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Cerberus Nemesis Defectors are here


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#201
AlienAtSystem

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Feauce wrote...

All joking aside, I would love to see a Phoenix Infiltrator with Assassination (remember that?) instead of Tactical Cloak, offering a short-duration power with a damage bonus and a high chance of hitting an enemy in the face with your next shot (and only your next shot).


That would be cool, but the problem is that the main advantage (besides the extreme damage boost) was that during Assassination, you would have no weapon sway when in scope, a mechanic that is no loger present. Adding accuracy to sniper rifles is more or less useless now, given that they hit always the crosshairs (at least the 1-shot rifles)
I can't speak for the consoles, but on PC, where you have to aim all for yourself, auto-aiming could screw some players.

Well, here a suggestion for a skill set:
Assassination:
Gives a bonus 100% weapon damage on the next shot and activates a laser pointer to support targeting. (Colored green to avoid confusion). Maximal Duration 3 seconds. Cooldown 7 seconds.
[Notes: The Damage bonus will be halved if the weapon is fired from the hip. And I am open to suggestions how to make it less useful on Shotguns than on Sniper Rifles]
Rank 2: Cooldown reduced by 20%
Rank 3: +20% Damage Bonus
Rank 4: Damage/Duration
A) +30% Damage Bonus
B) Duration increased by 33%. Cooldown reduced by 20% [This Evolution is there to help players who take longer to aim. The reduced Cooldown is there to compensate the longer duration]
Rank 5: Headshot Bonus/SR Armor-Piercing
A) +100% Damage on headshots
B)+50% Damage against armored targets. Adds 30 cm Piercing to Sniper Rifles. Negates armor damage reduction. [Here, you make the decision between effectiveness against infantry and against bosses. I don't know how Bioware implemented it, but with Assassination AP, piercing Mod and AP ammo, I think the negation of the DR will result in extra damage]
Rank 6: Phasic Rounds/Bonus Duration
A) The shot will ignore 50% of Shieldgate (Meaning 0%/25%/50% damage reduction on shieldgate for B/S/G). 50% Bonus Damage. [This will make the Nemesis Defector extremely efficient on Gold, where one-shot sniper rifles usually suffer from needing a second shot to down anything]
B) Adds +30% Weapon Damage for 3 seconds after the inital shot. [This makes multi-shot snipers more deadly. Even when taking the Raptor, the first shot will get to shield gate, and then you can quickly finish your target off with one or two shots.]

Flashbang Grenade [Yep, Kasumi's nice AoE stun]:
Throw a disorienting concussive charge that inflicts minor damage and causes weapon overheat, omni-tool jams and difficulties in using biotic powers. Damage: 200, Radius: 6.5 Meters. 50% Chance to overheat weapons and disable abilities for 5 seconds[There is no limit to the number of affected targets. Has a minor force value that will make all targets stumble.]
Rank 2: +1 Grenade Capacity
Rank 3: +20% disabling chance.
Rank 4: Damage/Radius
A) Increases Damage by 40%
B) Increases Radius by 30%
Rank 5: Max Grenades/Incapacitation
A) Increases amount of Grenades by 1.
B) Minor enemies close by will be incapacitated for a short duration. [Affects both organic and synthetic targets. The radius for incapacitation is half as large as the full radius, and profits from radius upgrades.]
Rank 6: Radius/Stun Chance
A) Increases Radius by 40%
B) Increases disabling chance by 25%. Increases disabling duration by 20%. [If you kept track, that is now a 95% chance to take a target out of the fight for 6 seconds. :wizard:]

Overload
Nemesis Training Increases damage with Cerberus Weapons (Raptor, Harrier, Hornet, Talon). Rank 6 weight reduction for SRs.
Fitness

#202
Nissun

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This thread should die a cruel gross death.

Modifié par Nissun, 29 juin 2012 - 03:13 .


#203
SinerAthin

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Nissun wrote...

This thread should die a cruel gross death.


Do I smell envy? :P

#204
JaimasOfRaxis

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I love how the entirety of the board focuses on the art itself and not what some of its implications are. Stay classy, BSN.

#205
JerZey CJ

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This thread...disappoints me. Instead of talking about the idea of a Nemesis Defector, like I assume the OP wanted, with some minor attention to the art, almost the entire thread boiled down to either "BOOBS!" or "Those are too big" or "Insert boob joke/innuendo" I am disappoint BSN.

#206
Nissun

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SinerAthin wrote...

Nissun wrote...

This thread should die a cruel gross death.


Do I smell envy? :P


Envy? :huh:

#207
Catastrophy

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JerZeyCJ2 wrote...

This thread...disappoints me. Instead of talking about the idea of a Nemesis Defector, like I assume the OP wanted, with some minor attention to the art, almost the entire thread boiled down to either "BOOBS!" or "Those are too big" or "Insert boob joke/innuendo" I am disappoint BSN.


No, just no, who would put work into it and then just want to talk about an abstract class. Art appreciation is totally OK, and art is one of the things often lacking in forums.

#208
JerZey CJ

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dr_random wrote...

JerZeyCJ2 wrote...

This thread...disappoints me. Instead of talking about the idea of a Nemesis Defector, like I assume the OP wanted, with some minor attention to the art, almost the entire thread boiled down to either "BOOBS!" or "Those are too big" or "Insert boob joke/innuendo" I am disappoint BSN.


No, just no, who would put work into it and then just want to talk about an abstract class. Art appreciation is totally OK, and art is one of the things often lacking in forums.

While the art should have been talked about, the ENTIRE thread should not have focused on the size of the breasts in the picture, it pretty much threw the entire thread off topic, with almost no posts talking about anything else in the picture or the idea of the class.

#209
BP93

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JerZeyCJ2 wrote...

This thread...disappoints me. Instead of talking about the idea of a Nemesis Defector, like I assume the OP wanted, with some minor attention to the art, almost the entire thread boiled down to either "BOOBS!" or "Those are too big" or "Insert boob joke/innuendo" I am disappoint BSN.


You can only be disappointed if you set your expectations too high. :P

#210
AdamWeith

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3XT3RM1N4TUS wrote...

AdamWeith wrote...

I want Sovereign-class Reaper defectors

I want your signature!

You want it? It's yours my friend. As long as you have enough credits.

Modifié par AdamWeith, 29 juin 2012 - 05:09 .


#211
Minic78

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JerZeyCJ2 wrote...

This thread...disappoints me. Instead of talking about the idea of a Nemesis Defector, like I assume the OP wanted, with some minor attention to the art, almost the entire thread boiled down to either "BOOBS!" or "Those are too big" or "Insert boob joke/innuendo" I am disappoint BSN.


Everyone knows the gravest of crimes includes uttering certain evil words and hypersexualizing women, except when it's cool.

Three cheers for Amehricuh!

Modifié par Minic78, 29 juin 2012 - 05:15 .


#212
JaimasOfRaxis

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When the Reapers eventually kill all of us, I want it known that this thread was probably what caused them to genocide us in the first place.

#213
JerZey CJ

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Why?

#214
mcz2345

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Those eyes look too freaky :/

#215
Talhydras

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AlienAtSystem, that is an awesome spec and I want. I somewhat recommend sneaking the Arc Grenade electric DOT evolution into the flashbang grenades to give it a tech combo setup, but that might be far, far too good.

Cloakless infiltrator yesss plzzzz

#216
Elotana

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OP how many Rob Liefeld comics do you own

This is a very important question

#217
HinDae

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I'm interested in the Nemesis Defector, She isnt an Infiltrator, as standard Nemesis' have no Camo.

Thats an Idea, Phantom defectors :o I'd literally S*** all my want if we got that, an Infiltrator class designed for melee.

#218
AlienAtSystem

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Talhydras wrote...

AlienAtSystem, that is an awesome spec and I want. I somewhat recommend sneaking the Arc Grenade electric DOT evolution into the flashbang grenades to give it a tech combo setup, but that might be far, far too good.

Cloakless infiltrator yesss plzzzz


Well, the flashbang grenade is mainly meant for the disabling effect, something to boost her survivability due to the lacking cloak. But nice idea, and thanks that someone noticed my wall of text.

#219
A Sinister Lamb

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You seem to be getting a lot of hate. I think this is very cool.

+1

#220
Mgamerz

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AdamWeith wrote...

3XT3RM1N4TUS wrote...

AdamWeith wrote...

I want Sovereign-class Reaper defectors

I want your signature!

You want it? It's yours my friend. As long as you have enough credits.

I love you, Moshu.

#221
Guest_Rubios_*

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Needs more boobs, because they are clearly not heavy enough to make her flip yet.

Modifié par Rubios, 29 juin 2012 - 11:43 .


#222
Kahlmulandr

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thewalrusx wrote...

infiltrator with the speed of a drell and the boobs of an asari? sign me up for one.


Sadly I must agree with this statement

#223
Mevanna

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AlienAtSystem wrote...

Talhydras wrote...

AlienAtSystem, that is an awesome spec and I want. I somewhat recommend sneaking the Arc Grenade electric DOT evolution into the flashbang grenades to give it a tech combo setup, but that might be far, far too good.

Cloakless infiltrator yesss plzzzz


Well, the flashbang grenade is mainly meant for the disabling effect, something to boost her survivability due to the lacking cloak. But nice idea, and thanks that someone noticed my wall of text.


It's a very good wall of text... bit sad that it appears to be drowned out by people talking about boobs.

:huh:

#224
prog_bassist

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Rubios wrote...

Needs more boobs, because they are clearly not heavy enough to make her flip yet.


You are confusing Nemeses with Phantoms.  Nemeses will simply run as fast as they can.

#225
SavagelyEpic

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AlienAtSystem wrote...

Feauce wrote...

All joking aside, I would love to see a Phoenix Infiltrator with Assassination (remember that?) instead of Tactical Cloak, offering a short-duration power with a damage bonus and a high chance of hitting an enemy in the face with your next shot (and only your next shot).


That would be cool, but the problem is that the main advantage (besides the extreme damage boost) was that during Assassination, you would have no weapon sway when in scope, a mechanic that is no loger present. Adding accuracy to sniper rifles is more or less useless now, given that they hit always the crosshairs (at least the 1-shot rifles)
I can't speak for the consoles, but on PC, where you have to aim all for yourself, auto-aiming could screw some players.

Well, here a suggestion for a skill set:
Assassination:
Gives a bonus 100% weapon damage on the next shot and activates a laser pointer to support targeting. (Colored green to avoid confusion). Maximal Duration 3 seconds. Cooldown 7 seconds.
[Notes: The Damage bonus will be halved if the weapon is fired from the hip. And I am open to suggestions how to make it less useful on Shotguns than on Sniper Rifles]
Rank 2: Cooldown reduced by 20%
Rank 3: +20% Damage Bonus
Rank 4: Damage/Duration
A) +30% Damage Bonus
B) Duration increased by 33%. Cooldown reduced by 20% [This Evolution is there to help players who take longer to aim. The reduced Cooldown is there to compensate the longer duration]
Rank 5: Headshot Bonus/SR Armor-Piercing
A) +100% Damage on headshots
B)+50% Damage against armored targets. Adds 30 cm Piercing to Sniper Rifles. Negates armor damage reduction. [Here, you make the decision between effectiveness against infantry and against bosses. I don't know how Bioware implemented it, but with Assassination AP, piercing Mod and AP ammo, I think the negation of the DR will result in extra damage]
Rank 6: Phasic Rounds/Bonus Duration
A) The shot will ignore 50% of Shieldgate (Meaning 0%/25%/50% damage reduction on shieldgate for B/S/G). 50% Bonus Damage. [This will make the Nemesis Defector extremely efficient on Gold, where one-shot sniper rifles usually suffer from needing a second shot to down anything]
B) Adds +30% Weapon Damage for 3 seconds after the inital shot. [This makes multi-shot snipers more deadly. Even when taking the Raptor, the first shot will get to shield gate, and then you can quickly finish your target off with one or two shots.]

Flashbang Grenade [Yep, Kasumi's nice AoE stun]:
Throw a disorienting concussive charge that inflicts minor damage and causes weapon overheat, omni-tool jams and difficulties in using biotic powers. Damage: 200, Radius: 6.5 Meters. 50% Chance to overheat weapons and disable abilities for 5 seconds[There is no limit to the number of affected targets. Has a minor force value that will make all targets stumble.]
Rank 2: +1 Grenade Capacity
Rank 3: +20% disabling chance.
Rank 4: Damage/Radius
A) Increases Damage by 40%
B) Increases Radius by 30%
Rank 5: Max Grenades/Incapacitation
A) Increases amount of Grenades by 1.
B) Minor enemies close by will be incapacitated for a short duration. [Affects both organic and synthetic targets. The radius for incapacitation is half as large as the full radius, and profits from radius upgrades.]
Rank 6: Radius/Stun Chance
A) Increases Radius by 40%
B) Increases disabling chance by 25%. Increases disabling duration by 20%. [If you kept track, that is now a 95% chance to take a target out of the fight for 6 seconds. :wizard:]

Overload
Nemesis Training Increases damage with Cerberus Weapons (Raptor, Harrier, Hornet, Talon). Rank 6 weight reduction for SRs.
Fitness




...Why not just add sniper weapon sway? It certainly would shut a lot of people up without nerfing anything. Plus sniping would actually take a modicum of skill.