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my only problem with DA:O


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#1
Oulush

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scaling mobs! Leveling is fun aspect of every RPG. Obtaining new skills, attributes, spells, it's all fun. However, when mobs do scale with your level all these abilites are worth nothing. Yes we may have more stamina or mana, and fancy new spells that can alter our strategy during combat, but I would also like to feel that my characters have gone trough some difficult challenges and that they are better than random mobs etc.

Fighting against 10 darkspawn should not posses the same risk as fighting against one fo the most powerful dragons.

Solution? I don't know, I am not a game designer. However, Leveling in attributes, and increase in damage could be kept minimum so while we can feel that we are stronger than common mobs, we aren't overpowering them into a degree where the game won't posses any challenges anymore. I liked fallout 3 as it made it possible to make the player feel their increased skill levels. I wish something similar was true with DA:O

Agree/disagree?

Discuss

#2
Matthew Young CT

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you don't like scaling mobs, but you like a bethesda game



my brain just broke

#3
Oulush

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Say I mob takes down in average 10% of your health on a melee attack. So after 21 levels later, a mob still takes down the same amount of damage down.



This is just an example and not true statement. But if this was the case, than whats the purpose of leveling, besides having some different attacks and spells?




#4
sambuka

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The game is just hack and slash anyway.....not much substance tbh. Don't worry about it just hack and slash. If you get wacked reload and try some different hack and slash:)

#5
metatrans

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1) mobs only scale to a point in Dragon Age. there are minimum and maximum values for every mob in the game.



2) Bethesda games (Oblivion, Fallout, etc.) scale their enemies MUCH MUCH MUCH more than Dragon Age. not sure why anything like this would be used as a model for fixed level enemies. Oblivion in particular has the somewhat obscene exploit where it is possible (some would say ideal) to choose only skills you won't use for your primary attributes so you finish the game at level 1, having levelled up only non-class skills. this is a way of trivializing endgame encounters by preventing endgame enemies from operating at endgame level scales.



3) horizontal development is equally important as vertical development. what this means is that gaining a greater variety of spells and tactics is as much of an aid to your prowess as increasing the magnitude of the ones you already have. this alone allows increased player level to offer very large increases to your ability to solve encounters.

#6
Indigo.Sundown

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 I've mostly played MMO's to this point, so the idea that a soldier or a darkspawn can still be a threat no matter my level seems refreshing to me.

#7
arrrasdgaehjskmszkm

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whats is the problem with scaling mobs? you really want to go to .. say, deep roads at lvl 17 and fight lvl 11 mobs? or, getting ambushed by lvl 20 orange mobs at lvl 11?

with scaling-level mobs you can do the missions in witch order you fancy, you allways have a challenge, or at least little boredom XP .

If there is no enemy lvl-scale you shall have much less freedom. Turns this game into a FF or whatever

#8
ChickenDownUnder

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Limited scaling ftw. An ability/skill/level/whatever cap on how high an enemy can become in comparison to the player.



A pack of wolves and bandits to be downright deadly to a level 1-5, but around level 15 the bandits shouldn't be running around in full daedric gear and looking like they're richer than the player is. I love Oblivion as well, but their monster scaling is not what I liked most about it....

#9
CBGB

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 I haven't played Fallout 3, but maybe this explains why I like the scaling better in DAO than I did in Oblivion:

metatrans wrote...

1) mobs only scale to a point in Dragon Age. there are minimum and maximum values for every mob in the game. 

2) Bethesda games (Oblivion, Fallout, etc.) scale their enemies MUCH MUCH MUCH more than Dragon Age.


Oblivion was the only game I've played that forced me to break my habit of reading no guides, walkthroughs, or strategies until I'd played the game once. But I found myself getting spanked by wolves after a few hours of play, and I needed to learn more about the mechanics. I assumed that leveling up would make me stronger.

not sure why anything like this would be used as a model for fixed level enemies. Oblivion in particular has the somewhat obscene exploit where it is possible (some would say ideal) to choose only skills you won't use for your primary attributes so you finish the game at level 1, having levelled up only non-class skills.


I finished the game at a higher level, but I did end up purposely making my 'primary' attributes those that mattered least for my class, a perverse way of making myself stronger.

In DAO, I'm more free to roleplay. I've made some less-than-ideal choices as I've leveled, yet the game balance feels good: challenging enough to be fun, forgiving enough that I don't need to exploit the system.

#10
Matthew Young CT

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oblivion is an absolutely awful game, please don't even compare it to da!

#11
Louis deGuerre

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I loved Fallout 1 and 2 as it was hard and stayed hard.

Unhappy with Fallout 3, loved it, but waaaaaaaay to easy, lost interest halfway

DA : If your chaps are high level and well kitted out you'll wade trough darkspawn no problem. My only issue is the annoying bowmen ambushes.

#12
Sabriana

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Louis deGuerre wrote...

I loved Fallout 1 and 2 as it was hard and stayed hard.
Unhappy with Fallout 3, loved it, but waaaaaaaay to easy, lost interest halfway
DA : If your chaps are high level and well kitted out you'll wade trough darkspawn no problem. My only issue is the annoying bowmen ambushes.


I agree. I wish somewhere, somehow the rangers would get the power they deserve. I love (in real live) my archery exercises, and let me tell you, those arrows can do plenty damage. Even Boromir succumbed after 5 hits, and seeing enemies still charging at my rogue/ranger after being pelted with 15+ arrows is disheartening.

I wonder if there ever will be a game where ranged fighters will get the recognition they deserve.

#13
Cybercat999

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I like scaling. You get more deadly but they get more deadly too - makes for some interesting fights with much more tactics than when both sides have like 2.5 abilities.

I am going through Orzammar almost at lvl 19 now and its defo more fun than ever before.


#14
tetracycloide

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it serves the same purpose it did in fallout 3. it provides access to better gear and it increases the number of tools you have to deal with a situation. remember how in fallout 3 all you ran into were protectrons and robobrains at low levels but they were still kinda tough with your crappy 10mm? well eventually you could pick up robotics expert and all robots were easy, even the really really tough military bots that shoot missles, because you had a better tool to deal with them. it is the same in this game, levels mean more tools for the job.

#15
Camail

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If they didn't scale then they would be forced to make the game more linear than it already is. They'd have to decide which area to put the lowest levels in and in most cases you'd be forced to go through the game in a certain way to get the necessary levels to move on.

#16
Varenus Luckmann

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@OP

You're an idiot.

#17
Lordwolf89

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loved Oblivion, but hated the level scaling, loe the level scaling in DA:O

where the mobs have a great level scaling, i once saw a map over what maximum/minimum level the mobs would be and what recomended elvel you should be at before netering these areas...


#18
Ambaryerno

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Incidentally, there's a couple mods out there for Oblivion that fix the scaling issues....

#19
Dasim4

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I felt the scaling in DAO was done really well. I like the fact that I don't always have to approach the story from a certain direction. I can go pretty much anywhere right from the beginning and have enemies that, for the most part, are managable.

#20
OH-UP-THIS!

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sambuka wrote...

The game is just hack and slash anyway.....not much substance tbh. Don't worry about it just hack and slash. If you get wacked reload and try some different hack and slash:)



I suggest you rephrase this statement......as otherwise you ser are an Imbecile!

#21
Vasquez1989

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Lordwolf89 wrote...

loved Oblivion, but hated the level scaling, loe the level scaling in DA:O
where the mobs have a great level scaling, i once saw a map over what maximum/minimum level the mobs would be and what recomended elvel you should be at before netering these areas...


That's right! I loved oblivion, but the scaling there was really messed up! I had to plan real early in witch order I'd do the quests, to balance the rewards and the criters. Anyone remember the old Castle Kvatch quest?
Anyway, the scaling in DA:O is very nicely done. I was having a hard time, so I did some sidequests and now I'm just enought stronger than the critters to enjoy the game. The scaling is really good to keep you having fun if you're slightly above de average level for that part of the game.