Had a bunch of PMs asking for original image, so i put a link in original post.
And regarding the powers of the Nemesis Defector, Assassination sounds super awesome. I really like the ideas here.
Cerberus Nemesis Defectors are here
Débuté par
SkreeMalicious
, juin 27 2012 09:27
#226
Posté 30 juin 2012 - 03:33
#227
Posté 30 juin 2012 - 04:07
AlienAtSystem wrote...
Feauce wrote...
All joking aside, I would love to see a Phoenix Infiltrator with Assassination (remember that?) instead of Tactical Cloak, offering a short-duration power with a damage bonus and a high chance of hitting an enemy in the face with your next shot (and only your next shot).
That would be cool, but the problem is that the main advantage (besides the extreme damage boost) was that during Assassination, you would have no weapon sway when in scope, a mechanic that is no loger present. Adding accuracy to sniper rifles is more or less useless now, given that they hit always the crosshairs (at least the 1-shot rifles)
I can't speak for the consoles, but on PC, where you have to aim all for yourself, auto-aiming could screw some players.
Well, here a suggestion for a skill set:
Assassination:
Gives a bonus 100% weapon damage on the next shot and activates a laser pointer to support targeting. (Colored green to avoid confusion). Maximal Duration 3 seconds. Cooldown 7 seconds.
[Notes: The Damage bonus will be halved if the weapon is fired from the hip. And I am open to suggestions how to make it less useful on Shotguns than on Sniper Rifles]
Rank 2: Cooldown reduced by 20%
Rank 3: +20% Damage Bonus
Rank 4: Damage/Duration
A) +30% Damage BonusDuration increased by 33%. Cooldown reduced by 20% [This Evolution is there to help players who take longer to aim. The reduced Cooldown is there to compensate the longer duration]
Rank 5: Headshot Bonus/SR Armor-Piercing
A) +100% Damage on headshots+50% Damage against armored targets. Adds 30 cm Piercing to Sniper Rifles. Negates armor damage reduction. [Here, you make the decision between effectiveness against infantry and against bosses. I don't know how Bioware implemented it, but with Assassination AP, piercing Mod and AP ammo, I think the negation of the DR will result in extra damage]
Rank 6: Phasic Rounds/Bonus Duration
A) The shot will ignore 50% of Shieldgate (Meaning 0%/25%/50% damage reduction on shieldgate for B/S/G). 50% Bonus Damage. [This will make the Nemesis Defector extremely efficient on Gold, where one-shot sniper rifles usually suffer from needing a second shot to down anything]Adds +30% Weapon Damage for 3 seconds after the inital shot. [This makes multi-shot snipers more deadly. Even when taking the Raptor, the first shot will get to shield gate, and then you can quickly finish your target off with one or two shots.]
Flashbang Grenade [Yep, Kasumi's nice AoE stun]:
Throw a disorienting concussive charge that inflicts minor damage and causes weapon overheat, omni-tool jams and difficulties in using biotic powers. Damage: 200, Radius: 6.5 Meters. 50% Chance to overheat weapons and disable abilities for 5 seconds[There is no limit to the number of affected targets. Has a minor force value that will make all targets stumble.]
Rank 2: +1 Grenade Capacity
Rank 3: +20% disabling chance.
Rank 4: Damage/Radius
A) Increases Damage by 40%Increases Radius by 30%
Rank 5: Max Grenades/Incapacitation
A) Increases amount of Grenades by 1.Minor enemies close by will be incapacitated for a short duration. [Affects both organic and synthetic targets. The radius for incapacitation is half as large as the full radius, and profits from radius upgrades.]
Rank 6: Radius/Stun Chance
A) Increases Radius by 40%Increases disabling chance by 25%. Increases disabling duration by 20%. [If you kept track, that is now a 95% chance to take a target out of the fight for 6 seconds. :wizard:]
Overload
Nemesis Training Increases damage with Cerberus Weapons (Raptor, Harrier, Hornet, Talon). Rank 6 weight reduction for SRs.
Fitness
I WANT THIS class! Sounds awesome! And yeah, cloakless Infiltrator FTW
Modifié par I7IDanny, 30 juin 2012 - 04:08 .
#228
Posté 30 juin 2012 - 04:44
What I was thinking for Assassination was more like this. If you had an enemy targetted, it would auto-aim to its head, granting bonus headshot damage while automatically tracking the enemy as it moves. If you don't have a target, it would snap to the next target you acquire, but this would be a body shot. Either way, you'd have bonus damage on top of any headshot bonus. This is why I was looking for it to replace Tactical Cloak. That, and because the Nemesis never turns invisible.
For her class power, I like the Cerberus weapon damage bonus, but she could also get increased movement speed like the drells. That'd be quite fitting. The weight reduction for SRs at Rank 6 would probably be 30% given that it's all they use normally.
I really like the Flashbang idea, as well as having Overload.
For her class power, I like the Cerberus weapon damage bonus, but she could also get increased movement speed like the drells. That'd be quite fitting. The weight reduction for SRs at Rank 6 would probably be 30% given that it's all they use normally.
I really like the Flashbang idea, as well as having Overload.
#229
Posté 30 juin 2012 - 04:56
I want Phantoms
#232
Posté 30 juin 2012 - 06:07
Sorry, MMMMMMMMMMMgamerz. I can't give credit. Come back when you're a little... MMMMMM.... richer!Mgamerz wrote...
I love you, Moshu.AdamWeith wrote...
You want it? It's yours my friend. As long as you have enough credits.3XT3RM1N4TUS wrote...
I want your signature!AdamWeith wrote...
I want Sovereign-class Reaper defectors
#233
Posté 30 juin 2012 - 06:15
cool pic but not plausible without a retcon.. they are integrated already





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