unaware of these balance changes.

#79
L.ast L.ife

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Mizzie466 wrote...

Psycho Pisces wrote...

Mizzie466 wrote...

The way I see it ... you decloak immediately after rezzing someone anyway so duration doesn't help that much. As for objective capping ... the original duration didn't last long enough either if you didn't spec for duration in the first place. Also cloak is pretty useless in all other objectives. (kill/hack/pizza)

I'm not sure why people associate teamwork with cloak duration when it actually doesn't help that much.

I see this as more about survivability issue. When infiltrators had 10s without duration evo, you could pretty much run from one end of the map to the other thus infiltrators had excellent survivability yet also have excellent damage bonus, while other classes have to make the tradeoff between damage and protection.

Now at 5s if you don't run in a smarter way, you could end up decloaking at a bad spot and die. However, this doesn't become an issue until you're down to 2 or 1 survivor.


The cloak duration just allowed us a little more leeway to reposition... Or a security blanket to hack points for most of the duration..

My motto now is, Unless it involves intimate time with a woman.. I'm not Specing for duration.  


Yeah but nothing about that screams teamwork does it? And note the keyword "a little". >_>

And why are you going to be invisible if you want to get intimate with a woman??


*Rimshot*

Nice.

#80
TehMerc

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Mizzie466 wrote...
And why are you going to be invisible if you want to get intimate with a woman??


You've just made my night/morning. Thank you :3

Anywho, I know making choices is hard for some people, but I'm sure good infiltrators will make it through this just fine and still manage to help the team. People without a crutch will just have to come up with some excuses.

#81
Cyran127

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Draining Dragon wrote...

Rename it the "I care more about my points than the general success of my team" club

Points are dependent on the success of the team.  Individual points mean nothing.  Only the nerfherders seem to fail to understand that.  They get upset if an infiltrator can continuously place first as if that matters.  All the nerfs did was hurt the success of the team.  And I for one, don't care anymore.  If the whiners claim to want "teamwork," then that's what they're going to have to work for when they're trying to revive people and disarm objectives themselves.

#82
Psycho Pisces

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Mizzie466 wrote...

Psycho Pisces wrote...

Mizzie466 wrote...

The way I see it ... you decloak immediately after rezzing someone anyway so duration doesn't help that much. As for objective capping ... the original duration didn't last long enough either if you didn't spec for duration in the first place. Also cloak is pretty useless in all other objectives. (kill/hack/pizza)

I'm not sure why people associate teamwork with cloak duration when it actually doesn't help that much.

I see this as more about survivability issue. When infiltrators had 10s without duration evo, you could pretty much run from one end of the map to the other thus infiltrators had excellent survivability yet also have excellent damage bonus, while other classes have to make the tradeoff between damage and protection.

Now at 5s if you don't run in a smarter way, you could end up decloaking at a bad spot and die. However, this doesn't become an issue until you're down to 2 or 1 survivor.


The cloak duration just allowed us a little more leeway to reposition... Or a security blanket to hack points for most of the duration..

My motto now is, Unless it involves intimate time with a woman.. I'm not Specing for duration.  


Yeah but nothing about that screams teamwork does it? And note the keyword "a little". >_>

And why are you going to be invisible if you want to get intimate with a woman??


When my wonderful mother birthed me, the doctor drop kicked me a few times for good measure.. I'm powerfully ugly, and by being invisible I do the woman a favor?  :) 

#83
Voorhees88

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signed

#84
jpraelster93

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I always use duration and will continue to Im a team player not a selfish kill hog

#85
Mandolin

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The arrogance of some die hard infiltrators thinking that pug teams wont win now that they have been nerfed. As someone who rarely plays infiltrator, most of the ones I meet in pugs rarely capture objectives and are too interested in topping the scoresheet to revive team members. I wont miss them.

#86
DHKany

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GI HARRIER too good. Too good.

#87
JaimasOfRaxis

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So you want all of us to conform to your happy christmas land where we are more than willing to play the objective slave? Yeah....good luck with that. We play what we want to play.


Silence, Quarian Slave!

#88
Pete Zahut

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jpraelster93 wrote...

I always use duration and will continue to Im a team player not a selfish kill hog


Doing objectives isn't the only way to be a team player. You can be a team player by killing the majority of the enemies.

#89
humes spork

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Is this another one of the threads where the oh-so-benevolent infiltrator community shows their true colors by using the TC nerf as a rallying cry and cheap justification to play even more atavistically than before? Because, let's be honest -- the infiltrator players who are actual team players and used cloak pursuant to that end are the stark minority, here. And, if anything the quality and success rate of quick matches does naught but highlight that to an undeniable level.

Hell, if my personal experience over the last two days is any indicator, the number of infiltrator players who relied upon TC and overwhelming sniper rifle damage as a crutch, and were in reality absolute garbage players, is nothing short of staggering. I've seen infiltrators with krysaes score rock-bottom on scoreboards (how the hell does that happen?), infiltrators running around with assault rifles attempting to tickle enemies to death, infiltrators go down faster and more often than a laggy off-host vantard, infiltrators running around with semi-auto snipers that didn't even get the 5-headshot medal, hell I even ran into one MQI that was just running around scanning and grenade spamming and only cloaking to get away from enemies when he unsurprisingly got himself in water too hot to handle. I've been in a game with maybe one infiltrator the last two days that was actually worth the spot on the team, and he wasn't doing much more than following me around finishing enemies off with body shots and proxy mines after I did most of the work with smashes and singularity>lash combos.

Don't get me wrong -- I'm pissed over the duration nerf as well. The cooldown was what needed to be nerfed if the endgoal was to reign in infiltrator damage without compromising their utility.

#90
gonchan

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I don't see the point in all this complaints. I play as a SI (specced for duration) and i'm still able to one-shot kill enemies with my widow X, except for phantoms. And despite the bosses take more time to go down whats the problem with that? we play as a team and together we'll take down the atlas, banshees or geth primes.

#91
Guest_death_for_sale_*

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I'll join if you change the name to "I needed an overpowered class to play on Gold and I can't compete now that the class is balanced" club.

Actually I won't, since I can still play on Gold with an infiltrator or any other class.

#92
Omega2079

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humes spork wrote...

Because, let's be honest -- the infiltrator players who are actual team players and used cloak pursuant to that end are the stark minority, here.



This change disincentivizes me to be a team player. I was happy to fetch objectives, revive, and clear enemies. It all went towards team  success. Now it's divided them in two groups which means I'm more likely to be constantly reviving. (last match i did six revives in a row without firing my gun.) Or clearing enemies and letting the team bleed out.

More effort, less fun. More failed missions, less time playing the game.

#93
DnVill

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The TC nerf was inevitable... so is the QQ that followed.

It's really entertaining. :)


spec dmg all you want. A squishy drell without TC can still out dmg you with reave + cluster

#94
Major Durza

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I'll take duration when I actually become invisible, and not just fuzzy.
For now, damage increase for my Javelin VII on the rare occasion that I play infiltrator,

#95
gonchan

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death_for_sale wrote...

I'll join if you change the name to "I needed an overpowered class to play on Gold and I can't compete now that the class is balanced" club.

Actually I won't, since I can still play on Gold with an infiltrator or any other class.


You're totally right. Even if you spec for duration you're still a pretty damn good sniper (at least if you have a widow X). If you had your infiltrator specced for duration the damage/duration reduction is not as big as i thought it'll be before the nerf was implemented. In my case is a 2 sec reduction (still enough to cap objectives) and despite now i need more shots to take down an atlas i'm still able to one-shot enemies (using ED).

#96
DnVill

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Threads created to praise infiltrators = "We're the best we rev/do obj! Hurray for us!"

Threads created to complain about infiltrators = "It's not an infiltrator's job to rev/do obj."

#97
Holy-Hamster

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 Where's the "This nerf changed nothing except mass hysteria on the forums and I'll still play the same as before club"
I'll take my cake and eat it too thanks :wizard:

#98
gonchan

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Holy-Hamster wrote...

 Where's the "This nerf changed nothing except mass hysteria on the forums and I'll still play the same as before club"
I'll take my cake and eat it too thanks :wizard:


I'll really join that club :D

#99
Immortal Strife

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IMO Bioware took the correct course of action by splitting the Infiltrator class into duration, and damage. The duration infiltrator is excellent especially since they can easily equip two weapons, revive teammates and cap objectives; not to be out done, the damage infiltrator produces massive pain with calibrated chain attacks and is equally awesome.

My advice to struggling players post nerf is to build your characters better, all classes can dominate on Gold if you create a good build and use tactics that compliment that build.

Modifié par Immortal Strife, 29 juin 2012 - 07:50 .


#100
Lord Rosario

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Fox-snipe wrote...

It might at least cause an uproar on the forums and get the change reversed.  I mean the whining did in fact get this whole shindig started in the first place. "Reap what you sow"?


I doubt bioware was listening to the self pitying criers out on the forums. I do believe they went with the huge ammount of evidence supporting the side of the nerfers that TC made infiltrators just a bit too good. As it is now, after the nerf, infiltrators are still great, still my favorite class to play, still the best [I think], but at least now there aren't people everywhere saying how op the infiltrator is and how much it needs to be weakened. Nerf came, nerf didn't do much damage, nerf is done and passed.