M. Hanky wrote...
RShara wrote...
So to reiterate....Thane's death wasn't set in stone since he only doubted that he'd survive long enough for a cure, and with the groundwork laid in ME2, a life extension is not out of the question
And an extension wouldn't trivalize him because you don't un-experience things
And having an option for a cure/life extension wouldn't make anyone else's game any worse.
Yes?
no. still completely disgree with all this. understand why you feel the way you do, but I believe that Thane's death was clearly stated from the start, and that his death was tragic, but neccesary from shep's character development, especially if Thane was a LI. tragedy was one of the recurring themes of ME3, but most of it didn't hit close enough to shepard. this was one of the few ones that did, and ME3 would be cheapened without it.
EDIT: not saying they shouldn't improve thane's dialogue, however.
That doesn't make much sense. If you think there should have been more deaths that closely affect Shepard then you have the choice to make that happen in your game. There are quite a few characters that can die over the course of the game. Only difference is the player's choices can influence the fate of those characters. If you choose to save everyone you can save in your game that's your decision. But it doesn't make much sense to say there should have been more deaths when there
can be if that's what you really want.
We're supposed to be able to make our own choices and shape our own stories. Random examples: Garrus can be alive in my game and dead in yours. Miranda can be alive in your game and dead in mine. Maybe in your game Mordin sacrificed his life to cure the Genophage but in my game he helped Shepard sabotage the cure and lived on to go and work/help on the Crucible. That's the nature of choice in a game like this. And if you want, you should be able to replay the game and make choices you never have before to experience the game in a slightly different way.
With Thane the choice is taken away completely. That detracts from the game because it takes away from the replayability.
It doesn't help that Thane's death was very sloppily handled. We got bad and inconsistent characterization, very little interaction before his death, a very poorly thought out ninja fight that is a disservice to all characters involved, and a death scene which while adequate for those who didn't romance the character was a complete slap to the face for those who did. There's also no real acknowledgement of his death afterward and the character is promptly forgotten which trivializes his supposed sacrifice.
In short, we all got railroaded into the same outcome regardless of how we interacted with the character. That isn't being true to the character or fair to the player because it makes our previous interactions meaningless. What was the point of waking Thane up from his battlesleep and making him want to live in ME2 if he just forgot about it all in ME3 and behaves like none of it ever happened and nothing we did or experienced had any effect?