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The "I Will Never Spec for Duration" Club


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#101
Lord Rosario

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DnVill wrote...

The TC nerf was inevitable... so is the QQ that followed.

It's really entertaining. :)


spec dmg all you want. A squishy drell without TC can still out dmg you with reave + cluster


Not if I hit them with shield drain first! ;D

#102
Mandalore313

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I'm in. Infiltrators hit hard and hit fast.
If I wanted to observe the match while being invisible I'd spectate.
I help out my team more by defending offensively anyways.

#103
Lord Rosario

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ol MISAKA lo wrote...



In reality Eric has effectively killed about 90% of PuGs.  It was bad enough that communication to randoms was near impossible.  Now we have to pray for support-lovers in every game?  All I see is more headaches than it's worth, more lobby kicks, as well as more useless threads about how the "selfish" infiltrators are still OP.


You know, since the change I have seen a lot of people say how they will be called selfish for not helping people up or capping objectives and such [because they have shorter durations now], but I have yet to see a single thread about someone else complaining about the selfish infiltrators now ruining their games. Sounds to me like the only ones whining about the infiltrators new lack of team helpfulness are the ones that have decided they can't help anymore.

#104
swoopz80

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How about they use that "overwhelming data" to fix what really needs to get fixed like all the bugs.

I will play Infil how I always have and do what I can but I will say that those expecting infils to only go duration and capture all points now are deluded and are seemingly still not wanting infils to top score. To me score doesn't matter and I have never brought u scores before mainly cause I judge my performance on how I feel I did and I don't need numbers telling me things when my team mates are saying over Mic thanks and or you just saved my ash.

Either way what they did will affect games quite a bit and the change just happened but give it some time and we will all see the true effects here on the boards.

#105
JaimasOfRaxis

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I specced for Duration.

Because I actually give a crap about my fellow teammates.
Even that Drell Vanguard on the PUG match packing a Widow.

#106
Kel Riever

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I have an Infiltrator or two spec'd for duration.

And you'll never see them in a public game.

Public game = spec for damage only.

#107
DiebytheSword

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I'll have one or two specced for duration, all the rest will be for damage, and I noticed a huge difference of how and when I was able to pull out miracle revives. Objectives weren't bad, manage your cool down and start the objective just as you start cloak, and you should be able to get it done so long as you wipe out everything near the objective.

And for all the wanna be space jesus types who say speccing for duration is good for your team, you are forgetting that putting damage down range is important for the team.  Enemies don't kill themselves, and its always good for the whole team to be doing max damage to things that need it, like Primes, Brutes, Baneshees and Atlas mecha. 
Besides, as I recall, part of the nerfherder QQ was that TC aggro dumps, way to be a jerk to your ream.

Modifié par DiebytheSword, 29 juin 2012 - 02:44 .


#108
CmnDwnWrkn

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Gotta love that famous Infiltrator team spirit!

#109
Jay_Hoxtatron

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I specced damage. Because I actually give a crap about my team. By killing things faster, they die less.

#110
thegamefreek78648

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Fooliscious wrote...

nevets79 wrote...

Fooliscious wrote...

What's you name ingame? So I can leave if I see you of course. Forgive my hostility, I am currently angry at an infil with a krysae blowing up everything in front of my vorcha sentinel before I can kill it, thus killing me in the neighborhood of 17 times. Can you guess how many times he rez'd me?


this makes no sense. if hes blowing it all up how are you dying?


I do believe that "in-front of me" is only about 25% of the space around me.


So... turn around.  Either he will continue to blow up the things infront of you, or you will see the stuff that was coming up behind you now that it is in front of you

:mellow:

#111
CmnDwnWrkn

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Jay_Hoxtatron wrote...

I specced damage. Because I actually give a crap about my team. By killing things faster, they die less.


What about on objective rounds?  Where killing things faster doesn't matter much due to infinite spawns?

#112
Jay_Hoxtatron

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CmnDwnWrkn wrote...

Jay_Hoxtatron wrote...

I specced damage. Because I actually give a crap about my team. By killing things faster, they die less.


What about on objective rounds?  Where killing things faster doesn't matter much due to infinite spawns?


I use the cloak the get to the objective and proceed to activate/deactivate it. While being visible usually. If my teammates don't go near me, I can usually do this alone without any problems. 

Modifié par Jay_Hoxtatron, 29 juin 2012 - 03:00 .


#113
capn233

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jpraelster93 wrote...

I always use duration and will continue to Im a team player not a selfish kill hog


Again, rubbish.  Duration isn't about being a team player any more than damage is.  Are all the classes that can't turn invisible not for team players since their duration is zero?

Mandolin wrote...

The arrogance of some die hard infiltrators thinking that pug teams wont win now that they have been nerfed. As someone who rarely plays infiltrator, most of the ones I meet in pugs rarely capture objectives and are too interested in topping the scoresheet to revive team members. I wont miss them.

In PUGs most people aren't interested in playing smart regardless of their class.

humes spork wrote...

Is this another one of the threads where the oh-so-benevolent infiltrator community shows their true colors by using the TC nerf as a rallying cry and cheap justification to play even more atavistically than before? Because,
let's be honest -- the infiltrator players who are actual team players and used cloak pursuant to that end are the stark minority, here. And, if anything the quality and success rate of quick matches does naught but highlight that to an undeniable level.

If you were looking for the intent of the thread, there was a simple way to find it, since I spelled it out plainly. 

You don't need 11s of invisibility time to be successful in a game on any difficulty level, but you do need to damage enemies efficiently.  The fallacy that you have to spec for duration to be a team player is perhaps one of the silliest things to grace this forum.

death_for_sale wrote...

I'll join if you change the name to "I needed an overpowered class to play on Gold and I can't compete now that the class is balanced" club. Actually I won't, since I can still play on Gold with an infiltrator or any other class.

Congratulations.  Nobody else has ever been in a successful Gold game.

You would think that if you really could play Gold with any class than you wouldn't need to stay invisible for 11s...  Is it really hard to comprehend the difference of claiming that damage is still vastly superior to duration as compared to making a thread complaining about the nerf?  Did I complain about the nerf at all in the title or the OP?  Did you even read them?

Holy-Hamster wrote...

Where's the "This nerf changed nothing except mass hysteria on the forums and I'll still play the same as before club"
I'll take my cake and eat it too thanks [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

This isn't a complain thread or a thread for mass hysteria.

DnVill wrote...

spec dmg all you want. A squishy drell without TC can still out dmg you with reave + cluster

Ha, perhaps.   Grenades are likely to be next to be balanced though.

JaimasOfRaxis wrote...

I specced for Duration.

Because I actually give a crap about my fellow teammates.

Even that Drell Vanguard on the PUG match packing a Widow.

No, you spec'd for duration because you want to be invisible a long time.  See the next quote.

Jay_Hoxtatron wrote...

I specced damage. Because I actually give a crap about my team. By killing things faster, they die less.

Yes.

CmnDwnWrkn wrote...

What about on objective rounds?  Where killing things faster doesn't matter much due to infinite spawns?

If you had to be invisible for objective rounds, then teams without an infiltrator would never win.  I don't know why people keep bothering to make comments like this.  You always need damage in a game and you never need invisibility.  Not for objectives.  Not for revives.  If you make a mistake and are in a bad position, invisibility might let you get out of it.

It's nice that so many people with extreme views have posted in this thread.  As I expected, the number of reasonable people on BSN is extremely low, especially in the MP forum.

Modifié par capn233, 29 juin 2012 - 03:19 .


#114
GallowsPole

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Why we don't need Inf's in the first place and they should be kicked from all lobbies:
1) 1234 objectives are 25% of the objectives. Though TC can do it, so can a squad of 4 guns
2) Although they can take out bosses quick, amending play style to cut up the trash first/concentrate on bosses second works just as well. Again, 4 guns better than one
3) a heavy tank can rez, for that matter so can a Drell. It's called hitting the A button, developing better SA. Yes, I can see that TC makes this easier, but still can be done handily enough
4) The ability to cloak is nothing compared to the use of the Force.

So if you guys want to cut the only thing that sets you apart, by all means go for it. Don't want/have time to revive, go for it. One class trying to hold hostage a game? Crap, go for it. All I hear in these threads are I I I. I do this or I won't do that. Again, go for it. I'd rather kick yas than my game, consumables, credits going to waste because of no team work.

#115
WizenSlinky0

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I spec for damage because I want to wipe bosses for the team as fast as possible, not because I want score. *shrug*

#116
Kel Riever

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Nobody kicks anyone. It is called Delusions of Grandeur.

A unanimous majority kicks people.

Again, the reason why public games suck when compared to private anyway. Seems people can't get over making other people play the way they want them to in public games, for some reason, instead of getting enough friends for a private game. That goes for all sides in this arguement.

Modifié par Kel Riever, 29 juin 2012 - 03:40 .


#117
capn233

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GallowsPole wrote...

So if you guys want to cut the only thing that sets you apart, by all means go for it. Don't want/have time to revive, go for it. One class trying to hold hostage a game? Crap, go for it. All I hear in these threads are I I I. I do this or I won't do that. Again, go for it. I'd rather kick yas than my game, consumables, credits going to waste because of no team work.

Another misguided post that doesn't contain one iota of logic.

How does the choice in evolution determine whether you are going to be a team player or not?  It doesn't whatesoever.  Go ahead and kick infiltrators, it wouldn't bother me in the least.

#118
Guest_MastahDisastah_*

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I'm in...I see no reasons to spec for duration, if I wanted to play the medic I'd have used the geth engineer.
Is possible to revive people even without the duration bonus, if someone dies 60m away from the team surrounded by enemies, well, bad for him, I would not have revived him with normal duration, even less with the "new" one. Infilitrators aren't made for reviving dumb people who charge into a phantom pack or try to punch an atlas/prime to death. Now seems that infltrators are all bad guys who don't want to revive people at all only for revenge: the truth is that infiltrators CAN revive people, but they don't HAVE TO if the situation doesn't allow that. Keep that in mind people.
As for what concerns me I'll always revive someone who deserves it/isn't in a impossible-to-revive situation, sure there will be idiot infiltrators who act like spoiled child, but those aren't the only ones.

PS useful tip: please don't revive someone who is lying near a living phantom/atlas/brute/banshee, kill the boss first then revive him/her.

Modifié par MastahDisastah, 29 juin 2012 - 04:23 .


#119
CmnDwnWrkn

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So what's the point of playing Infiltrator now vs. Human Soldier. I keep seeing that Adrenaline Rush is equal to Tac Cloak in terms of damage dealt. So why aren't more people playing that? If dealing damage is the main concern?

#120
PreGy

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/signed

But I can still do everything with my infiltrators, but more carefully, so don't whine because I prefer killing bosses faster. It's just stupid, and makes me wonder how many kids are around here.

Modifié par PreGy, 29 juin 2012 - 04:30 .


#121
Ragnakuna

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Draining Dragon wrote...

Rename it the "I care more about my points than the general success of my team" club



#122
DiebytheSword

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CmnDwnWrkn wrote...

Jay_Hoxtatron wrote...

I specced damage. Because I actually give a crap about my team. By killing things faster, they die less.


What about on objective rounds?  Where killing things faster doesn't matter much due to infinite spawns?


Because killing things quickly around the objective never gets the job done.

Listen to you, you're nerfdoctrinated.

#123
DiebytheSword

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CmnDwnWrkn wrote...

So what's the point of playing Infiltrator now vs. Human Soldier. I keep seeing that Adrenaline Rush is equal to Tac Cloak in terms of damage dealt. So why aren't more people playing that? If dealing damage is the main concern?


Oh don't worry, once that fills up 33% of gold lobbies the nerf pitchforks and nerftorches will come out for it too!  Its not fair!  They get a shield boost, free reload and the power lasts way too long!

#124
CmnDwnWrkn

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DiebytheSword wrote...

CmnDwnWrkn wrote...

Jay_Hoxtatron wrote...

I specced damage. Because I actually give a crap about my team. By killing things faster, they die less.


What about on objective rounds?  Where killing things faster doesn't matter much due to infinite spawns?


Because killing things quickly around the objective never gets the job done.

Listen to you, you're nerfdoctrinated.


I didn't say anything about nerfing.  You're overly-nerf-sensitive.  Whining about nerfing before it even comes up.

#125
Fade9wayz

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/shrugs

Well, you do what you want. It's up to you to see how you want to contribute, damage or duration. No one can force you into either way, but now you do have to chose between the two. Not that chosing damage prevents you from reviving or chosing duration prevents you from using your gun with still more damage bonuses than any other class.

If you feel the need to make a club for it, well, more power to you.

The only thing I will find despicable is if you won't revive or cap objectives out of spite while you could have done so as safely as anyone else. However that wasn't what was intended by OP as he/she stated him/herself in a latter post. (Besides, how would you tell who was pro or anti-nerf in a PUG? Just because these players are using another class, you automatically file them in the pro-nerf camp? How short-sighted is that? Such behaviour will only antagonize people more against Infils)

Modifié par Fade9wayz, 29 juin 2012 - 04:38 .