Do you use the luring exploit?
#26
Posté 14 décembre 2009 - 11:03
#27
Posté 14 décembre 2009 - 11:03
Modifié par anarex, 14 décembre 2009 - 11:04 .
#28
Posté 14 décembre 2009 - 11:05
#29
Posté 14 décembre 2009 - 11:18
I'd love to see this claim supported with some evidence or at least insightful observations. I haven't seen a single convention in Dragon Age that originated in an MMO.anarex wrote...
Don't kid yourself, we are all beta testing the Dragon Age MMORPG. The sad thing is how little Bioware actually understands how they work. They tried to implement many of their features but had no idea how to handle the exploits.
#30
Posté 14 décembre 2009 - 11:33
I think think the AI reaction should not be based on position of the player but on the position of their "friend" that is getting attacked, then alertness could be "contagious" and more would come. You could set an ambush that way but it would not feel like an exploit anymore, it just would be good tactics to draw the group to you.
If they understood cover better the one attacked could run to cover and force you to advance and trigger their ambush.
Modifié par wonko33, 14 décembre 2009 - 11:33 .
#31
Posté 14 décembre 2009 - 11:52
Dex1701 wrote...
I'd love to see this claim supported with some evidence or at least insightful observations. I haven't seen a single convention in Dragon Age that originated in an MMO.anarex wrote...
Don't kid yourself, we are all beta testing the Dragon Age MMORPG. The sad thing is how little Bioware actually understands how they work. They tried to implement many of their features but had no idea how to handle the exploits.
*climbs out from under his bridge*
WoW had a similiar interfaces, skills, specializations, experiance, levels, elves, dwarfs, pubs, bricks, swords, sharp pointy things, magic, toast, bad people, good people, ugly people, short people, bald people, axes, and more...
Short answers is WHOOOOOSHHHH... right over your head dex.
#32
Posté 14 décembre 2009 - 11:55
DAO + MMO = Never going to happen so get over it.
Modifié par Sylixe, 14 décembre 2009 - 11:56 .
#33
Posté 15 décembre 2009 - 12:09
Blizzard also invented waffles. Don't forget about that one. Pay no attention to the man behind the curtain.addiction21 wrote...
Dex1701 wrote...
I'd love to see this claim supported with some evidence or at least insightful observations. I haven't seen a single convention in Dragon Age that originated in an MMO.anarex wrote...
Don't kid yourself, we are all beta testing the Dragon Age MMORPG. The sad thing is how little Bioware actually understands how they work. They tried to implement many of their features but had no idea how to handle the exploits.
*climbs out from under his bridge*
WoW had a similiar interfaces, skills, specializations, experiance, levels, elves, dwarfs, pubs, bricks, swords, sharp pointy things, magic, toast, bad people, good people, ugly people, short people, bald people, axes, and more...
Short answers is WHOOOOOSHHHH... right over your head dex.
#34
Posté 15 décembre 2009 - 12:12
Agreed
#35
Posté 15 décembre 2009 - 12:19
#36
Posté 15 décembre 2009 - 12:31
#37
Posté 15 décembre 2009 - 01:05
I have to consider 'sleep' spell a bigger 'exploit' than lure. Maybe it's not strictly an exploit. At least it makes the game a lot easier.
#38
Posté 15 décembre 2009 - 01:23
"Epic, Dark Fantasy" shouldn't get its name from mockingly killing groups of soldiers by abusing people who were dropped on their heads as babies before joining the army.
#39
Posté 15 décembre 2009 - 01:30
konfeta wrote...
While abusing the horrible AI is a "tactic," is it really something you would want the encounters balanced around?
"Epic, Dark Fantasy" shouldn't get its name from mockingly killing groups of soldiers by abusing people who were dropped on their heads as babies before joining the army.
Guard: "So then I said, if your mother wasn't such a stupid nug wrangler she'd-- ouch! Hey, I just got hit by an arrow! You guys wait here while I check it out. If I don't come back don't worry about me. I'm sure it's nothing..."
#40
Posté 15 décembre 2009 - 01:36
Modifié par AshedMan, 15 décembre 2009 - 01:36 .
#41
Posté 15 décembre 2009 - 01:38
Modifié par konfeta, 15 décembre 2009 - 01:39 .
#42
Posté 15 décembre 2009 - 01:55
konfeta wrote...
I wonder how many would-be Alexanders or Rommels would ingloriously fall if Bioware introduced linking the aggro between enemies in a group.
yes?
#43
Posté 15 décembre 2009 - 02:15
As well, I inadvertently ran into this problem last night. I had my mage and other two companions set up in a good spot to defend and sent my Rogue in to pull the mobs into my waiting ambush. Trouble was, when I hit them with an arrow or popped out of stealth mode to let them see me, they'd come running only a short distance before turning back. Only the one I was closest to would follow. Finally, I gave up that tactic and just rushed them. But it's annoying to have only one or two become alarmed when one of their buddies suddenly sprouts arrows shafts from his face.
#44
Posté 15 décembre 2009 - 02:54
Dex1701 wrote...
Guard: "So then I said, if your mother wasn't such a stupid nug wrangler she'd-- ouch! Hey, I just got hit by an arrow! You guys wait here while I check it out. If I don't come back don't worry about me. I'm sure it's nothing..."
LOL! Ya think?
Well, agree that pulling is an exploit/tactic. There are quite a few battles that you transition into and you end up neck deep in battle. Nowhere to run, nowhere to hide. That's when it comes down to tactics and firepower (and F9). Those are the best.
Modifié par Thelios0, 15 décembre 2009 - 02:55 .
#45
Posté 15 décembre 2009 - 02:56
Does any one use the "hitting enemies with your weapons until they die from lack of HP" exploit?
#46
Posté 15 décembre 2009 - 03:23
Yes, I'd rather Bioware have 'shouting' AIs.
#47
Posté 15 décembre 2009 - 03:30
i remember in IWD2, the goblin camp in the early part of the game was ridiculous considering the drums and whatnot. Everytime I saw it i was like, "OMG KILL THE DRUM OR THE GOBLIN!" and it was pretty intense since your party wasn't really up to the point where they can one-shot him before he gets 2-3 bangs off the drum, which was usually enough to bring enough guys in to wipe you. they should've implemented something similar to this alarm system.
pulling is kind of lame, i agree. i think if WoW weakened their mobs accordingly but upped their numbers and sent them at you in droves/waves, it would make me return (my rain of fire wiping out dozens of mobs at once?! YES PLEASE). but after 2-3 years of playing, eventually i wised up and realized that blizzard's dungeon dungeon was very raid-friendly and each pull was just a "okay, is everyone good? okay, rez the dead, heal up, and let's get to the next one..."
Modifié par onefutui2e, 15 décembre 2009 - 03:32 .
#48
Posté 15 décembre 2009 - 03:38
So, I've put together a small script override which alerts nearby creatures to any attackers/seen players:
Bring a Friend
It's still really in testing but seems to be working OK so far. The initial values are any creatures within 15 metres of each other have a 90% chance of also being made aware. I can tweak these values later if needed but any feedback is appreciated (preferably on the project page).
Modifié par Emmental, 15 décembre 2009 - 03:40 .
#49
Posté 15 décembre 2009 - 03:46
#50
Posté 15 décembre 2009 - 03:48
In DA:O, the design is that you run into a room and learn to take the group on as provided. Enemies don't wander around and leave openings, so there is no strategy involved in the "pulling" in this game. As has been said, it's pretty silly to spot a group of 12 enemies, hit one of them with Lightning, and have him run at you while the other 11 stand there like nothing happened.
To those who consider pulling a viable tactic in DA:O: I hope Bioware creates a shout radius, so I can taste your tears.
Modifié par cipher86, 15 décembre 2009 - 03:50 .





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