Ah hell, I said I would not post here anymore, can't help it. Mild rant following, unapproving folks look away.
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Now that I have seen "Control" and "Synthesis" on Youtube, my opinion of this thing has plummeted.
I will give credit where it's due. There was some success in the addition of emotional fulfillment through the Normandy cut-scenes, but here's this:
Control:
First there was auto dialogue, now you give me auto-monologue. Shepard, who is supposed to be my avatar, in what is supposed to be a role-playing game is narrating the epilogue. Setting out views which, even had I chosen to assume control over the Reapers, would not have agreed with my own.
Why now be prescriptive as to the interpretation of the ending, when you were so adamant on keeping it open?
Synthesis:
Alright, come on. What is this? Everybody glowing green wondering what the hell happened? Still the "new DNA" idea? It doesn't make any more sense than it did before, not even a smidgen.
I hate to be rude but how could this be botched so badly?
Conclusion:You guys are successful because you create games that capture people's emotions. You need to be just a bit more careful as to how you treat them. There is plenty of room for artistic expression, but you need to make sure that when the time comes to conclude a story, you do it so that it results in a lasting positive impression. This game didn't feel like that, it was infact the polar opposite.
I thought I needed to articulate this once more. I probably should lay off playing these kind of games in the future. Didn't expect to be as affected by it, never have been before.
Modifié par Sion1138, 28 juin 2012 - 06:39 .