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Still mad we didn't reunite with LI


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#51
crimzontearz

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JeosDinas wrote...Because it would have been redundant.

BS

#52
CrazyRah

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TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


For me you managed to do just that. It made me smile when i saw the LI not putting the Shepard's name up there. It made me feel a bit better and now, who knows, headcanon is a powerful tool that i intend to use

#53
Harorrd

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  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.



We all know they are never going to see each other ever again :P

#54
thisisme8

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crimzontearz wrote...

it's just a contemptuous **** you to the fans, you know how artists are


Your posts are dripping with crimson tears.

#55
crimzontearz

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thisisme8 wrote...

crimzontearz wrote...it's just a contemptuous **** you to the fans, you know how artists are

Your posts are dripping with crimson tears.

no, I am done feeling bad about it, it is obvious that that ans speculation were the ultimate goals if bioware and I'll be damned if I'll give them the satisfaction

#56
ussbones6

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TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


At the end of the day, why give us "hope" when you could've revamped the breath scene to a discovery scene and imparted "happiness" on those players who wants to get back with their LI?

I can understand what you all we're going for, you wanted a game full of choices to have an ending that could be interrupeted differently by every player, but then why not include a happy ending instead of a hopefull ending? Hope isn't always what people want, especially in a video game whose medium is interaction and visual. It works for a book because you're already using your imagination to put physical images to descriptions.

I think if you all made the breath scene a discovery type scene like at the end of ME1, then all this our cry would've literally stopped!

#57
JeosDinas

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crimzontearz wrote...

BS


Quite the mature response. But no, I think it's true. The implied meeting is enough and leaves the player to come up with their own ideal future in this case. Sometimes, leaving things openended allows imagination to flourish.

#58
ussbones6

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JeosDinas wrote...

crimzontearz wrote...

BS


Quite the mature response. But no, I think it's true. The implied meeting is enough and leaves the player to come up with their own ideal future in this case. Sometimes, leaving things openended allows imagination to flourish.


I agree that that works... for books, for movies and video games, which are visual mediums, most people don't want to have to imagine things, they'd rather the story teller explain it to you and show you, which granted is hard in a game where there are over 10000 choices.

#59
MindSweeper14

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I fine with it! Maybe it would've been fun, but seeing as the EC covered all the things I considered to be a problem, I'd find it hard to point fingers at Bioware over this.

#60
MisterJB

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TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Except if you romanced Miranda or Jack in which case you only got a flashback and a unique slide.

#61
Jadebaby

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TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them.
...Snip....
there is hope that the love interest and Shepard will again be together.


There is hope.... If you really wanted to provide more time with Love Interests and let us say goodbye to them, then let us say goodbye to them properly with Shepard being reunited with them.

I sacrificed an entire race and a close friend for "hope" of survival and being reunited?

#62
Kanon777

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TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


This, i dont think we need anymore than that to understand that the LI will be reunited with Shep.

#63
devSin

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TullyAckland wrote...

I said this elsewhere but I'll crosspost and put it here also:

Is this canon (from the writers and designers), or is this community damage control?

#64
crimzontearz

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JeosDinas wrote...

crimzontearz wrote...BS

Quite the mature response. But no, I think it's true. The implied meeting is enough and leaves the player to come up with their own ideal future in this case. Sometimes, leaving things openended allows imagination to flourish.

sorry but no, Hope and Imagination are for fanfics and headcanon and those both are just one step removed from delusion

#65
Jadebaby

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ussbones6 wrote...

TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


At the end of the day, why give us "hope" when you could've revamped the breath scene to a discovery scene and imparted "happiness" on those players who wants to get back with their LI?

I can understand what you all we're going for, you wanted a game full of choices to have an ending that could be interrupeted differently by every player, but then why not include a happy ending instead of a hopefull ending? Hope isn't always what people want, especially in a video game whose medium is interaction and visual. It works for a book because you're already using your imagination to put physical images to descriptions.

I think if you all made the breath scene a discovery type scene like at the end of ME1, then all this our cry would've literally stopped!


QFT!

#66
MisterJB

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Would it have been so impossible to create unique situations for ME2 romances instead of simply denying it to them because they happened to not be in the same place as the ME1's?

#67
Arcadian Legend

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Why would they even bother making the breath scene, and even making it a high EMS reward, if Shepard was just going to die after regardless. I think it's pretty obvious Shep survives and is reunited. Don't get me wrong though I'd love to see a Reunion DLC but I just don't see it happen, considering we were lucky to get EC.

Modifié par Arcadian Legend, 27 juin 2012 - 11:45 .


#68
JeosDinas

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ussbones6 wrote...
I agree that that works... for books, for movies and video games, which are visual mediums, most people don't want to have to imagine things, they'd rather the story teller explain it to you and show you, which granted is hard in a game where there are over 10000 choices.


Implication works for any medium. It's a critical means through which stories and their themes, idea, or even narrative events are conveyed.

crimzontearz wrote...
Hope and Imagination are for fanfics and headcanon and those both are just one step removed from delusion

 

If hope is reserved for these things and so close to delusion, what does it say about you that you are clamoring so much to have your hope made explicit?

Modifié par JeosDinas, 27 juin 2012 - 11:43 .


#69
Aslanasadi

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I would have loved to see a reunion and I don't care if it's cheesy or cliché.

#70
ghost9191

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I AGREE WITH OP   :o

oh and the person that posted before me:crying:

Modifié par ghost9191, 27 juin 2012 - 11:46 .


#71
Delaney

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ussbones6 wrote...

TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


At the end of the day, why give us "hope" when you could've revamped the breath scene to a discovery scene and imparted "happiness" on those players who wants to get back with their LI?

I can understand what you all we're going for, you wanted a game full of choices to have an ending that could be interrupeted differently by every player, but then why not include a happy ending instead of a hopefull ending? Hope isn't always what people want, especially in a video game whose medium is interaction and visual. It works for a book because you're already using your imagination to put physical images to descriptions.

I think if you all made the breath scene a discovery type scene like at the end of ME1, then all this our cry would've literally stopped!


I totally agree with this. Why not replacing the confusing breath scene (it raises more questions than it answers IMO) with a short scene where you can see your LI and some of your friends searching for Shepard ... äh ... somewhere (i still don't get it how Shepard could survive the whole mess...) ... And then you can CLEARLY (ha! Clarification! Closure! That's what the EC should deliver, huh?) see how your LI finds him ... you don't even have to show Shepard lying on the ground, your LI just whispers with tears in her eyes ... "Shepard" ... and that's it ... just a thought, a wish ... I don't know. Image IPB

#72
crimzontearz

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JeosDinas wrote...

ussbones6 wrote...I agree that that works... for books, for movies and video games, which are visual mediums, most people don't want to have to imagine things, they'd rather the story teller explain it to you and show you, which granted is hard in a game where there are over 10000 choices.

Implication works for any medium. It's a critical means through which stories and their themes, idea, or even narrative events are conveyed.

crimzontearz wrote...Hope and Imagination are for fanfics and headcanon and those both are just one step removed from delusion

 If hope is reserved for these things and so close to delusion, what does it say about you that you are clamoring so much to have your hope made explicit?

because once it it becomes explicit it is not hope but certainty.

#73
Afrolash

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I for one would have been extremely disappointed if there had been some sappy reunion at the end. It would have underminded the entire setting they created with ME3. To me putting that scene in would have invalidated their artistic integrity and would have ruined my respect for them as writers.

#74
Delaney

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crimzontearz wrote...


JeosDinas wrote...

ussbones6 wrote...I agree that that works... for books, for movies and video games, which are visual mediums, most people don't want to have to imagine things, they'd rather the story teller explain it to you and show you, which granted is hard in a game where there are over 10000 choices.

Implication works for any medium. It's a critical means through which stories and their themes, idea, or even narrative events are conveyed.

crimzontearz wrote...Hope and Imagination are for fanfics and headcanon and those both are just one step removed from delusion

 If hope is reserved for these things and so close to delusion, what does it say about you that you are clamoring so much to have your hope made explicit?

because once it it becomes explicit it is not hope but certainty.


Oh! It's possible to deliver both IMO ... Look at my comment above ... More explicit, but still enough hope.

#75
JeosDinas

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crimzontearz wrote...

because once it it becomes explicit it is not hope but certainty.


I noticed that you didn't answer the question. In fact, you only made it worse. Why do you need that certainty? Is it only for emotional gratification? If so, how does the implication (and the associated freedom it gives) of a reunion not offer you the same thing? 

These are genuine questions, mind you. Does the saccharine scene of Shepard kissing Tali on Rannoch have any more meaning when made explict when you already have enough to presume, if you wanted, that it happens anyway?