The "I Will Never Spec for Duration" Club
#151
Posté 29 juin 2012 - 08:23
#152
Posté 29 juin 2012 - 08:31
xcrunr1647 wrote...
My gf prefers I spec for duration errdayy
Me too!
Oh wait...
#153
Posté 29 juin 2012 - 08:31
REVENGE
Kiddin. I'm in. I play QMI like a soldier w/ harrier IV + Arc grenades w/ weapon dmg slow and dmg debuf tact scan anyway as a superpowerhouseubermegacrazyinsane soldier anyhow. (gotta love warfighter package V + assault rail amps/power amps/warp ammo!)
Nothing like tossing a cloak, tossing a gernade to kill nearby critters, highlighting a prime w/ scan, and proceeding to drop it with a little over a clip and a half singing "Eat yer heart out shotty inf's" songs... then proceeding to toss 2 arc grenades into the spawn for 3 kill streaks -- then tossing 2 more into the other spawn for 2 more kill streaks all the while keeping all my missiles
Pure joy
Only downside = you might bleed out now because i can't bum rush the hoard cloaked to get ya now... shoulda just taken cover man
Modifié par Striker93175, 29 juin 2012 - 08:45 .
#154
Posté 29 juin 2012 - 08:36
xcrunr1647 wrote...
My gf prefers I spec for duration errdayy
She said you have same duration as Tac Cloak
#155
Posté 29 juin 2012 - 08:52
CmnDwnWrkn wrote...
xcrunr1647 wrote...
My gf prefers I spec for duration errdayy
She said you have same duration as Tac Cloak
Pre or post nerf?
#156
Posté 29 juin 2012 - 08:57
CmnDwnWrkn wrote...
xcrunr1647 wrote...
My gf prefers I spec for duration errdayy
She said you have same duration as Tac Cloak
You know it bro
But I'm running a hacked file
So my TC lasts for hours n hours
#157
Posté 29 juin 2012 - 09:01
xtorma wrote...
very few people will. and the cost will be a lot more failure. Yes you will occasionally get the "healer" type of player, but this game demands damage, and that is where most people will spec.
Yup, and after seeing the attitude of most of the people here, I have even less reason to bother reviving people, so I'm somewhat ok with giving it up to focus on damage. You get what you ask for....
#158
Posté 29 juin 2012 - 09:03
#159
Posté 29 juin 2012 - 09:06
#160
Posté 29 juin 2012 - 09:12
capn233 wrote...
Aggro arguments are for aggies.
Hey, I'm an aggie!
But seriously, the only time you can notice the aggro dump is if you are the only non-infiltrator in the game. I've played many a game as a PA or BSol without having issues with two infiltrators cloaking. If you can't handle it you ought not to be playing gold anyway.
#161
Posté 29 juin 2012 - 09:12
Although it was convenient for infiltrators to revive the fallen, its not in their job description and its an action which should be done as part of the team...
#162
Posté 29 juin 2012 - 09:14
capn233 wrote...
Aggro arguments are for aggies.
They be the jellyest of them all. We give them more kills. They give us more grief.
Y U B HATIN'?
Modifié par L.ast L.ife, 29 juin 2012 - 09:16 .
#163
Posté 29 juin 2012 - 09:19
Gornok wrote...
All my infiltrators are assault style infiltrators, never used duration or a sniper rifle other than the grenade launcher or spike one... never needed or cared for a long duration, especially since the duration itself will never mimic the geth hunter...
Although it was convenient for infiltrators to revive the fallen, its not in their job description and its an action which should be done as part of the team...
Yeah, the job description for Infiltrators is "Eff the team, watch me pwn the leaderboard", the whole "revive teammates" and "cap objectives" thing was just a smokescreen, a way for them to pay lip service to the "team player" ethos. I'm glad that façade has been torn down.
#164
Posté 29 juin 2012 - 09:24
Siansonea II wrote...
Gornok wrote...
All my infiltrators are assault style infiltrators, never used duration or a sniper rifle other than the grenade launcher or spike one... never needed or cared for a long duration, especially since the duration itself will never mimic the geth hunter...
Although it was convenient for infiltrators to revive the fallen, its not in their job description and its an action which should be done as part of the team...
Yeah, the job description for Infiltrators is "Eff the team, watch me pwn the leaderboard", the whole "revive teammates" and "cap objectives" thing was just a smokescreen, a way for them to pay lip service to the "team player" ethos. I'm glad that façade has been torn down.
Yeah, cause me headshotting three Marauders that were on you doesn't help you at all. Have fun soloing that banshee while those three take potshots at you then, doubt you'll last very long.
#165
Posté 29 juin 2012 - 09:24
#166
Posté 29 juin 2012 - 09:24
I played one as a level 17 Human Engineer with 2 infiltrators on Glacier. The biggest problem I had was that HE isn't particularly strong against Phantoms by himself. Otherwise the aggro dump isn't any worse than if a visible character is on the other side of the map, or in cover further from the enemy than you are.Tankcommander wrote...
Hey, I'm an aggie!
But seriously, the only time you can notice the aggro dump is if you are the only non-infiltrator in the game. I've played many a game as a PA or BSol without having issues with two infiltrators cloaking. If you can't handle it you ought not to be playing gold anyway.
That's my take on it.
#167
Posté 29 juin 2012 - 09:25
Tankcommander wrote...
Siansonea II wrote...
Gornok wrote...
All my infiltrators are assault style infiltrators, never used duration or a sniper rifle other than the grenade launcher or spike one... never needed or cared for a long duration, especially since the duration itself will never mimic the geth hunter...
Although it was convenient for infiltrators to revive the fallen, its not in their job description and its an action which should be done as part of the team...
Yeah, the job description for Infiltrators is "Eff the team, watch me pwn the leaderboard", the whole "revive teammates" and "cap objectives" thing was just a smokescreen, a way for them to pay lip service to the "team player" ethos. I'm glad that façade has been torn down.
Yeah, cause me headshotting three Marauders that were on you doesn't help you at all. Have fun soloing that banshee while those three take potshots at you then, doubt you'll last very long.
You're protecting your Decoys. Good of you. You're a giver. <_<
#168
Posté 29 juin 2012 - 09:32
Team players will always be team players regardless of class.
Idiots will always be idiots.
#169
Posté 29 juin 2012 - 09:34
I mean thee ahdacity of peeple playing a class that they liek it's ensayne!!! I mutch rathur prefer to tell other people what to play and how to play.
Because win I play multiplayer you are on MY TIME and you will do what I SAY. Becuz I am the supreme ruler of all tings multiplayer and all I care about is myself, to hell with infiltrators!!!!!!!!!!!!!!!!1111eleven111one
I'm reel teemplayer!
#170
Posté 29 juin 2012 - 09:35
Siansonea II wrote...
Gornok wrote...
All my infiltrators are assault style infiltrators, never used duration or a sniper rifle other than the grenade launcher or spike one... never needed or cared for a long duration, especially since the duration itself will never mimic the geth hunter...
Although it was convenient for infiltrators to revive the fallen, its not in their job description and its an action which should be done as part of the team...
Yeah, the job description for Infiltrators is "Eff the team, watch me pwn the leaderboard", the whole "revive teammates" and "cap objectives" thing was just a smokescreen, a way for them to pay lip service to the "team player" ethos. I'm glad that façade has been torn down.
The scoreboard never mattered and has to be the dumbest reason of all to keep the damage... its not about score, its about winning.
although the time is reduced... I have still been able to complete objectives... but now it requires a 2 man squad on the node hack objectives... which isn't a problem since its part of a team effort
A man goes down guess what... either you revive them, they use medigell, or I revive them when I have the opportunity to... because after all, I am doing the same thing as you... murdering enemies... I can be busy... so then bug the other pair of dudes to save you or save yourself... as I do
Where at one time I was able to spare the time and the cloak to adequately do that job... they have reduced it so the job itself has been shifted to all of you instead of the 'supposedly' overpowered infiltrator..
its what they wanted... so be it...
They turned it into this because people cared about a worthless dynamic as score..... who cares? I get paid the same as long as the mission is done... and if there wasn't an infiltrator in your midst, then you will still need to do those actions regardless of their existence...
for those which actually did the last weekend mission with a full savage team understand what teamwork is without an infiltrator...
#171
Posté 29 juin 2012 - 09:45
capn233 wrote...
Another misguided post that doesn't contain one iota of logic.GallowsPole wrote...
So if you guys want to cut the only thing that sets you apart, by all means go for it. Don't want/have time to revive, go for it. One class trying to hold hostage a game? Crap, go for it. All I hear in these threads are I I I. I do this or I won't do that. Again, go for it. I'd rather kick yas than my game, consumables, credits going to waste because of no team work.
How does the choice in evolution determine whether you are going to be a team player or not? It doesn't whatesoever. Go ahead and kick infiltrators, it wouldn't bother me in the least.
Its about as misguided and illogical as these ridiculous threads over and over. Secondly, a majority who are somehow affected by the duration nerf, have flat out said they won't participte in reviving and objective. That's what doesnt make a team player. So yes,you are correct.the very choice of evo densest make. A eam playe. It's what they do after they made their choice.
#172
Posté 29 juin 2012 - 09:48
Kick In The Door wrote...
I belieeve that infilltraitors shood be removed from teh game!!!! My ass herts so much frum gettin' outscored!
I mean thee ahdacity of peeple playing a class that they liek it's ensayne!!! I mutch rathur prefer to tell other people what to play and how to play.
Because win I play multiplayer you are on MY TIME and you will do what I SAY. Becuz I am the supreme ruler of all tings multiplayer and all I care about is myself, to hell with infiltrators!!!!!!!!!!!!!!!!1111eleven111one
I'm reel teemplayer!
I detect sarcasm, and non-standard spelling.
#173
Posté 29 juin 2012 - 09:48
Holy-Hamster wrote...
Bad players will always be bad regardless of class.
Team players will always be team players regardless of class.
Idiots will always be idiots.
So true. The inherent problem is that the idiots are usually convinced they're the smart ones
#174
Posté 29 juin 2012 - 09:48
Siansonea II wrote...
Gornok wrote...
All my infiltrators are assault style infiltrators, never used duration or a sniper rifle other than the grenade launcher or spike one... never needed or cared for a long duration, especially since the duration itself will never mimic the geth hunter...
Although it was convenient for infiltrators to revive the fallen, its not in their job description and its an action which should be done as part of the team...
Yeah, the job description for Infiltrators is "Eff the team, watch me pwn the leaderboard", the whole "revive teammates" and "cap objectives" thing was just a smokescreen, a way for them to pay lip service to the "team player" ethos. I'm glad that façade has been torn down.
Funny, the exact same thing could be said for a large number of the people who came crying to the forums for a nerf because Infiltrators outscored them. They used the fact that Infils can do some objectives solo and can revive teammates in bad spots easier than other classes as "ammunition" for what they were really after, nerfing Infiltrators damage. Now they are pissed off that Infiltrators can and do spec damage, and aren't their personal obj/revive bots anymore, which is what they obviously wanted all along.
The best part? Damage specced Infiltrators who play with teamwork in mind are no different than any other class who plays with teamwork in mind. People are going to need to get used to using teamwork to do objectives and tricky revives now, no longer is it the Infiltrators job, it's the entire team's job. Bad Infiltrators can no longer hide behind TC, but also, bad players of every class can no longer hide behind it either.
#175
Posté 29 juin 2012 - 09:48
Kick In The Door wrote...
I belieeve that infilltraitors shood be removed from teh game!!!! My ass herts so much frum gettin' outscored!
I mean thee ahdacity of peeple playing a class that they liek it's ensayne!!! I mutch rathur prefer to tell other people what to play and how to play.
Because win I play multiplayer you are on MY TIME and you will do what I SAY. Becuz I am the supreme ruler of all tings multiplayer and all I care about is myself, to hell with infiltrators!!!!!!!!!!!!!!!!1111eleven111one
I'm reel teemplayer!
This one understands. This one is quite comical. This one is swanky.





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