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Still mad we didn't reunite with LI


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#76
Guest_JohnTheJohn_*

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I don't need it spoonfed, it's obvious in the Destroy ending that they reunite and that's good enough for me.

#77
Peregrin25

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JeosDinas wrote...

Because it would have been redundant.


I agree. You don't always have to see it to know it will happen. It leaves some to the imagination.

#78
genobis

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Jade8aby88 wrote...
I sacrificed an entire race and a close friend for "hope" of survival and being reunited?

This.

And that's why other endings are better.

#79
Guest_Cthulhu42_*

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Show don't tell.

#80
Haargel

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It's heavily implied, I would have loved to see it also, perhaps a DLC in the future.

They might have a few surprises, they told us this isn't the last thing we see from Shepard.

It was enough for me that my LI hesitated to put my name on the wall... for now hehe

#81
Kastrenzo

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TullyAckland wrote...
You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Its funny that I feel like one of the only people who picked up on this, and to hear it from a BW now is kind of Ironic


After watching the Synth/Control endings compared to the Destroy + lives, I noticed that they didnt put the thing on the wall and just went. WAIT A MINUTE...

anyway, I would have liked to seen a cutscene depiction of it too but beggers cant be choosers. and in retrospect this really isnt much different then what you'd see in a movie. So if this truly is the end of all "alterations or additions" to the end of the game, I think it's still OK.

The funny thing is, I picked up on this but I had Tali as my partner, so its not like I can see what her expression is on her face. 

Modifié par Kastrenzo, 27 juin 2012 - 12:01 .


#82
Helios969

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I smell a dlc where you can play as the LI or one of your surviving squadies to find Shepard. Or a badly burned / barely recognizable Shepard waking in a VA hospital ship. Not sure how it works from mission/combat perspective. Maybe his/her care is being supervised by Aria. I'm sure the writers could find some selfish reason she'd have for swooping in to "save" Shep.

#83
Heather Cline

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I'm still pissed too. Oh I picked up on that wall thing but frankly without seeing it, it's just more 'speculation' and frankly stupid.

#84
shadey

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if you romance jack or miranda though you get nothing since they aren't on the crew.

the only screen you I got was miranda in the office room that you get on any play through.

#85
EricHVela

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TullyAckland wrote...

  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.

ERGO:
We still left some stuff for you to speculate over.

(Which is fine as long as it isn't the entire ending like it was previously.)

Modifié par ReggarBlane, 27 juin 2012 - 12:02 .


#86
ghost9191

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genobis wrote...

Jade8aby88 wrote...
I sacrificed an entire race and a close friend for "hope" of survival and being reunited?

This.

And that's why other endings are better.


well in a role playing sense i can't change my choice. because when i make the choice i don't know how it will turn out. as much as i hate sacrificing the geth and edi i think destroy is best. gives the races the chance to start a new without the reapers, and speaks more for them when they are able to rebuild. other rely on the reapers to rebuild .

but just saying i can't change my choice , no matter how much happier the other endings are, 1 because i already put the reason and 2 the others seem too perfect, well besides refusal, which actually seems like a good one, besides sacrificing our cycle, tehy are able to acheive peace because of the info liara and the crew leaves

#87
Kastrenzo

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Helios969 wrote...

I smell a dlc where you can play as the LI or one of your surviving squadies to find Shepard. Or a badly burned / barely recognizable Shepard waking in a VA hospital ship. Not sure how it works from mission/combat perspective. Maybe his/her care is being supervised by Aria. I'm sure the writers could find some selfish reason she'd have for swooping in to "save" Shep.


Problem with that is there is so many variables, it's all objective. 2000 People are going to want Garrus as the player, 4000 Want Tali, etc. its a development nightmare to do something like that for a game like mass effect because basically all the squadmates are treated equal, the only thing that makes anyone stand out is if you had a LI. and if you do, it goes back to my original point that Some will want Tali some will want Kaidan etc. and it would be hell to get all the resources to make that happen.

Sure I'd like to play as Tali or Grunt or one of the other charachters I liked but it would also be pretty out of place playing as them, I'm sure they'd lose a lof of who they were as a charachter the second i took control of them and ran around teabagging bodies

#88
Jadebaby

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JeosDinas wrote...

crimzontearz wrote...

because once it it becomes explicit it is not hope but certainty.


I noticed that you didn't answer the question. In fact, you only made it worse. Why do you need that certainty? Is it only for emotional gratification? If so, how does the implication (and the associated freedom it gives) of a reunion not offer you the same thing? 

These are genuine questions, mind you. Does the saccharine scene of Shepard kissing Tali on Rannoch have any more meaning when made explict when you already have enough to presume, if you wanted, that it happens anyway?


Because the whole game has been about a story that you see unravel before you. So to have the most crucial moment for many of us left to 'speculation' yet again, hurts. It feels like Bioware didn't care about Shepard anymore and, in turn, didn't care about us.

The only time I will be ready to say goodbye to these character is when Bioware shows us that Shepard was saved. I don't think I'll ever be ready to say goodbye, unfortunately.

#89
MattFini

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Those who romanced Jack or Miranda got the shaft though. The Normandy evac-goodbye is pretty solid stuff (even if BioWare inserted it in the most illogical damn place imaginable) if you had a squadmate romance.

Would've been nice to add something else for Jack and Miranda, too.  By the end of the game it's not like there are still a bunch of ME2 romance options still available, just those two.  Sure the slides were cool but still...

Modifié par MattFini, 27 juin 2012 - 12:09 .


#90
Peranor

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TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.



Yes, this was all good things.
The goodbye before the conduit run was beautiful.
The fixed flashbacks was a welcome addition.
The memorial scene was also good, and with the "shepard lives" scene it implies that there may be hope.


But I'm willing to bet that what the majority of the people wanted to see was a reunion AFTER the final choice. For example Their LI finding Shepard in the rubble.  May it be only a quick glimpse of an arm reaching for shepards body efter he/she takes the breath.

So you may want to brace yourself for lots and lots and lots of "Why didn't we get to reunite with LI??" threads over the next couple of years Image IPB

Modifié par anorling, 27 juin 2012 - 12:13 .


#91
Angrish

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CR121691 wrote...

Because it is too cheezy man. I like it this way.


but some of us REALLY LIKE CHEESE.

i loved the ending for mass effect 1 because it was pure, smooth cream cheese. bad guy is blown-up, your shep survives, limps toward the team with a big old grin and thinks, "who else what's some?"

In my 'perfect' ending, shepard gives starchlid the middle finger, strides off the citidel and then continues to lead the war against the reapers. the galaxy eventually wins after a prolonged struggle. but shepard fights on with LI at his/her side. 

the refusal option was what a lot of us asked for. defiant to the end, we'd fight for our future. and you can tell from the angry response from starchild that this was NOT bioware's prefered solution given that Liara later says that your cycle loses and hopes the future has better luck. no LI face time after that, just the thought your will to fight and endure eventually destroys everything you know and everyone love. 

totally awesome, bioware. and not even the *slightest* bit passive aggressive, either. 

if you like the explained endings (which i will grant are WAY better that the origial ending, i will grant) i can respect that. just respect that some of us will continue to view these ending as subpar.

these endings are artistic? does that mean my shepard has to suffer and die for bioware's 'art'? apparently bioware thinks so. and sacrificing EDI and the geth just so i might get to see what *maybe* my shepard take a last gasp is just too high a price to pay.

liking cheese isn't a sin. neither is wishing for a better ending for shepard and the LI. just saying is all. 

Modifié par Angrish, 27 juin 2012 - 12:15 .


#92
GreenFlag

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Harorrd wrote...

  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.



We all know they are never going to see each other ever again :P


so, ME4? Yes!

#93
Helios969

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Kastrenzo wrote...

Helios969 wrote...

I smell a dlc where you can play as the LI or one of your surviving squadies to find Shepard. Or a badly burned / barely recognizable Shepard waking in a VA hospital ship. Not sure how it works from mission/combat perspective. Maybe his/her care is being supervised by Aria. I'm sure the writers could find some selfish reason she'd have for swooping in to "save" Shep.


Problem with that is there is so many variables, it's all objective. 2000 People are going to want Garrus as the player, 4000 Want Tali, etc. its a development nightmare to do something like that for a game like mass effect because basically all the squadmates are treated equal, the only thing that makes anyone stand out is if you had a LI. and if you do, it goes back to my original point that Some will want Tali some will want Kaidan etc. and it would be hell to get all the resources to make that happen.

Sure I'd like to play as Tali or Grunt or one of the other charachters I liked but it would also be pretty out of place playing as them, I'm sure they'd lose a lof of who they were as a charachter the second i took control of them and ran around teabagging bodies


Well, I cannot speak to difficulties associated with such, so maybe the second option of having Shep wakeup.  At this point I feel the only dlc that could get the financial support of enough players would be additional Shep content.  I haven't seen much support in these discussion for mid-game dlc unless Shep reunion after destroy option.

#94
cg8900

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MisterJB wrote...

TullyAckland wrote...

 I said this elsewhere but I'll crosspost and put it here also: 

One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:

  • Shepard can now actually say goodbye to the love interest when they are split up at the conduit run.
  • When Shepard sees flashbacks of important characters during the final decision, the flashbacks are now variable based on your playthrough – so your love interest can appear as one of the flashbacks, providing another moment of reflection between Shepard and that character.
  • A memorial scene was added, partly to show a close bond between Shepard and the love interest. The scene is variable, and if Shepard has a love interest in a given playthrough, it will be that character who places Shepard’s name on the memorial wall.
  • You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Except if you romanced Miranda or Jack in which case you only got a flashback and a unique slide.


Modifié par cg8900, 27 juin 2012 - 12:30 .


#95
Jadebaby

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TullyAckland wrote...

  • , the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.


Also, what hope is there when the Relays are destroyed signifcantly? Normandy can't exactly fast travel to Citadel using conventional FTL travel. So how long must Shepard lie there bleeding out?

#96
MisterJB

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I ask again, why were ME2 romances treated as second-class?

Modifié par MisterJB, 27 juin 2012 - 12:32 .


#97
MattFini

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MisterJB wrote...

I ask again, why were ME2 romances treated as second-class?


Seconded. 

#98
cg8900

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MisterJB wrote...

I ask again, why were ME2 romances treated as second-class?



this need to be answered

#99
Jadebaby

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SHEPPARRD!!!! I'm still sitting here in shock that they could leave Shepard stranded on the Citadel like that.

#100
Dragoonlordz

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Pretty sure you will not get a reunion DLC. For simple reason I cannot see Bioware creating a DLC that is only for 1/4 of the fanbase who picked the option that he might survived in. All DLC needs to be for all fans not just ones who picked that choice. Same principle as why will probably not be any post game DLC.

Modifié par Dragoonlordz, 27 juin 2012 - 12:40 .