Has anyone tried to create a non-hostile, but still attackable creature?
I know you can take a chicken and give it the HOSTILE group and be swarmed by chickens, which is hilarious, but how would you make it so the chicken is non-hostile, but you can still attack it.
My "Great Chicken Hunt" quest needs this!
Attackable non-hostile creatures possible?
Débuté par
georage
, déc. 14 2009 09:21
#1
Posté 14 décembre 2009 - 09:21
#2
Posté 14 décembre 2009 - 09:30
I haven't looked too much into the creature editor, but is there any way to make them blind? I think that's worked for creatures in other games I've edited.
#3
Posté 14 décembre 2009 - 10:40
Well, I was wanting them (deer not chickens) to RUN when they spotted a hunter.
I will tinker with the various groups and see if one works. I can script them to be non-hostile, but I figure that will mean the hunter can no longer attack.
I will tinker with the various groups and see if one works. I can script them to be non-hostile, but I figure that will mean the hunter can no longer attack.
#4
Posté 14 décembre 2009 - 10:46
Is the attacking behaviour scripted? Through the perception event perhaps? It may be possible to leave them in the hostile faction, and use scripting to force them to run.
Modifié par Ranlas, 14 décembre 2009 - 10:48 .
#5
Posté 14 décembre 2009 - 10:56
Is there a such thing as a neutral faction? So if you right-click on them you can attack them but otherwise they won't aggro on you.
#6
Posté 14 décembre 2009 - 11:41
perhaps you could turn the range at which they perceive others down to nothing? And then make them move quickly?
#7
Posté 15 décembre 2009 - 12:00
I don't think there's any way to do this.
However, you could write custom AI for the creature, and have them do whatever non-attacking the player thing you want.
It would still put the player into combat as soon as you perceive them though, and you wouldn't be able to save untill it was dead.
However, you could write custom AI for the creature, and have them do whatever non-attacking the player thing you want.
It would still put the player into combat as soon as you perceive them though, and you wouldn't be able to save untill it was dead.
#8
Posté 15 décembre 2009 - 07:57
You can script a mob to go from friendly to hostile right? I wonder if you could make an item that you could activate and it would take your current target and make them hostile.
#9
Posté 15 décembre 2009 - 08:42
Except you can't target them unless they're already hostile. If they're friendly or neutral, mousing over them will just show their name (or the talk icon if they have dialog).FalloutBoy wrote...
You can script a mob to go from friendly to hostile right? I wonder if you could make an item that you could activate and it would take your current target and make them hostile.





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